View Full Version : Team Orange soup sketchy adventures
D.Labruyere
April 3rd, 2009, 10:12 AM
Hello all,
this is the sketchbook thread for team Orange Soup. Here we will put all our ideas and sketches, finished works and whatever we feel is needed for the Team Chow.
Our team excists out of the following members:
Nightblue (http://conceptart.org/forums/showthread.php?t=107372&page=999)
Delmar (http://www.conceptart.org/forums/showthread.php?t=88372&page=999)
Tommoy (http://www.conceptart.org/forums/showthread.php?t=89646&page=999)
D.Labruyere (http://www.conceptart.org/forums/showthread.php?t=112559&page=999)
I hope the viewers get as much fun out of this thread as we are going to have :)
Artwork will come here shortly.
yours,
Daniel
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Tommoy
April 3rd, 2009, 11:21 AM
First scribbles.
Nightbleu's idea to each pic one or two characters and focus on that seems fine by me, but first let us throw in some rough sketches to set a mood.
T
Delmar
April 3rd, 2009, 01:42 PM
Yeah Tommoy, that's the spirit!!! ..motivated me to do a few myself..
D.Labruyere
April 3rd, 2009, 03:39 PM
*joins the mood setting shizzle*
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we really should try and get a certain 'theme' to work on within the next couple off days.
Tommoy
April 3rd, 2009, 04:54 PM
Delmar, nice brushwork man:)
I'm with Daniel we need a theme, from there we could set up a mood, gather reference and sketch on. So what do you guys think of an African theme, mixed with armor, middle ages to start of with. Its just a thought, let us know if you have suggestions for a theme.
Tom.
D.Labruyere
April 3rd, 2009, 07:43 PM
I like the idea of an african theme. I'm gonna try out some sketches :geekg:
just dumping some more quick character ideas
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Nightblue
April 3rd, 2009, 11:27 PM
I like the idea too, so I ran with it... in my own version :P Fantastic sketches. More! moooar!
Here's my take on the characters:
Hero: She is tough, but the brief made it sounds like she has been or still is a civilian - she is surprised and terrified that she can fight at all, meaning she lived the civilian life at least for some period of time. She should also appear emotionally vulnerable because of her past and the conflicts between people around her.
Shadow: He dresses in the same vein as hero. To emphasize his mysteriousness, part of his face could be hidden. I made him medium-built to contrast with the heavy protector and the slim rabble rouser.
Protector: I can't think of a very interesting take on this one :| sounds like a typical gentle giant. Will try to dig more into it if necessary.
Sage: She/he should have a completely different vibe than the rest, and her/his facial expression should be kind of spacey. She/he should be slim. indicating that she is not meant for physical combat.
Technician: I took the magic approach to this. My version carries a number of bottled miniature vehicles/creatures and magically blow them to full size. This character sounds like a wide open one but should reflect the genre/tech level of our general choosing.
Rabble Rouser: The handsome rogue. I think he should be slim to indicate sneakiness and lack of strength. I guess my take on him is... a rogue, hehe.
These are just my thoughts, please do share yours... lets get the ideas flowing :)
Tommoy
April 4th, 2009, 05:31 AM
Nice work guys, great start NB. I've set up a small moodboard, I suggest you guys do the same and show us the influences you would like to add. Some keywords for me: African, traditional african outfit combined with armor, post apocalyptic, wasteland.
D.Labruyere
April 4th, 2009, 09:46 AM
nice work nightblue and tommoy! Here is my current twist to the whole african theme. Ill also make a mood board :)
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Nightblue
April 4th, 2009, 11:33 AM
Having a communal style guide board is a great idea. We can use Tommoy's as a starting point and add to it.
I think we can find a middle ground between D.Labruyere and Tommoy's sketches, while adding some Delmar style. African costumes show a lot of skin, and I think skin + armor = win :P Who else likes to draw muscle/boobs?
D.Labruyere
April 4th, 2009, 01:23 PM
I'm all for african + medieval armor. You can have a lot of variety in clothing etc, having the characters just basicaly pick up everything they can find and use it to there good. It gives you the oppertunity of finding the most bizar combinations while mantaining one style.
