KarylGilbertson
May 7th, 2009, 02:27 PM
I heard many moons ago (I think at a presentation by Marc Holmes) that there is a constant demand for UI artists in the games industry.
I've been training myself as a concept artist for a few years, but UI is something that appeals to me as well, and I was thinking it might be a good way to get my foot in the door and gain some XP in the games industry, allowing me to work up to a 2D concept art position.
My question is, what exactly are people looking for as far as a skillset and portfolio? I've been working with concept art so long, I know what a concept art portfolio looks like, but I'm not sure what bases I should cover if I go for a UI design job.
Any thoughts?
I've been training myself as a concept artist for a few years, but UI is something that appeals to me as well, and I was thinking it might be a good way to get my foot in the door and gain some XP in the games industry, allowing me to work up to a 2D concept art position.
My question is, what exactly are people looking for as far as a skillset and portfolio? I've been working with concept art so long, I know what a concept art portfolio looks like, but I'm not sure what bases I should cover if I go for a UI design job.
Any thoughts?