View Full Version : MoHog's Sketchbook - how to get to where I'm going
MoHog
April 14th, 2009, 02:32 PM
Well here we are, I'm starting my sketchbook to really begin committing to concept art. Will be posting daily with sketches/ digi painting/ and any interesting project work i'm doing. I'm 18 and will be moving on to art uni next year to do a foundation course before moving on to an illustration degree. I draw a lot, and enjoy it massively but am aware i have a long way to go. Hopefully this sketchbook will help develop my work to a higher standard and amuse you, the viewer. Not much more to day then welcome to my imagination please comment and crit.
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MoHog
April 15th, 2009, 02:17 AM
Ok I'm gonna start with some digi paintings from the past year...
The traditional starting exercises:
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MoHog
April 15th, 2009, 02:55 AM
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Squirrel paint!!
MoHog
April 15th, 2009, 02:57 AM
My earliest COW
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And my latest COW wip
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MoHog
April 15th, 2009, 03:00 AM
Two of my best DSGs
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MoHog
April 15th, 2009, 03:01 AM
My most recent doodle - painted in ps
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MoHog
April 17th, 2009, 03:49 AM
Beginnings of a sketchy paint based on some 'halo' armor, artists at bungie thanks for the inspiration.
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MoHog
April 28th, 2009, 02:52 PM
Been a hectic few days so no posts
but...
heres dynamic energy contest entry sketch
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plus a sneaky peak at the next stage in the works
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Icedearth15876
April 28th, 2009, 04:01 PM
Great job so far, the monsters look great. Keep up the good work I look forward to seeing more from you.
MoHog
May 4th, 2009, 12:36 PM
latest wip 4 the dynamic challenge
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MoHog
May 6th, 2009, 01:50 PM
wipage
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its getting there
critiques etc. are always great
Nrx
May 16th, 2009, 04:32 AM
Hey man, apart from needing to round out your anatomy i think you need to ajust the contrast levels on the wip so that areas of importance (face, weapons etc) stand out and read more easily ! looking forward to working with you in the mentor thread
MoHog
May 19th, 2009, 11:21 AM
cheers Nrx. cool your from blighty too :)
lookin forward to it too
MoHog
May 19th, 2009, 11:23 AM
http://i350.photobucket.com/albums/q429/LouAy/screen-capture.png
teen challenge selkie!!!!!!!
tomjones
May 19th, 2009, 11:28 AM
Ha! Is that a seal jacket? Neat Idea! It works really well as a hood :)
Dan Valkar
May 19th, 2009, 11:30 AM
i think u need to try more values in ur paintings, do some studies and check all the colours involved, that will help u a lot!...
cheers!
jatherip
May 19th, 2009, 12:14 PM
hey there, you have some nice concepts! but e.g. in your halo-piece you should take care about perspective...i know, thats hard within round thinks, but...just keep practising!
MoHog
May 19th, 2009, 02:18 PM
Jatherip: cheers for the advice + crit, do some studies soon, make sure to come back and judge em :)
Dan Valkar: will do, i do tend to try to get ahead of myself - hopefully fix this for the selkie piece
tomjones : yeah, you kno it he he. might make it meld into the skin to prevent it lookin like a dodgy fashion statement
cheers to all who comment you are the ones that will make me better
surfandsnow
May 19th, 2009, 07:41 PM
Cool stuff, looks like everything's coming along pretty good. I noticed a few things though.
post #4 pic one(bright orange one) the cast or proximity shadow is very light and it dosent look like its on the ground, I'd try to darken up the shadow around the area that makes contact with the surface. (google ambient occlusion, radiosity, and or global illumination)
post #5 pic 1, not much perspective to it, but amazing rendering!
pic 2 it dosent look balanced like its about to topple over. Also the shading on the character dosent match the cast shadow on the floor. If I am looking at it right, it looks like you used a small brush to render so of the small regions, use as big a brush as possible and you can get cleaner quicker results.
as for selkie post #14, Its pretty good as a whole, but the neck has all kinds of problems. because of the hood especially the area in between the clavicle and the neck should be fairly darker regardless of the type of lighting, their are all sorts of crevices for light to go into and not come out. The neck should also go a lot further to the right, connecting with the right ear.
