View Full Version : Teeth
Carnifex
December 26th, 2003, 11:19 AM
...or the standard "resident evil" baddie.in fact,just doodling to see what you can do with many mouths.(of course) no reference used.some things aren't muscles,but swellings(e.g. on his left arm)
self crits: no real lightsource,causing random shadows.the mouth on his left chest doesn't really go with the flow.no feeling of depth in most mouths.
http://www.photobucket.com/albums/1003/fisite/teeth.jpg
anything else?
c&c welcomed.see ya later:chug:
edit: oh yeah,i used a 5b pencil,thus that a bit "dirty" look.
Babee_fre5h
December 26th, 2003, 01:56 PM
:) its pretty good. but i wouldnt wana be there when he is hungry:D
Carnifex
December 27th, 2003, 07:07 AM
thank you.
no more comments?
empty,where are you?i want to hear your opinion specifically.
skvv
December 27th, 2003, 11:54 AM
carnifex, i've seen alot from you and this is probably my favorite, though i still see some problems (depth, linequality, anatomy) but i think most of these can be remedied through a simple change of medium.
most of your stuff looks like it's done w/ a soft pencil or crayon. you have a very line art style but choose to use softer medium to use the only shading you're confident with i would assume SO! how about some harder, more confident lines and some different shading (hatching, or even solid minimal light source shading)?? I personally think it will bring a better result after some practice.
Carnifex
December 27th, 2003, 01:55 PM
thanx.indeed i use a pretty soft pencil nowadays(5b) because it allows me to work at a bigger size without getting the lines too thin(which would horribly disturb me at a certain size).what pencil type would you recommend?
and also,which areas are the most significant regarding faults in anatomy?thanx.
5-0
December 27th, 2003, 02:19 PM
looks pretty good,
like the idea but if i was in a fight with it i would punch it in the mouth .
cant offer any comments apart from the fact that one foot looks like it is jelly when the other one is pretty decent
with a pencil i always use B for a basic rough out line, i then use B3 to define it a little more.
Chile
December 27th, 2003, 06:48 PM
Hi Carnifex :)
Three small tips that could really send this illustration on it's way:
Alright, you see how the light hits the monster from the left of the page? Well, Rather than make a strong, solid line there, simply erase the line from the place where the light surface of the monster's skin touches the strong line. Then, imply the line by lightly shading outside of the monster, and around the line in that area
The issue with the mouths is that the teeth need to be darkened where the mouth hole prevents the light source from shining on the teeth, and gradiated to develop the curvature of the inner bridge toward the shaded part of the mouth hole.
In an illustration, what we see is sometimes what we didn't draw. Dark spaces can have some shifts in value, but they do not need to be 100% precise. In order to produce a strong black, I recommend the use of charcoal instead of graphite. It's messy, and takes a little practice to control, but it well worth the purchase.
The illustration itself is interesting, and well worth exploring in a larger composition. I hope you will.
Well Done!
Chile
Carnifex
December 28th, 2003, 07:07 AM
thanx for the tips!i will see if i can draw the creature again and include most of the points mentioned.thanx:)
Carnifex
December 28th, 2003, 01:12 PM
a different approach...
http://www.photobucket.com/albums/1003/fisite/teeth2.jpg
i'm pretty happy with the crosshatching after all(although i don't think i got the 3d right yet) and hope you're too.the head doesn't please me as much as on the last picture,but i think i got the mouths better and all in all the anatomy.
i don't know how much time it took,but if anyone's gonna whine about how sloppy the crosshatching is(probably),i'll slap him in the face:D
any c&c?
edit:argh,just noticed his right leg looks like it has two knee-caps.:bash:
Lung_bug
December 28th, 2003, 08:16 PM
actually, i like the first one more, but i'll comment the second one. first, there's a lot of uncertainty there. do you want the lines, or do you want tones? you sure can have em both but you should do it properly. for that you should know how to do it in lines and how to do it in tones, separately. the easiest way to get the ballpark on drawing muscles in lines is comic books. the arm on the beast, let's say. the detoids have full outline, thus making them float, separating them from the rest of the arm.
http://lungbug.ice.org/stuff/crnfx_01.gif
there i did a crude drawing of an upper arm, showing how people do it in comics. and in the lower left of the pic there's three very important drawings, showing one of the secrets. gestalt method, that is, you have your regular circle; you have an intersected circle (but it's a circle, right?), and there's a circle indicated by intersecting with other shapes. having learned that, you can draw something without actually drawing it in whole. that's why my drawing of an arm still looks (although a bit clumsy) like an arm. if i outlined the muscles, it would've made a good anatomy reference, but it wouldn't look real, would it? it's like when people think that, seen from the air, they could see the name of the country written over it. draw hints, and leave it to the eye to fill the rest, someone said.
few drawings i did this evening, though to a different purpose, might do good here-
http://lungbug.ice.org/stuff/crnfx_02.gif
this is about lighting. most of your monster drawing has generally good lighting, but there's some obvious wrong spots, like the left (our right) shoulder. it's a ball, basically, and there should be a light area where it's perpendicular to the light. etc. etc. etc. edges might be too much to tackle right now, so i won't bring that up.
for the background- use the side of the pencil, for god's sake. that's what it's made for.
few things unrelated with the technique that bug me- the mechanics of the mouth, both of em. the lack of folded skin on the upper ones suggests that only the upper lip moves, but the lips don't follow. there seems to be a muscle pulling them into somewhat of a smile, what (to me) notions a rather human way of lip motion. the muscles there couldn't do that motion, because all of them go perpendicular to that hypothetical muscle/tendon. also, there's a great mass of muscles on the left shoulder, and none on the right. need i say that the throat is not following the middle line and the perspective?
the lower mouth are a whole new story, and i'm particularly meticulous when it comes to such deformities. how would that mouth work, anyways? there is space, that's true, but how would the esophagus and everything connect? how would it look when it's closed? would linea alba and surrounting muscles do the function of muscles that move the mouth? would elbows have a reduced range of motion to prevent selfinjury? and so on and so on.
read loomis, draw a lot, observe carefully, you probably heard it all, so i won't repeat again. it's 3:15 am and i really hope i didn't write all this text for nothin. or else
cheers
Carnifex
December 29th, 2003, 09:18 AM
wow.i'm almost honoured to have you post here,bc you're a great inspiration and a huge pile of talent(maybe didn't put that into right words;you're great,nuff said).
i appreciate your offering of time and help really much and thank you for giving me such good advices.
for the shading...i'm not used to crosshatching and i didn't think about the basic shapes(lame excuse huh?),and for the bg i used a different,more smeary pencil,maybe bc i thought i'd cut into the creature by using the side of the pencil(uncertainity).
also,i'm not comfortable yet with indicating things,and to tell the truth,chile's post confused me a bit on that point(no offense),but hearing it this way states it more clearly.thanx.
back to the drawing board.see ya later and thank you.
oh yeah,lung...you never write things for nothing.;)
AmadorL
December 31st, 2003, 05:34 PM
hey lung point out on one of your drawings what you mean on that last example with the circles? this should go in your sketch book dude.
A
Chile
December 31st, 2003, 06:08 PM
Maybe this makes more sense:
You don't always need to draw a line. A line can be implied through an abrupt shift in tone, or the absense of detail (amongst others ways).
Happy New Years! :)
Chile
Carnifex
January 1st, 2004, 08:08 AM
thanx,i realized that too.will see what i can do.happy new year!:) :chug:
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