Right! I've simply added to tom's moodboard because I thought he had a great start with it already.
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Delmar
April 4th, 2009, 04:55 PM
Yeah that's a great idea with the african theme :cheerleader: ! ...but i think we need some kind of technological level in this world.....the technician has to fit in this time and world as well as the sage....
Good stuff already!!
some ideas...
Nightblue
April 4th, 2009, 05:08 PM
Nice style Delmar! That looks like the protector. We definitely need tech level - it would influence the kind of trinkets carried by other characters as well.
It might be a good idea to outline a schedule, so the deadline doesn't sneak up on us :) We also need to stat thinking about what we want to present. I was talking to Daniel online and he brought up a good point - our characters should go together enough to be presented on one page, standing side by side. Massive Black concept sheets tend to include character (front/back,) action poses, material palette (cloth, metal...), facial expressions (for main characters), and additional drawings for details or structure for complex objects. It would be great to come up with marketing illustrations for each character, but I don't know how much we can do before the deadline.
I'm ok too if you guys don't want to do this like an actual concept art project - I love painting me some pretty pictures too without worrying too much over details. Which direction does everybody prefer to focus on? Concept art that can actually be used in production, or marketing illustrations that sell the characters?
Delmar
April 4th, 2009, 06:16 PM
thanks Nightblue!:)
Conceptart or illustration is a good point.......
....normally the chows are always more illustrative than conceptual....but we're dealing with six chars now, it's inevitable to create a background story and get the character linked together, also with items they use or have.....make em believeable. I think we should go with a more conceptual way.....i don't think that things like orthos are possible in our timeframe....a good shot from each character in a for him or her likely position, mood etc.. but no actual highly renderd illustration with decent bg and everything. Maybe also one wer'e the whole bunch is together...but just the chars, no bg.
what do you think?
D.Labruyere
April 5th, 2009, 10:15 AM
I think it is best to see it more as a conceptart project then an illustration project. Simply because it easier to get all the characters together as a whole. Also it means a lot less decision making since you don't have to draw the whole environment around it. I think the one pose with mood thing is indeed the best option.
We should also decide who is going to focus on which characters. I had the following idea:
The person who does the hero does one character. This one needs the most attention.
One person does the technician and also a vehicle or animal design or whatever way the technician goes.
The remaining 4 characters are divided by 2 persons. I think that would be best to do:
-protector and rabble rouser
-shadow and sage
This because I think that both the shadow and the protector are very easy characters to design.
If everybody agrees with this we can divide who does what. I think the most simple system for this is, who comes first with there pick gets it. I will simply take the one that is left, because it is my idea ;)
anyways, 2 more ideas, I'm trying to find a nice mixture between african and medieval.
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Tommoy
April 5th, 2009, 06:23 PM
Hey Daniel, can you get a little picture up there to guide our sketchbook?
Made a logo (yes, we are the green meatballs:}) u can use this or something else, just that the empty space is gone.
I understand Delmar's and Nightbleu's wish for a tech element mainly for the technician. When these people are capable of making armor they should have instruments to produce and craft it. Also you could think of natural techniques, creatures in glass pots that can heal wounds , produce light, fire or things like that (like in your first sketch NB).
It would be nice if we could set up a complete game concept but I think we need the time to just produce the chars alone.
Daniels suggestion to just pic one or two characters and focus on that this week seems like a good idea, we can give feedback on each others wips. I'll start of with the hero, blending the Africa theme with the medieval seems daring already.
Nightblue
April 5th, 2009, 07:02 PM
I vote for going the magical/mystical tech level :P
Either way, I call the technician unless someone else really wants to do it.
I think it's safe to assume color-wise we'll stick to the african color palette. I'm a bit torn on the race of the main country where 5 of the 6 characters are from. On one hand I think it's awesomely cool to paint Africans - I'm pretty tired of seeing white characters :P On the other hand, African character + african theme seems a bit obvious. I'm probably just over-thinking on this, lol.
D, the 2nd sketch is pretty sweet! I love the trinkets from the first sketch also.