A few quick anatomy things, the windpipe goes from the top middle of the sternum up to just behind the jaw, and the sterno-cliedo mastiod muscle(spelled improperly) goes from the sternum/clavicle to a point on the skull just behind the ear. with the windpipe, mastiodial muscle, clavicle and sternum meeting all in one spot deep recessions can form and it is know as the "pit of the neck". The hand is a bit small and the perspective is wrong, your looking at it from above and its contouring to the hip so the hand is going to curve around(grab a cup and look down at your hand, its a similar set up just a much bigger cylinder(the waist) and some visual inversion of course).
The nose should protrude more and the mouth needs to curve with the face.
I suck at color, but I'd say to try to use saturated colors sparingly, and saturate the colors most where the light and shadow meet. I have to say that the line art looks pretty well done.
Keep at it.
Kurt.Y
May 19th, 2009, 08:11 PM
the two on #5 really nicely done~ and the ninja slashing spawn piece are dynamic indeed, the balance is ok, but it looks like the one on the lefe side is trying to do too much damage to the right, you may focus on one weapon attacking with a nice gesture and let people feels like the other one is comming...
keep drawing!
MoHog
May 20th, 2009, 02:29 PM
cheers for the comments everyone, will need to take a break to work on these :P
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a recent doodle (in front of tv)
DK_sketch
May 20th, 2009, 02:34 PM
Nice Pencils man really like the latest one.
One thing you might wanna try is doing some color studies find something near you and start filling in those colors it will really help you're digital paintings
keep em coming
stimulus
May 20th, 2009, 06:53 PM
Hi Mohog,
I really like your latest pencil and your pterosaur. You have varied line weight, nice rendered shadows.
For the Spawn digital piece, I think if you make the action poses more extreme, like the back more arched or Spawn leaning forward into his sword thrust, it will really improve it.
MoHog
May 22nd, 2009, 01:24 PM
another pencil sketch - messing about with some vampire ideas, might start a little character series to design sketch and paint
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stimulus
May 25th, 2009, 06:56 AM
Hey Mohog, this is great stuff! Can't think of any crits! More please!
MoHog
May 30th, 2009, 08:35 AM
http://i350.photobucket.com/albums/q429/LouAy/human.gif
anatomy for latest part of the mentor thread i am in
stimulus
May 30th, 2009, 09:06 PM
Lookin' good. His left thigh looks a little thicker than his right, but maybe that's just the angle? I like the way you rendered the neck and arms.
MoHog
June 3rd, 2009, 04:27 AM
http://i350.photobucket.com/albums/q429/LouAy/vampirepaint.jpg
ok, thought I'd post a process pic to show how I work - give a chance for insight + critiques to help develop a piece to a good final
please comment and advise, much appreciated
MoHog
June 4th, 2009, 05:00 AM
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eyes glorious eyes
Lakeland
June 4th, 2009, 12:21 PM
Hello :)
First of all, thanks for participating in Molten Core Workshop.
I generally tend to avoid announcing my opinions as beeing just a student myself, I can do more harm than good with these :)
However, I do admit I love your imagination, you got some great ideas there, when it comes to alien forms and all that.
My only advise which is good for everyone on any level - study anatomy.
Once you get around it, you ll find its even easier, to construct alien life forms.
that - or you can join the Molten Core for real and do hard ass boring exercises that will make your hand numb mwhahaha :P
626elemental
June 4th, 2009, 07:53 PM
Wow, nice stuff. For your vampire painting, try some more color variation. Don't just shade purple with darker purple, pick color for light source, use complimentary color for shadow, and maybe even add little bits of extra color from reflected light. Then you can blend it all together with the base color.
Btw how do you turn links into cool words? Like the sketchbook links in your sig.
MoHog
June 5th, 2009, 03:58 AM
cheers for the insight 626 will try it out asap, pm'd you about links
Thankee lakeland; have begun dusting off my anatomy skills, molten core for sure! Will be an awesome thread hope to have two numb hands by sunday
DStraX
June 5th, 2009, 04:00 AM
Id like to see where that seel girl ends up :) cool alien aimal concepts to!
MoHog
June 5th, 2009, 04:03 AM
he he, DStrax you devil - i'll see what I can do :P
MoHog
June 5th, 2009, 11:20 AM
what makes a COW go faster?
whips!
