View Full Version : newborn:after the giants war
July 1st, 2009, 10:14 AM
hello all ,here is my final entry...
well anyway ,what i could have done until the very last minute...
there's so much more i wanted to do but i will call this final.
"after the giants war" ...Once there were giants walking on this earth, fighting each other........fighting for what? For whom? Nobody knows.......it was such a long time ago, it has all been forgotten in the shadows of time.........now, those almost indestructible shells are the foundations of newborn cities...
ps:this is an edited version of my final entry.
(tweakened the image for best integration with the ground,better perpective and better depth,something i didn't had the time to do before the deadline)
July 1st, 2009, 03:33 PM
Sure I guess so, anything that is brought into the world could be classed as newborn.
Define Born: brought into existence
Look forward to seeing it and good luck!
July 1st, 2009, 07:32 PM
so here i go :
it's the first rough...
once there was giants walking on this earth ,fighting each others...
fighting for what? nobody knows...its been such a long time ago
now those empty carcass ,are the foundations of newborn cities...
July 3rd, 2009, 05:32 PM
here is the latest update...
July 3rd, 2009, 11:37 PM
Kinda reminds me of Ender's Game.
I like this idea I hope it goes well for you.
July 4th, 2009, 05:37 AM
mhh ,i don't know ,i've never read that book!
anyway ,still got a lot of work on this one...
July 11th, 2009, 07:42 PM
July 11th, 2009, 09:52 PM
Kinda reminds me of Ender's Game.
i was just about to say the same exact thing.
July 12th, 2009, 02:17 AM
This is looking pretty cool so far. :3 I think the thumb is at the wrong angle but perhaps robots don't follow anatomy rules like people do.
July 12th, 2009, 05:22 AM
hey thanks,to be honnest i dont know what to do with that thumb!!!
i cant seem to find some good angle....
July 12th, 2009, 08:32 AM
It could be broken? Keep going.
July 12th, 2009, 08:36 AM
yes maybe so ,anyway , i need to make bridges and cracks in the skeleton to allow people to go up there...
July 12th, 2009, 08:28 PM
here is a major update.
worked on a little bit of everything and improved stuff here and there...:sungod:
July 13th, 2009, 03:37 AM
This is comming along well, I like the level of detail you're going for, i'm not very shure about the forest in place of the head though, i know it's still very WIP but it kinda looks odd at the moment, waiting to see more
July 13th, 2009, 05:38 AM
thanks for stopping by
can you tell me more?
is that because of the way i've painted it?(not looking like trees)
or is it the whole concept around it that's odd?
(i wanted to show that nature is taking it's part here)
July 13th, 2009, 04:05 PM
I've got a similar feeling about the forest head -- just not quite right. Maybe because it seems like it should mean something, covering up the face in a way none of the rest of the body is, and I can't figure out what it means? Maybe we need to see more of the face, or maybe the trees need to extend in little peninsulas further into the rest of the robot?
I'm loving the concept.
July 13th, 2009, 07:46 PM
mhh ok then
it was just for me that on the right there's a forest and when the robot felt the trees grew on the place where it stood:the face.
but as it was obvious for me ,i do see now that its not looking right ,so i'll see what i can do...less trees and more of the face...
now, i'm glad you like the idea!
it's just that i have some work to do to make you love the illustration too!:)
July 13th, 2009, 09:12 PM
perhaps this is better?
what do you think people?
July 14th, 2009, 03:30 PM
Hiya, I've visited this one quite a lot to have a look and I like the idea a lot.
I agree with the others about the head area and although it is an improvement I think that it could do with a bit more thinking through in terms of why is the vegetation growing where it is? I can see trees growing from within the eyes where seeds might have taken root but I think that the overall body might be more decayed before trees took root. Maybe having a gander at some reference for how nature reclaims (http://images.google.co.uk/images?gbv=2&hl=en&safe=off&sa=1&q=reclaimed+by+nature&btnG=Search+images&aq=f&oq=) built up areas might help. I think there migth be more rust from the complex areas around the knees etc. reference might help here also. I think that personally I might have chosen a more dramatic angle but that's pure personal choice. I know it is still wip but I hope this helps.
I like that the giants have a medieval feel to the design which ties in with the style of architecture and I like the tranquil atomsphere that contrasts with the previous war (colours are good for tranquility). I keep coming back to look at it . . . so I'm enjoying it anyway. Good concept . . . good luck.
July 14th, 2009, 03:44 PM
thanks for the reply
mhhh ...about the angle and the trees ,the fact is that i had the vision of both as it is in picture one...didn't thought about it at all until now
and after what people here are saying about that matter...
so ok, now i will make it all more believable...
about the rust ,i could have done that ,but i like the idea of a strange and very long lasting alloy ,so the giants are basically undestroyable and are empty shells now(the insides have turned to dust)so ,that's why people are building cities on those...
anyway i'll see how it turns out with more dirtyness and rust...thanks!
July 14th, 2009, 03:55 PM
Ok, cool, I wondered about the alloy thing and that makes sense. It would be really interesting if the giants were only 'empty shells' as you say to have larger areas of 'injury' on the outer shell where settlers had built inside as well as outside to take advantage of the shelter you could have spires and towers poking through from buildings inside the body.
July 14th, 2009, 03:58 PM
i was wondering about holes from projectiles ,so i will definitely go in the direction you are suggesting.
July 14th, 2009, 07:56 PM
July 16th, 2009, 07:41 PM
update on the armor and stuff
July 19th, 2009, 07:46 PM
tell me what you think...