Tommoy, love the logo, that is pure awesomeness :D I still think that the hero should be 90% civilian and 10% warrior, or even fully civilian with a hint of warrior. She definitely needs to show the conflict that is in her - she can fight, but is afraid of that part of her.
Tommoy
April 6th, 2009, 05:11 AM
Nightbleu, I have to disagree with your interpretation of the hero. Personally I think a hero doesn't blend in with the crowd, she has to stand out. Making her a civilian she would be to much of an accidental hero.
So...
The Hero
- Female, between 20 - 30. Has no memory of anything beyond a year before present. See below
- Stubborn to a fault, but unswervingly loyal to those she cares about, convinced that she could lose her memory of them at any time she makes the most of every moment. A proud, loyal and lively person
- Has a tendency to say things before she thinks about them.No patience
- Rumoured to have a second personality that can remember everything from before, a 'dark' side, as it were, with totally different personality traits. **See below
- A quick learner, but unlikely to pay attention unless something immediately catches her interest. Seems logical for a hero
- Searching for her past but ultimately easily caught up in the present and the worries of others, tending to think of other people before herself. She isn't aware of the spell and the tribal wars are revived, see below.
- Found (to her horror) that she is more than capable of handling herself in a fight, and likely capable of killing.The spell
My interpetation:
She izz a hero, she became that status fighting against evil tribes and defeating the black lords of Zwazulu (worktitel), a year ago when she lost her memory due to a spell. After that she kind of reborn and found out she's a master in martial arts and a blood thirsting bitch in battle, to her own gruesomeness. So although she has forgotten, she can fight like no other. A little armor and a big sword are her basic attributes, but she can handle any weapon. She has a 'dark' side so she can be a corrupt person too, maybe that spell has something to do with that. When the evil side takes over, my idea is giving her a different bodypaint and dark evil looking clothing and armor, lets say Darth Vader meets Grace Jones:).
Magical/mystical tech level sounds great, its a theme element we can use in other chars too. You get that technician rolling NB.
Daniel, why don't you first focus on the Rabble rouser. I think the trinkets are suited for him.
Delmar, with your swirling brushstrokes I wonder what you would do with the shadow.
Tom.
Delmar
April 6th, 2009, 09:13 AM
Hey Tommoy great logo !!
If it's cool with you guys, I'll go for the sage and shadow...
Tommoy i have to say that i'm with nightblue regarding the interpration of the hero. Following are a few points that makes my oppinion clear:
The Story:
Beginning:
(Think of the story like a tv-series or a game)....
The first scene would be the protector picking up the hero after she lost her memory
(- She doesn't know anything about her past, neither does we as viewers -) Even if she
was a war godess before,from the point on she lost her memory she is first of all 100% civilian.....vulnarable and confused.
(- Most important is that she got nothing that connects her to the past, only little hints, things like a certain necklace or
a marking on her body from the spell, that along the journey helps her to find information about her past.
This makes the story exciting. If she would have still her armor and weapons from the past there would be
no mystery about her.."No wonder why she can fight"....you know what i mean. -)
During the next year:
team members are joining bit by bit along her quest. There are fights against bandits and other scum where the
hero finds out to her horror(!)(see hero description) that she is capable of fighting and killing.
(- She is scared of the fact that she is capable of doing that...a broadsword would convey a completely wrong
picture of her character. Also why would she wear armor all the time, they ar not in a constant war against
anyone...just on a journey. In the medieval times only knights and guys who protect something (see protector..hehe :)) had armor,
and even if she was kind of a knight in her life befor the memory loss, that should under no circumstances influence the way she looks now.-)
Now :
by now the hero and her five companions are a hell of a bunch. Each of them still searching for something, while the
main story line of course is hero's search for her roots.
(- she got a weapon to defend herself when she has to, but nothing that conveys mass destruction.
She wouldn't need a guy like the protector and four other guys, if she would be that kind of hero tom is
speaking of.......because they are not joining her because she is a great leader and fighter.