(a drole play on words)
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KarylGilbertson
June 5th, 2009, 11:54 AM
right on dude--- your designs are pretty crazy, I like 'em. I agree with the comments on colour variation, and also I think a lot of your colour palettes (like that robot guy from your avatar) seem to either be "super saturated" or "completely grayscale". Mix them up a bit. for instance, why couldn't that guy in the pic be a cool, bluish grey or something instead of straight gray? or think about what kind of atmosphere he might be in, and how the lighting would affect his colouration.
Also, work on your blending and your linework, your brushwork, while not bad, seems a bit "heavy-handed" and your work will really improve if you can refine it.
Cheers!
stimulus
June 7th, 2009, 05:44 AM
Your eyes turned out great, MoHog. Only 90 more to go! hehe...
E4sY
June 7th, 2009, 05:56 AM
really liked the original sketches. keep it coming.
MoHog
June 8th, 2009, 08:23 AM
wiiip, I call it the Enerbarus (sounds impressively mythological)
http://www.conceptart.org/forums/attachment.php?attachmentid=692349&d=1244467169
626elemental
June 8th, 2009, 07:07 PM
This most recent painting looks really good. Don't forget to put some orange light on his face.
Sebastian Wagner
June 8th, 2009, 07:09 PM
as far as I can see you are having a good start! Just go for it and you`ll learn fast :) ( as if that was new to you riiiiight?:D )
MoHog
June 9th, 2009, 03:34 AM
Thanks 626 + Noro, within 2 weeks I will official have finished all non-art education and be free!!
sketchy entry for Lakeland's molten core workshop
http://i350.photobucket.com/albums/q429/LouAy/moonbook.jpg
stimulus
June 9th, 2009, 09:30 AM
Hey, beautiful work. This is a great idea. It's not clear how the dog is cleaning the moon exactly...how about having his tongue out to lick it clean?
MoHog
June 9th, 2009, 12:34 PM
cheers matey. yee was worried about that, supposed to be wet from being in the bucket (see first frame)
stimulus
June 9th, 2009, 04:50 PM
Oops, missed that completely!
MoHog
June 10th, 2009, 11:06 AM
just got the trial of corel painter II, crazy stuff - must learn to use it before 30 days is up. Some great brushes
MoHog
June 13th, 2009, 03:47 PM
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back to basics - think im getting there
MoHog
June 16th, 2009, 07:46 AM
CHOW wip - sci-fi Horus
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stimulus
June 16th, 2009, 09:58 AM
Nice start...awesome design on the headgear and the arms.
MoHog
June 20th, 2009, 12:42 PM
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exercise for molten core - inspired me to do some more studies
coming soon
papervampire
June 20th, 2009, 01:01 PM
hey, cool work... i love those orc things up top... whips... hahahahaha... haha ; ) keep it up! i look forward to seeing more studies.
Jamie Romoser
June 20th, 2009, 01:54 PM
hey whats up MoHog
Cool sketchbook you have going here
Your improving with every post
Keep having fun drawing and painting -Omerta
MoHog
June 20th, 2009, 01:59 PM
cheers papervampire (cool name :P), thanks for encouragement OmertA morale boosts are always good
MoHog
June 25th, 2009, 06:11 AM
Idea Wip for the newborn activity in COW
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stimulus
June 27th, 2009, 03:02 PM
Hey Mohog, that looks like a great entry. I really like your creature designs. Just an idea..how about showing the outline of the baby stretching the womb sac? Like it's getting ready to come out?
Jamie Romoser
June 27th, 2009, 03:14 PM
MoHog! thanks for droping by my sketchbook
That creature design looks awsome man!
Keep it up -Omerta
MoHog
June 29th, 2009, 10:02 AM
Glass paint for the mentoring thread I'm on
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My57
July 6th, 2009, 09:55 PM
your pencil stuff is good, i like the aliens. But the painting needs improvement. They dont look very solid if you know what im saying, i find it hard to explain but more life studies like above or refs from photo's will help get a more solid painting style.
Maybe they're to blurry? hell if i know. Just practise and you'll get better at it.
MoHog
July 9th, 2009, 03:59 AM
wooooah havnt posted in ages
few pieces I did to put on my recently started deviant account
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DSG
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I kno what you mean My57 - workin on it + lookin at a more bold style to incorporate my pencil more
stimulus
July 23rd, 2009, 08:34 AM
Hey, I haven't posted in awhile myself. You have a great imagination and I love the details like the one long claw on the rat dude.
Mahran
July 3rd, 2010, 11:23 AM
Great SB, the 2 headed monster iz very cool!!!
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