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dfacto
December 31st, 2003, 06:29 AM
Here's my latest Thunderdome piece. About 2 hours from start to finish. I think I will go with this concept for the final, since I like it more than my previous stuff.

http://img6.photobucket.com/albums/v19/dfunkt/sketch7.jpg

Here are the previous sketches btw:

http://www.conceptart.org/forums/showthread.php?s=&threadid=15696

SEVANS
January 7th, 2004, 02:46 PM
Good design, colour and rendering. You blending is much better than mine so far.

Bad ( boring ) pose and positioning. A basic rule of thumb when cropping an image is to not remove the hands on a 'medium' shot like this. Removing the hands actually makes you appear lazy or not competent to draw hands.

This is not an attack - I hate drawing hands myself.

The pose is to static even for a character sketch, even a slight change of angle or head turn etc would and to the image.

dfacto
January 7th, 2004, 04:27 PM
I totally agree with you on all points, but that is kinda irrelevant here since this started at the bottom left hand corner of a sheet of paper, as a simple doodle. I would have put hands, thighs, hell...everything, if I had more space. But it didn't work out that way. As for the pose, I was deliberately going for a stark front view because the Thunderdome requirement is one color pic and three views, front, side and back. I'll try to put more motio into it next time, but I can't really change the pose too much because it has to be a front view. Thnx for the comments though, you are right on.

el_kyrre
January 7th, 2004, 07:09 PM
hey there!

canīt say anything bout the color, because i canīt do it myself.

But i have to agree about the pose... its pretty boring.
I figure that it is supposed to be a cyborg, so it kind of needs to pose more human like!
Look at yourself in a mirror, and see how you stand while you are not moving. Pay attention to how your body mass is balanced, find the rythm of your pose...

Next time you run out of space on a sheet of paper, take some "tesafilm" and stick another piece of paper to the side where you ran out of space. That way you wonīt end up ruining a piece because you ran out of space.

el_kyrre

dfacto
January 7th, 2004, 10:49 PM
I'll do the tesafilm thing next time, but I just wanted to point out that he isn't moving, and the idea is that its no quite human. I wanted it to look sort of awkward. DId I succeed?

What about the color job? Any tips on how to make it better?

SEVANS
January 8th, 2004, 02:30 PM
I like the colour, but one question / suggestion that you could experiment with.

In the lighter areas of colours such as the off white and brownish "muscle" areas, these colours have a quite natural, earthy feel to them and perhaps a machine shouldn't appear natural (as you said 'not quite human').

But this is only a suggestion, because I like the colours myself.

dfacto
January 8th, 2004, 05:08 PM
Well, by "not quite human" I mean more like genetically altered, rather than full robot. I wanted the muscles to have an organic feel to them, so thanks for backing that up with your comment on what they looked like. mild ego boost there.;)

Jseuf
January 9th, 2004, 06:42 PM
I like the design...it's sorta Jack Kirby-Dave Johnson-Fengish.
I like the "ports" on his chest and arms, and the color scheme. Way cool.
I also like the dripping grease below the port on his chest. Nice detail!