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View Full Version : Flash animator needed for ultra violent game.


Beef Jack
May 27th, 2009, 10:43 AM
We are developing a new flash shooting game (similar to thing thing, etc) and we are looking for a flash animator to create great art assets.

The game has quite a dark/ horror feeling to it, with lots fun and unique gameplay elements.

There is roughly a 1 - 2 weeks worth of work, design characters, backgrounds, weapons, etc.
We are paying around $175 for the needed work, with a good chance of constant future work after the release. Please provide examples of your work, though example in-game characters (concepts) are preferable.

Thanks

jobs@beefjack.com

Beef Jack
May 27th, 2009, 01:23 PM
Some more info on what we are looking for:

The Characters shoot, jump, but were are adding dying, FX for being shot and a melee (knife) attack. It should be a dark / horror style. In terms of who the character is, he's a psycho. He's the type of person that would enter a deathmatch (gameplay) for money and because he enjoys killing and the thrill of being risking his life.

$175 for all work to be completed.

Dark Comic book style.

The rest is up to your imagination!

freiheit
May 28th, 2009, 11:31 AM
I'm a bit confused, just to make sure, 175$ for two weeks of full time work? Meening 2$/h? Or do you meen we have 1 to 2 weeks to complete the job?

J Wilson
May 28th, 2009, 01:16 PM
I was confused about that as well, but it seems that yes, that's what they are asking. Honestly, even working full time for those two weeks I have my doubts of that being enough time to get the amount of work done they need (from concepts to finished animations).

Ebony-chan
May 29th, 2009, 09:47 AM
There is no way your going to get a good animation for $175 and in two weeks on top of the.You have to do character concept work, conceptart for the background vehicles weapons all of it.Than you have to do mock animation of the characters in their surroundings.

That's alot of time and money.

J Wilson
May 29th, 2009, 11:14 AM
Well, I try to be understanding about money. I know not every job has a professional in mind with their budget. If you can sometimes interest people into working on game projects for free, then offering at least some kind of pay is a step in the right direction. I'd be more concerned about the time table. It's a lot to do in that time period, and the money may not be a huge enticement to bust your butt.

admiral_monolith
May 29th, 2009, 11:34 AM
Thanks for at least being understanding Mr. Wilson. I actually accepted this job.

I have been felling a bit belittled by the "only a moron would take this job" or "you will only get garbage artists for this amount" type responses.

I know I'm not at the top of the profession, but I don't think I'm total crap.

http://stumpfist.deviantart.com/gallery/

I guess it's all a matter of situation. I just graduated from a college with a total crap art department, have no contacts, and have been roundly rejected from every job posted here for the past 2 months. No, the money is not great, but I hope I can get some recognition from this job, and maybe it will lead to other things. Living the dream of being a professional artist is hard when no one will give you a chance. And as far as trying to generate some attention, this is way better than the "Hey I have a great idea but need someone to do all the work for free" type postings that are thick as flies on the internet.

Andorz
May 29th, 2009, 12:01 PM
Don't be so harsh. These low-paying jobs are excellent for "beginners". It's good experience to work with a real client and being given specs. It's an awesome way to build up your art skills and start building your portfolio(!). It's also great because the already established artists won't apply for these jobs, thus giving the beginners a greater chance of getting them.
Also, you can't expect everyone to be able to pay artists the standard business fee. If you can't see yourself applying for it, then just don't care about it. Don't
make the ones who apply for it feel stupid.

Edit: By the way admiral_monolith, you're not total crap. Some good stuff in your gallery there. Good luck with getting into the business :)

J Wilson
May 29th, 2009, 02:56 PM
admiral_monolith, congrats on the job! I'm glad it went to someone who felt it was a good fit for their situation. Starting out is indeed tough. Sometimes those low paying jobs are just the thing you need to get some experience. They are better than the free jobs as you know that if someone is willing to put even a little money into it they might be serious enough to see the project to completion.

It's easy sometimes to rag on less than ideal job offers. I've fallen into that too. I do try to remember though that there is a whole range of budgets and experience levels and hopefully sometimes work out for the best. Good luck!

Ebony-chan
May 29th, 2009, 03:25 PM
Hey admiral_monolith your work doesn't suck. Plus if I came off a bit harsh about this job than i'm sorry about that. Congrads to you for getting the job.