mushrooms1369
July 7th, 2009, 09:19 PM
Hi everyone,
We are 2 level designers who stuyed at campus ubisoft in the past, we are now in the video game industry but we want to start a project on our own. We are currently looking for an art director to join us in the core team. We are in the High level concept phase but we know where we are going and it will go fast as soon as we find an artist.
Game type: FPS/Puzzle Multiplayer mod
Engine: Source SDK (Team Fortress 2, Portal, HL2 engine)
Teams: 2 teams composed of 1 warrior, 1 caster, 1 ranger and 1 healer.
Gameplay: It's a capture the flag game, the goal is to score the opposite's flag 3 times. If both team are holding opposite's flag, one of the flag carrier have to die so the other team can actually score it. On the path to flags and bases, teams must pass through puzzles to resolve in team. This being said, players need to stay alive on the way back, else they lose the flag.
XP: one is a Technical LD at Eidos
We are 2 level designers who stuyed at campus ubisoft in the past, we are now in the video game industry but we want to start a project on our own. We are currently looking for an art director to join us in the core team. We are in the High level concept phase but we know where we are going and it will go fast as soon as we find an artist.
Game type: FPS/Puzzle Multiplayer mod
Engine: Source SDK (Team Fortress 2, Portal, HL2 engine)
Teams: 2 teams composed of 1 warrior, 1 caster, 1 ranger and 1 healer.
Gameplay: It's a capture the flag game, the goal is to score the opposite's flag 3 times. If both team are holding opposite's flag, one of the flag carrier have to die so the other team can actually score it. On the path to flags and bases, teams must pass through puzzles to resolve in team. This being said, players need to stay alive on the way back, else they lose the flag.
XP: one is a Technical LD at Eidos