The protector wants to protect her, Shadow is somehow connected to her (maybe the same spell, or some
kind of tatoos or jewellery that matches up somehow and refers to the past)..that's why he is
interested in her, the sage is also just drawn to her on a spiritual level.-)
What i'm trying to say is..yeah, she is the main character but she is not a
hero that leads troups into wars. She is unsecure about herself and the
signification of her life, but very secure about her feelings for her five friends
that have cared for her and helped her since she can "remember"....that
makes her the hero....a brave heart an iron will and willing to do everything
for her five firends.
That's why She needs to be the most "unimpressive" of all characters
or at least perfectly fit in the group. She can't have her own distinctive style
that seperates her from everyone because everything she knows of the
world has been brought to her by her friends in this one year......What makes
her special are this hints from the past like i said at the beginning.......a
certain necklace, the spell tattoos.....something like that seperates her from
every man and woman in this world.
She needs to be likeable...even if she has some bad attitudes. But Tom, your suggesting that she is a bloodthirsty fighter and
gets even worse when she is under the spell.....that can't work.
We need to think in the group of six.
- Shadow gets completely lame, when the hero has a much "darker" side.
- Protector is jobless, because she stole his armor and sword :)
- Why should the technician and the sage joining a woman like that, they rather ran off because they are scared to death...
Please tell me what you think guys....I'm feeling like total smartass right now, :[ but it's just, i think we are going
to miss the link between the chars and their function in the story...
..I think this is really important to clarify this before wer're heading off to the drawing board....:)
Delmar
April 6th, 2009, 09:35 AM
also a little thumb sheet from sunday morning :sungod:
Tommoy
April 6th, 2009, 11:28 AM
Hmm, I'm a little confused about the hero. She found (to her horror) that she is more than capable of handling herself in a fight, and likely capable of killing. Civilians don't fight and kill. I guess it mainly depends on where you enter the story, chord after losing her memory she prob looked more like a civilian without her weapons and armor that could been have taken away from her. But once the quest to find her history again begins, she needs weapons and armor. Shadow and protector are supporting her in battle, not taking over the hard work of fighting. Nonetheless, made a version of her looking more harmless, but I don't think its a good idea to make her a dull character:).
Tommoy
April 6th, 2009, 03:47 PM
Little sketch for the protector.
Nightblue
April 6th, 2009, 11:56 PM
Tommoy - Not saying she shouldnt be able to handle a fight. You are right, it depends on when she enters the story. I do think there needs to be a certain air of uncertainty about her, and the way she dresses might reflect the conflict. She doesn't have to look harmless- in fact, she has a badass side. However, having her fully decked out in armor like a professional, full-time warrior shows only one side of her. This is only my 2 cents though, don't take it too seriously if you disagree :P
Any more thoughts on the race of the 5 characters? Sage can be whatever since he is foreign.
If there's no objection to the mystical route, I'll be working more on the err, magical technician... magician.
Delmar, fantastic thumbnails, love the silhouette.
Tommoy: That armor stuff look awesome. I wouldn't cross this guy, ever.
Life drawing night tonight + overtime at work on Sunday. Really need some snoozing. I'll be posting initial sketches tomorrow night though, sorry for being sluggish!
Delmar
April 7th, 2009, 06:11 AM
Tom...Cuuool protector guy !!
Żou'Re right, after one year the hero certainly
equipped herself with a weapon....but i just wanted to take into consideration that the weapon as well as her outfit should maybe reflect her uncertainty and horror of killing......I don't mean that she should look dull or boring, for example a one side shoulder armor/plate, some kind of leather vest and this skirt that she has in your sketches....i dunno, something in this direction.:)
How are we handling the weaponry in general ? Are we going to make the weapons ourself....a combination of medieval, african and this magical/ tech element....or do we stick with good ol' weapons.?
Delmar
April 7th, 2009, 06:13 AM
ahhh....double post
Tommoy
April 7th, 2009, 07:42 AM
The crits and discussions are welcome guys, don't worry;). I understand and agree her uncertainty has to be obvious. Maybe I can achieve that in the body language and facial expression. I think she should wear some armor and weaponry but very basic, she is no real warrior like the protector. Will come back with sketches:^^;:.
About the weapons I'm totally for designing our own, combinations of African, medieval with a magical/tech sauce. Maybe one of us can focus on that and throw in some ideas:uzi:.
