2100
May 14th, 2009, 07:41 AM
Hello, this thread is a response to two recent threads that I have been interested in.
Artists slaves to the video game industry? (http://www.conceptart.org/forums/showthread.php?t=157613)
and
How to be a more productive artist thread? (http://conceptart.org/forums/showthread.php?t=157346)
and this Video:
WApcUBcVMos
This thread is about the possibility of making animations/games for yourself, art for art sake.
It's something I've been thinking about lately, because I have started making up scenarios to practice on. I would find a writer friend and come up with a story and scenario. Then I'd go hang out with designer friends and work on visual elements. After, I'll learn to model and integrate them and so on... A couple days ago, someone asked me what I would do with it when it's done. I thought maybe I could wrap it up and sell it.
When I watched the Bakshi video in the artists-slaves to the industry thread, I realized I've already been directing my own project and mooching professional services off friends. But more important, it reminded me that even though I'm training to enter this industry, I don't have to follow through with it. I could just start my own studio with other passionate people. We'll fund it with our day jobs or student loans. (rant/ Tuition is retardly high, you could facilitate your own learning way better with the kind of money it takes to go to art schools. /rant).
There's also buzz on the internet about the current structures and consolidation tendencies of the entertainment industry at large and the future of the games industry. Technology changed the way radio, television, large record labels and other industries operate. Game distributors like EBGames have already been hit hard by the high prices of new video games and survive by other means. XBox Live completely bypasses them by selling you games direct via internet. The highest-grossing year for video games has also been to the year with the most layoffs. I don't know what all of this means, but it seems like change is imminent. Maybe it's a good time to take a new perspective on how to pursue animation/game art as a career.
Artists slaves to the video game industry? (http://www.conceptart.org/forums/showthread.php?t=157613)
and
How to be a more productive artist thread? (http://conceptart.org/forums/showthread.php?t=157346)
and this Video:
WApcUBcVMos
This thread is about the possibility of making animations/games for yourself, art for art sake.
It's something I've been thinking about lately, because I have started making up scenarios to practice on. I would find a writer friend and come up with a story and scenario. Then I'd go hang out with designer friends and work on visual elements. After, I'll learn to model and integrate them and so on... A couple days ago, someone asked me what I would do with it when it's done. I thought maybe I could wrap it up and sell it.
When I watched the Bakshi video in the artists-slaves to the industry thread, I realized I've already been directing my own project and mooching professional services off friends. But more important, it reminded me that even though I'm training to enter this industry, I don't have to follow through with it. I could just start my own studio with other passionate people. We'll fund it with our day jobs or student loans. (rant/ Tuition is retardly high, you could facilitate your own learning way better with the kind of money it takes to go to art schools. /rant).
There's also buzz on the internet about the current structures and consolidation tendencies of the entertainment industry at large and the future of the games industry. Technology changed the way radio, television, large record labels and other industries operate. Game distributors like EBGames have already been hit hard by the high prices of new video games and survive by other means. XBox Live completely bypasses them by selling you games direct via internet. The highest-grossing year for video games has also been to the year with the most layoffs. I don't know what all of this means, but it seems like change is imminent. Maybe it's a good time to take a new perspective on how to pursue animation/game art as a career.