View Full Version : escaflowne mech part 2
raytracer
December 28th, 2003, 06:54 AM
my second mech model in lightwave turns out to be another character in vision of escaflowne.
http://www.geocities.com/k_g_graphics/sherazadefront.txt
poly_cube
December 28th, 2003, 11:53 AM
that looks pretty sweet- my only crit is.
since this is a mech in the ye old age- it should be super filthy and dirty. that cloth is way to clean - so paint a few textures, it will make the model look really awesome.
raytracer
January 1st, 2004, 10:14 PM
tnx for the comment :) . you're right but i just can't look at somtyn dirty may it be scale models or 3d models. hehe. here's a closer render.
http://www.geocities.com/k_g_graphics/sherazadeclose.txt
side view
http://www.geocities.com/k_g_graphics/sherazaderight.txt
raytracer
January 13th, 2004, 08:46 AM
here are "action poses"
http://www.geocities.com/k_g_graphics/sherazadeposeB.txt
a walking pose
http://www.geocities.com/k_g_graphics/sherazadeposeC.txt
a heroic pose
http://www.geocities.com/k_g_graphics/sherazadeposeD.txt
and a girly pose. hahaha!
raytracer
February 5th, 2004, 12:55 PM
here's a wire pipol :)
http://www.geocities.com/k_g_graphics/sherazadewire.txt
azjohnl
February 5th, 2004, 02:22 PM
hmm, only getting the red x of death here
raytracer
February 5th, 2004, 07:49 PM
the red x of death! ahahaha! sorry azjohnl, the server was out for a while
azjohnl
February 5th, 2004, 08:46 PM
haha, okay i can see it now. looks nice, very action figure-esque!
Is this of your own design or based on something?
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