Tommoy
April 7th, 2009, 02:31 PM
Protector update.
Delmar
April 7th, 2009, 06:07 PM
Tom: Really like where the protector is going...i like the golden armor and his face painting.
Tried to develope one of the thumbs for the shadow.
Nightblue
April 7th, 2009, 10:35 PM
Tommoy: sweet armor! I love the helmet design and the skirt part (sorry, my English vacabulary is bad!) The helmet seems wider in your black and white drawing, which seems even a bit cooler to me, and I also dug the shape behind him - guessing it's a shield? It makes his silhouette even heavier. The red eyes makes him look a bit evil :P But otherwise the colors look great.
Delmar - I'm jealous of your mad style. He looks a tad young in the face, but I love his expression.
My quick sketch for the technician. Will have to devote some nights to do work stuff this week :( Ouch!
Tommoy
April 8th, 2009, 09:07 AM
Yeah, great work guys:)
Delmar, there is something about your brushwork I admire, however, watch that silhouette. The cape seems like an important element, I wonder what its made of, feathers?. I'm curious where you are going to take this, keep posting those wips mate.
Nightbleu, very nice creature companying the technician, did you think of its functionality, is it just a carrier or has it more features. The girl looks very pretty, are you intending to make her a beauty or is she gonna be a 'working girl'? Hope you find the time to work on this sketch, can't wait to see the next steps.
Hey Daniel, how is your rabble rouser coming along?.
Nightbleu, you were right about the shield and helmet. Think I,m getting close to the final protector.
D.Labruyere
April 8th, 2009, 10:15 AM
hey tommoy, I've been having a couple of busy days, so I will start on it tonight. Still great work, I will give a longer comment later!
Tommoy
April 8th, 2009, 05:24 PM
Forgive me guys but I'm a drawaholic.
Tommoy
April 8th, 2009, 05:27 PM
Hey were on page two :bounce:
Tommoy
April 9th, 2009, 04:53 AM
New sketch for hero. She looks much more vulnerable now. Didnt gave her any armor;P. Don't know about the javelin though, maybe a small swort or a bow would be better.
D.Labruyere
April 9th, 2009, 05:27 AM
tom, I think this hero looks much better! I'm also a big fan of the protector, maybe an idea, but could you try and paint him without the mask aswell?
the sketch for the rabble,
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Tommoy
April 9th, 2009, 05:48 AM
Daniel, you surprise me with this concept. I had something completely different in mind but this rabble looks great!
I have a proposal for the sage. Would it be possible if we all worked together on this character, I mean one sketch witch we randomly adjust. Don't know if this works but I bet its fun.
Delmar
April 9th, 2009, 07:51 AM
Yeahh guys coming along nice!
here are already some ideas for the sage from yesterday.
Tommoy
April 9th, 2009, 08:33 AM
Delmar, those faces are ace.
Tommoy
April 9th, 2009, 01:28 PM
Some face studies
Nightblue
April 9th, 2009, 09:16 PM
whoa, tommoy, you crazy man...
I'm actually done with work early tonight! (8pm!) Gonna spend a few hours developing my sketch. Thanks for the question on whether I want to paint a pretty girl or a working girl... well, I want the technician to be more of the hardy, druid type. I want her to be cute too, but not girly pretty per say. I'll be doing some facial studies as well.
Be back in a couple of hours. You guys are rocking the world, I feel lazy... dammit!
Nightblue
April 10th, 2009, 12:00 AM
D.Labruyere: That's a very lovely sketch! I love the costume as well as the colors on him.
Tommoy: the protector is coming along really well! I think some details on his many accessories would really make his fantastic costume pop, especially on the skulls. The facial studies captured the characters' personalities well. I'd recommend finding photo references on the faces (I don't mean copying photos) as well as the accessories - it's much easier to create believable stuff if you bounce off real life people and objects! I love how the hero is coming out, and her body language is very nice.
Delmar: the sage has a lot of character already! He looks the eccentric type. The dwarf is cool but the left version is that much more intriguing to me. He looks like he's walking on this really weird and cool device.
Detailed out the technician some. I think I'll officially start calling her the transportacian :P Joking... sorry, that was terrible. The mage. Mage.
