UkuleleSchnauzerFun
May 8th, 2009, 08:32 PM
I'm sure this question has been asked before, but I need some input.
I just completed my junior year in college, for the past three semester I have been an art major with a concentration in Graphic Design. I just got my first ever portfolio review back from the faculty at the end of my second class, Typography. The graphic design faculty (four people) told me to find a new major on the little piece of paper that came back with my portfolio. My minor for the past semester had been painting. I get wonderful feedback from all the studio art professors about my painting and they encourage me to keep on with it. Well today I declared my major as Art once again, but with the concentration in painting and I'm going to take this one more class and make Graphic Design my minor. I worry about picking the right major between the two, because I want to be a concept artist and I'm unsure of what the usual requirements are for that. What do game companies look for this stage of production?
I've loved videogames my entire life, I've enjoyed mostly RPGs my whole life, and ofcoarse the MMORPGs and alot of shooters and RTS games such as the Empires series. I've always been awed by the concept art from these games and it's something I would like to do myself. (Secretly wanted to for a few years now). I don't feel as though I am learning what I need to in the graphic design program anyhow, business cards, foundation advertisements, logos... coming up with snazzy advertisements and labels isn't what I wanted to do, and that's all we were learning. The senior show wasn't that impressive either imo, but I have no room to talk, I've been academically dumped by graphic design. So it takes a back seat to painting now.
MAIN QUESTIONS:
1. What do gaming companies look for in a concept artists university degree-wise? (Obvious need for artistic skill aside)
2. What mediums are used to create concept art? (I like to paint, but I get the feeling alot of it is handdrawn or digitally done)
3. Is it up to the concept artist when it comes to proposing a general atmosphere and feel to the game? Is there any creative freedom in rendering the feel of the game?
4. How do concept artist get paid? Is it by drawing? Salary? I'm clueless on this and would like some insight directly from pros.
Thanks in advance for any feedback!
I just completed my junior year in college, for the past three semester I have been an art major with a concentration in Graphic Design. I just got my first ever portfolio review back from the faculty at the end of my second class, Typography. The graphic design faculty (four people) told me to find a new major on the little piece of paper that came back with my portfolio. My minor for the past semester had been painting. I get wonderful feedback from all the studio art professors about my painting and they encourage me to keep on with it. Well today I declared my major as Art once again, but with the concentration in painting and I'm going to take this one more class and make Graphic Design my minor. I worry about picking the right major between the two, because I want to be a concept artist and I'm unsure of what the usual requirements are for that. What do game companies look for this stage of production?
I've loved videogames my entire life, I've enjoyed mostly RPGs my whole life, and ofcoarse the MMORPGs and alot of shooters and RTS games such as the Empires series. I've always been awed by the concept art from these games and it's something I would like to do myself. (Secretly wanted to for a few years now). I don't feel as though I am learning what I need to in the graphic design program anyhow, business cards, foundation advertisements, logos... coming up with snazzy advertisements and labels isn't what I wanted to do, and that's all we were learning. The senior show wasn't that impressive either imo, but I have no room to talk, I've been academically dumped by graphic design. So it takes a back seat to painting now.
MAIN QUESTIONS:
1. What do gaming companies look for in a concept artists university degree-wise? (Obvious need for artistic skill aside)
2. What mediums are used to create concept art? (I like to paint, but I get the feeling alot of it is handdrawn or digitally done)
3. Is it up to the concept artist when it comes to proposing a general atmosphere and feel to the game? Is there any creative freedom in rendering the feel of the game?
4. How do concept artist get paid? Is it by drawing? Salary? I'm clueless on this and would like some insight directly from pros.
Thanks in advance for any feedback!