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View Full Version : Crushing the life out of him


Echarin
December 19th, 2003, 02:09 AM
http://www.boomspeed.com/echarin/Monster_web.jpg

I'm going to put this pic through Photoshop. Check back soon for updated.

Echarin
December 19th, 2003, 02:45 AM
I have a really simple idea for this picture that I think can come across really well if done right: Both the eyes of the monster and the dying man looking at the viewer. The monster's eyes show nothing but anger and hate, but the dying man with sadness and pain in his.

Here's the first update. It's pretty basic.

http://www.boomspeed.com/echarin/Monster_work_web.jpg
With original drawing underneat painting.


http://www.boomspeed.com/echarin/Monster_work_web2.jpg
Without original drawing underneath painting.

Echarin
December 19th, 2003, 03:33 AM
Another update.

http://www.boomspeed.com/echarin/Monster_work_web3.jpg

I think I might have to make the eyes, or the irises(sp?), bigger.

Maybe I should add a bit of dirt on the toenails?

Echarin
December 19th, 2003, 03:41 PM
Update!!!


http://www.boomspeed.com/echarin/Monster_work_web5.jpg

Echarin
December 20th, 2003, 12:56 PM
Added basic lighting, squint on the monster's left eye and more detail.

http://www.boomspeed.com/echarin/Monster_work_web6.jpg

5-0
December 20th, 2003, 01:51 PM
surprised no one ahs commented yet.

to be honest this image doesnt really appeal to me. Cant see anything wrong with it because ther creature is meant to be deformed.

Al Ian
December 20th, 2003, 02:21 PM
The image is flat. Not dynamic enough. Thing about looking at your image through a cammera. What would be a more dynamic angle? Then draw it that way.

Echarin
December 20th, 2003, 04:41 PM
Originally posted by 5-0
...because ther creature is meant to be deformed.

Uhm... no, no it's not.

Echarin
December 20th, 2003, 05:41 PM
Update!

http://www.boomspeed.com/echarin/Monster_work_web7.jpg
The human character has been added


http://www.boomspeed.com/echarin/Monster_work_web8.jpg
Close up

5-0
December 21st, 2003, 11:18 AM
Originally posted by 5-0
because ther creature is meant to be deformed.

okay sorry if i have offended you. What i was trying to say was that there is nothing really to comment on. this is because this is your creation so i wouldnt know if it looks proportional. Sorry if i have annoyed or offended you. Its still better than what i could do.

Echarin
December 21st, 2003, 02:19 PM
Originally posted by 5-0


okay sorry if i have offended you. What i was trying to say was that there is nothing really to comment on. this is because this is your creation so i wouldnt know if it looks proportional. Sorry if i have annoyed or offended you. Its still better than what i could do.

I'm not mad at you or anything. I was just correcting you.

Hedge-o-Matic
December 23rd, 2003, 12:27 AM
This is a problem with a lot of Fantasy/SF art: nobody knows what they're going to be looking at. The viewer must be "clued in" immediately as to what you, the artist, intend. Some of the elements of this picture that make a viewer accept that the creature is indeed deformed is that, though there are proportion issues, there is enough other detail within the figure itself (such as texture), to give it the illusion of a more finished effort. If realistic proportions are what you're after, they must be set up before color or detail, usually. The action of the pose supports the deformed theory, as the larger figure is in motion, and more or less properly positioned and balanced. So the ironic thing here is that what you're doing right is what's misleading the viewer regardin what you're doing wrong. Strange world, huh?

My advice is to keep working. Study the body, and the way it's constructed. Rigorously critique your own work, and keep up with groups such as this. The brain does funny mental adjustments, especially with vision. Your brain will actually distort the information it passes on to you for analysis, so learn to recognize your own habits, and chip away at the bad ones.

To be more concrete: don't get ahead of yourself. Establish form and proportion first, and then add detail and color. Don't skip ahead, or you'll get something with errors deeply imbedded within it.

Keep up the good work!