View Full Version : First map for Unreal Tournament 2003
Mr.Magnetichead
November 5th, 2002, 04:53 AM
Yeah yeah i know its not much to look at YET but im still happy with what ive done, you cant really get a sense of scale from these shots but the map is HUGE, i mean mega big, from these shots you can maybe see a 6th of it.
http://www.imagemagician.org/images/magnetichead/Maps/redsnow1.jpg
http://www.imagemagician.org/images/magnetichead/Maps/redsnow2.jpg
http://www.imagemagician.org/images/magnetichead/Maps/redsnow3.jpg
http://www.imagemagician.org/images/magnetichead/Maps/redsnow4.jpg
http://www.imagemagician.org/images/magnetichead/Maps/redsnow5.jpg
http://www.imagemagician.org/images/magnetichead/Maps/redsnow6.jpg
amphex
November 5th, 2002, 07:29 PM
Looks like an awesome map..can you go inside those buildings?
Ive never played the game before..looks like alot of fun though =D
Mr.Magnetichead
November 6th, 2002, 02:02 AM
Yes you can.
GriNGo
November 10th, 2002, 05:49 PM
well, since being a UT mapper myself, I can see it looks pretty cool. Did you make any of the static meshes in there? (i know you didnt make the tree). The lighting is cool too.
MBStudios
November 13th, 2002, 09:24 AM
This looks cool. I have been so busy developing for my gaming community I havent taken the time to examine some of the other games out there.
Might I ask, is there any 3rd Party content creation such as the building models?
Of course, the 3rd Party content I am reffering to is commercial 3rd Party content where people build addon packs as payware?
Be very interested in knowing, maybe even your favorite link where the 3rd party content is :)
Very nice work
MBStudios
Mr.Magnetichead
November 15th, 2002, 10:23 AM
Originally posted by MBStudios
UT 2003 is pretty new, i dont care for the game myself, i was bery let down by the games content, but the editing is where all the buzz is.
All the software you need is included with the game including lightwave.
There arnt many of those buildings called 'Static Meshes' around at the moment, but there will be soon.
MBStudios
November 15th, 2002, 10:12 PM
Originally posted by Mr.Magnetichead
UT 2003 is pretty new, i dont care for the game myself, i was bery let down by the games content, but the editing is where all the buzz is.
All the software you need is included with the game including lightwave.
There arnt many of those buildings called 'Static Meshes' around at the moment, but there will be soon.
I will have to look into the game. You say Lightwave comes with the game....is it lightwave or is it GMAX. If its Lightwave, thats way cool, is it the porgram or is it a Plugin converter so that you can use Lightwave to build for it?
Sorry for all the questions, I probably should just go now and investigate more.
Thanks for the tid bit though
MBStudios
OmniDose
December 9th, 2002, 09:40 PM
I believe its actually Maya Personal learning edition thats included
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