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2100
May 14th, 2009, 07:41 AM
Hello, this thread is a response to two recent threads that I have been interested in.

Artists slaves to the video game industry? (http://www.conceptart.org/forums/showthread.php?t=157613)
and
How to be a more productive artist thread? (http://conceptart.org/forums/showthread.php?t=157346)

and this Video:
WApcUBcVMos

This thread is about the possibility of making animations/games for yourself, art for art sake.

It's something I've been thinking about lately, because I have started making up scenarios to practice on. I would find a writer friend and come up with a story and scenario. Then I'd go hang out with designer friends and work on visual elements. After, I'll learn to model and integrate them and so on... A couple days ago, someone asked me what I would do with it when it's done. I thought maybe I could wrap it up and sell it.

When I watched the Bakshi video in the artists-slaves to the industry thread, I realized I've already been directing my own project and mooching professional services off friends. But more important, it reminded me that even though I'm training to enter this industry, I don't have to follow through with it. I could just start my own studio with other passionate people. We'll fund it with our day jobs or student loans. (rant/ Tuition is retardly high, you could facilitate your own learning way better with the kind of money it takes to go to art schools. /rant).

There's also buzz on the internet about the current structures and consolidation tendencies of the entertainment industry at large and the future of the games industry. Technology changed the way radio, television, large record labels and other industries operate. Game distributors like EBGames have already been hit hard by the high prices of new video games and survive by other means. XBox Live completely bypasses them by selling you games direct via internet. The highest-grossing year for video games has also been to the year with the most layoffs. I don't know what all of this means, but it seems like change is imminent. Maybe it's a good time to take a new perspective on how to pursue animation/game art as a career.

2100
May 14th, 2009, 07:52 AM
I should add that if I work for someone else, he/she has to be inspiring and make me want to work for them so they can realize their vision. I have heard too many sad stories of art students who graduate and work with uninspiring people and just lose their creative will.

Farvus
May 14th, 2009, 10:00 AM
To me it wouldn't matter if it's my own businness or working for someone else. Like you said the challange here is finding the right people. But that's even further obstacle. In some cases it would be even hard to find ANY people to work with.

Black Spot
May 15th, 2009, 03:01 PM
I’m making an animation all by myself. Already seen the video numerous times and even posted it elsewhere. The main problem is distribution which is the key to success.