July 20th, 2009, 02:31 PM
This is looking really great. I like your idea, but I think it might help you if you added a dirt and rust pass on the robots. They look very new, and too much like stone. But I think if you added some rust in the hinges and corners it will help a lot. Also, even though the town has sprung up on top of it, I would expect the bots to be a little more overgrown. It goes back to looking too new, like the city just got dropped on top of it. I like the shadows coming from the clouds though, and the depth of your image is pretty good. I'd put in a helipad or something somewhere though, where are those airships landing? And for scale I might put a few cars or specs of people. Speaking of, how do they get down from the town? A cool slide? Some rocky stairs, or another piece of a bot coming out of the ground? Just some things to think about :) Keep it up!!
July 20th, 2009, 04:43 PM
hey thanks for the reply!
my concern now is about the head...i'm looking for the best design,and i can't seem to find the best one.
and i'm also working on the aspect of the metal...
i'll try some rust and projectile holes,but i didnt planned to,it's predictable and the alloy is supposed to be extremely resistant
and of course i plan to build more of the city with little bridges, elevators ,construction sites,so on...there will be also a upper and lower city(rich/poor)
also i wanna keep the medieval/steam technology ,energy comes from the wind and water for exemple ,so no modern stuff...
there's a lot to do!...
July 22nd, 2009, 08:12 PM
update with rust and more metal as a test..
want feedback on all this!
July 25th, 2009, 08:20 AM
very good progress, i like the rusted version of the armour, it looks more believable that they'd build a city on the giant now, theyre's plenty for you to do, hope you'll finish in time, good luck :)
July 30th, 2009, 10:58 AM
pre-+final on top of the page...
July 30th, 2009, 01:04 PM
his thumb, where the bridge is, looks really really nice. That's the kind of richness you should go for with the rest of the giant. You put a nice reflected light on the edges, and that can be everywhere (darker with distance, but still there). Your tones in the river look really nice, I love the subtle ripples in the light on the bottom. You're approaching photo realism in some places, but the metal isn't matching that- I'd paint over the trees a little bit if you need to, they stand out as too different from the rest of the painting. The only other thing I think you're missing is deeper shadows on the city. They still look a bit pasted on, just throw an overlay on there and bring in the blues from underneath the giant. Oh, and your shadows under the trees look really nice, cool diffuse. It's come a long way, you're almost done!
July 30th, 2009, 03:02 PM
You've come a long way. Great to see the hard work paying off.
July 30th, 2009, 03:48 PM
i've worked hard on this ,but there's still so much to do that i doubt i will have time to finish that piece...
what about the metal? and the trees?
can you tell me whats wrong so that i can fix it.
July 30th, 2009, 04:30 PM
The trees just look too real in comparison with everything else. if you just lightly brushed over them to make it look more painterly, it will blend in more with the rest of the pic. You need a little reflected light on the bottom of the metal on the giant, coming from the grass. it shouldn't go completely dark in shadow, you should see a faint outline of a grey green.
i know how you feel about so much to do. I feel like I haven't stopped working on mine for a month and yet theres still so much left! Good luck!
July 30th, 2009, 06:09 PM
it's all right about the green radiosity ,i've planned to do that at the last moment
i thought there was a problem with the rendering of the metal.
i agree on the trees anyway...
July 31st, 2009, 04:18 AM
can someone provide the exact hour/time limit?
July 31st, 2009, 05:02 AM
search central standard time in google, it will show you the supposed time and date...
July 31st, 2009, 05:14 AM
ok then ,i suppose central time refers to the center of the universe:USA...
July 31st, 2009, 05:19 AM
yeah... it has always been like that... boohoo... anyway, good luck with your piece...
July 31st, 2009, 05:29 AM
thanks i'm just finishing it and theres still a lot to do!
July 31st, 2009, 10:37 PM
finished version on top of the page
hope you will enjoy it
tweaked a bit
it was ok in the middle of the night but this morning it appeared so dark
so it's fixed now
take care all.
August 1st, 2009, 11:13 AM
(mhhh ...feels strange talking to myself:))
August 1st, 2009, 12:36 PM
Looks good! Good job establishing an atmosphere without going overboard.
August 2nd, 2009, 07:51 PM
thanks,i always try to go for a middlepoint between a painting and a photo...
i want to thank all the people here that took the time to criticise and correct my attempt and helped me to make it better!
this was my first challenge ever and anyway ,i'm only doing illustrations for a couple of months now ;so i still have a lot to learn (don't we all?:)
i was doing 3D before for a living but it's not fun anymore...
...while painting is great!!
take care everyone and peace!
October 7th, 2009, 08:17 AM
up,for showing ,the result i wanted to achieve before the deadline...
October 7th, 2009, 02:05 PM
That's really good. I was planning on doing the same as now I can see loads more wrong with mine. Time is a great thing if you have it in abundance - good that you got just as you wanted.
October 7th, 2009, 02:13 PM
well it's not exactly what i wanted;) there would be a lot to fix ,like more houses on the robots and construction sites,but i feel it's way better now...
March 30th, 2011, 05:48 PM
did the test succeeded?;)
March 30th, 2011, 05:58 PM
whoa blast from the past! lol :) I saw your pic on daily deviations though, so a congrats is in order!
March 30th, 2011, 06:09 PM
yes someone dig up this old thread,didn't won this contest but yes the daily deviation made my day,first time I got one btw,also this giant made it's way to exposť 8 as well,felt so proud about this!
don't forget to take a look at my newer art too:
Powered by vBulletin® Version 4.2.1 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.