Tommoy
April 10th, 2009, 06:50 AM
Okay teammates, its almost the end of the week and I think we are pretty darn close of having all the characters basic forms. Well done all:)
Nightbleu, I'm one of those people who thinks the picture catalogue in his head is sufficient, yeah right stupid. Will use reference when needed.
I'm very glad with your sketch, it looks great. I only think you have to make more clear she is the technician. At this moment I'm missing the little details, the instruments and other elements that emphasize that. Also try to avoid she could easily be mistaken for the hero. I hope you keep the creature, watch the proportions however. Try not to make it the same size (hight) as the rest.
About the sage I agree the left one looks better. Only thing we have to keep in mind are the proportions each char has. We don't want them all to be around the same size. Therefor I think a dwarf sage would be a nice difference, against the big protector and the slim shadow.
Nightbleu and Daniel, if you find the time you can take the sage and add your own thoughts on this dude.
Tommoy
April 11th, 2009, 08:38 AM
Progress on the hero.
Tommoy
April 13th, 2009, 05:10 PM
Hero update.
Nightblue
April 13th, 2009, 11:59 PM
Tommoy: she's coming along really well! I love how her face turned out. If anything, she is leaning ever so slightly to her left - if she is putting any weight on the spear at all, she should be leaning slightly to the right. A quick rotate or transform would do the trick. The thigh of her right leg also looks a bit long-ish.
Nit-picking aside, she really looks awesome! Her eyes are especially captivating. I had to work overtime again this weekend, but I'll pick up the pace again soon.
Tommoy
April 14th, 2009, 07:36 AM
Thanks Nightbleu. I've made some changes on the hero. Also I've bin searching for some different kinds of clothing. Don't hesitate to modify, add or do whatever you think that could improve the sketches I've made of the hero and the protector. Looking out for your progress.
Delmar
April 14th, 2009, 01:51 PM
Hey Tommoy...great progress! I was on easter holiday at home, but now i'm back in business :lounge: !!
We should also work out a little bg story, to get the costumes, gadgets or weapons more believeable and personally.
c u soon guys!
Tommoy
April 14th, 2009, 04:02 PM
Couldn't let the protector rest.
D.Labruyere
April 15th, 2009, 06:02 AM
hey guys,
great updates. Im sorry, but I won't be that active this week, because I'm suddenly in the middle of a movement! I will have more time after the next week, so Ill be active again then, though I still have to figure out a place where I've got internet, but that shouldn't be to big a problem.
Ill try and finish the rabble tho'
Tommoy
April 15th, 2009, 06:48 AM
Hey Daniel, hope you'll be able to join in soon.
I've worked a little on the sage.
Nightblue
April 17th, 2009, 01:23 AM
Tommoy: sweet work so far! I need to sleep but will try to give helpful comments tomorrow. Damn, you are really working it.
Colored my person very roughly. I'm trying to use the color scheme Tommoy is using, but give it more flair as we are talking about a magic user after all. When I get the chance I'll try a green, druidic version.
Tommoy
April 17th, 2009, 05:19 AM
Nightbleu, now we are getting somewhere. This looks very good, it has a nice bright touch. The combo gold red works great I think. The design of her headpiece looks great to, she looks like an important person. Some crits, her left leg seems a bit off. Also I,m still missing a real technician feel. I'm not sure about the golden shoulder plate, she is no warrior so why is it there. Maybe some golden tools instead would be better. And what would you think about giving her an animal, lizzard/bird like on her shoulder?. Just some thoughts.
Nightblue
April 17th, 2009, 11:45 AM
Tommoy - I intend to include the creature like the sketch ^^ just working on the character right now. I also don't believe that she needs to be a technician - in the brief, it is pointed out that you can go with magician instead, which is where I'm going since I expect to see lots and lots of wrenches etc.
I'm thinking about adding more shamanic flair, with trinkets and such that feel techy without being tech. You are right about the armor - I added it solely because we are going for the african + medieval armor theme, but maybe it can be much more subtle than that.
My screenname is "blue" like the color, btw :P even though I do like cheese. mmm cheese.
On your protector: I love the addition of the really long horns that look like real bull horns. Using parts from nature is a good way to add that tribal feel we are going for. I like the version with arm armor too.
As for the hero, I love your designs of the staves, but it makes her look more like a caster. I don't recall there is anything specifically contradict that in the brief, though I do like the tribal feel given to her with the spear. As a more common weapon, the spear also makes her look less seasoned, which is what I believe we are going for. If you want to make the spear cooler, though, I'm sure we can make up something. Plenty of heroes pick up badass weapons before their first fights in fictions :P
Delmar
April 20th, 2009, 09:22 AM
Hey guys what's up!
Tommoy...the idea of a dwarf like sage is great. i image him as old but very alert and agile. His powers and intentions are not really evident to the other members. When in trouble he is the first who pulls out, under his "giant" (in relation to him) one shoulder cloak.(see sketch)
Nightblue....Coming along nice! Maybe we could see her as some kind of alchemist.
I'm not sure about her age though....right now she looks like she has the same age as the rabble rouser, the hero and the shadow........i think she could be much younger than the other guys......maybe joining the group to to travel around and learn more about "Alchemy" (not alchemy, but i have no other word for it right now:))....she could be the one who loosens up the group a bit, to get some funny moments. Like she tries out a new formular by mixing certain materials together and everything explodes...ha.....well, i know that's kind of lame..........but in that direction.
So i made a more detailed dwarf-sage sketch yesterday and random african girl sketch..i like the hair of her maybe we can use it on the hero...tell me what you think!
Obstbrand
April 20th, 2009, 09:32 AM
i like both...but the dwarf is just amazing i would love to color this guy or see him colored
Tommoy
April 20th, 2009, 11:31 AM
He, he.. Obstbrand, would you like to be in our soup:P
Delmar, I like where you are taking the sage, specially like his face and the big hands:). The big cloak is a great attribute that you've worked out fine. The other one could easily be the shadow or the rabble rouser. Great belt. Why not give her some legs so we see the whole picture:).
Nigtblue, sorry about mixing up eee's and uuu's, I'm from cheesecountry Holland.
Can't wait to see your tech magician and the creature come to life. About the weaponary, we can try to think of a certain style weapons that have African, medieval and magical elements. I for one will try to make some sketches for this.
Btw, if you guys and girl would like to add or change things on the hero or protector just do so, we need to get the best result we can.
Obstbrand
April 20th, 2009, 02:24 PM
that would be a honor, lets go cookin' \o/
Tommoy
April 20th, 2009, 03:54 PM
Just some weapons to fight boredom.
Nightblue
April 21st, 2009, 12:46 AM
Tommoy: great sketches there! I can totally see the protector wielding the crazy looking mace. Very intrigued by the bottom middle one too... never quite seen anything like that before.
Delmar: The hairdo is really interesting-looking. Funny thing is when i saw it I thought of Thai headdresses :P I love where you are taking the sage. Are you developing the previous shadow sketch more? I quite liked him.
Had another overtime weekend... must get moving! Good news is I think I improved on the pose of the "technician" - magician... I hope anyways. Also added more shamanic elements to keep her... shamanic.
Tommoy
April 21st, 2009, 05:03 AM
Nightblue, thats really looking great, the shamanic idea is becoming obvious. The pose is much better this way. Are you still planning attributes in or floating above her hands like in the early sketches?.
D.Labruyere
April 21st, 2009, 08:00 AM
hey nightblue,
the shamanic idea is indeed getting better. I only have the feeling that her head is turning in a unnatural way. Probably because the ribcage is already turning a bit towards the other side.
Right guys, I hope to have a little time again tonight, so Ill try to update :)
Tommoy
April 22nd, 2009, 11:00 AM
Hope you can do some work Daniel.
The protector is looking more and more like a christmas tree. What do you guys think?.
Nightblue
April 22nd, 2009, 02:46 PM
Dood tommoy. Awesome. Love the sharpened features, helm, and upper body armor. The shoulder piece is getting intensely cool too. The only thing I see is the further horn being maybe a bit too long for the helm to be symmetrical. Can't wait to see what you do with the boots.
Not working overtime tonight, so I'll try to get something done :)
Nightblue
April 23rd, 2009, 12:15 AM
Focused on face and upperbody. Still unhappy with the pose so I'll keep messing with it... slow and steady does it I suppose.
Tommoy
April 23rd, 2009, 08:20 AM
Nightblue, the face looks gorgeous. Her left leg needs work, imagine how it would be attached to her hip. One other thing is the shell/horn hanging before her knees, it's a nice detail, but is it practical when she walks/runs? Good work though, I really like the colors! Keep it up.
The end of April I'm working in Brussel, till this weekend I can do things for the team but next week you guys have to finish up. Delmar, we are counting on you for the sage and the shadow;), Daniel, can you finish the rabble rouser in time? and Nightblue, you have to finish up the technician and the creature:). Would you guys be able to post a more or less final version this weekend?
Protector and hero close to final:
Nightblue
April 23rd, 2009, 10:02 AM
Nice work Tommoy. Be sure to polish the hero's hands, especially the one right next to her face. Great critique too. I will lift up the horn a little higher so it's not exactly at knee level, if I can't think of anything else that is.
I cannot promise final on the weekend, but I will try. It's been a crazy couple of weeks, and I suspect I will be working this weekend again.
D.Labruyere
April 24th, 2009, 05:52 AM
hey, the protector is looking great! I wouldn't work a lot more on it, maybe render the 2 background skulls a bit more but if I were you tommoy I'd just focus on the hero. That one still needs some extra rendering. The belly isn't quite right yet, and as nightblue said, work on the hands some more aswell.
Don't worry about the rabble, I will finish it on time. Sorry for not being as active as all you guys right now, but this movement is taking up more of my time then I suspected.
PxelSlayer
April 24th, 2009, 06:17 AM
Ditto, your characters look amazing! I`d just change one thing - the protector could "loose" the shield on his back, b/c he already has a full body armor and it kinda makes him look like a turtle...hope you don`t mind me saying so!
Tommoy
April 24th, 2009, 05:32 PM
Thanks PxelSlayer, we don't want the protector to be a slow turtle.
Here are my final images.
Delmar
April 25th, 2009, 07:34 AM
Yeah!...Really like the protector too! Good job tom.
AS for the hero...You changed the left hand of the hero, know it's looking a bit awkward. the right arm is much bigger than the left one. Maybe some textures on the cape and/or the skirt would be cool.
I'm currently coloring the sage....i'm worrying a bit about the overall look of our finals. For the finals i guess we need at least some kind of consistent bg.
here is the colorscheme of the sage
Tommoy
April 25th, 2009, 01:41 PM
Nice to see some color Delmar, are you gonna make it with the shadow too? You were right about the textures and the arm. If you guys can make it this weekend we can put the characters together and see what happens.
Tommoy
April 26th, 2009, 05:30 PM
Did my own interpretation of the shadow, hope you guys like it. Delmar, if you can finish your shadow in time I'm okay with that. Hope one of you can pick up from here to make things final and post it in the thread.
Delmar
April 27th, 2009, 03:34 AM
Hey Tom nice one :).......I'm on it, i just had my familiy here over weekend bad timing, but i intend to get both the sage and the shadow done.
Nightblue
April 27th, 2009, 03:37 AM
Semi final magician, beast coming soon.
On a quick note, I love Tommoy's shadow, but Shadow is supposed to be counterpart to hero and is similar in age etc. Maybe the shadow commands the mummy?
Internet was broken through the entire weekend. Real feedback coming tomorrow :)
Delmar
April 28th, 2009, 01:53 PM
Good news....i think deastwen has extended the deadline to saturday. so we have two more days! :)
here is the sage (i made the cape a bit more earthcolor to match the others) ....and still working on the shadow.
Delmar
April 28th, 2009, 05:38 PM
and my shadow ideas so far...
Nightblue
April 28th, 2009, 09:19 PM
Delmar: Sweet! The sage is pretty awesome. As for the shadow, I like the second one but am intrigued by the third one as well. I'll make my character less saturated as well. Time to carry on the "color layer" plan :)
D.Labruyere: How is it going? Are you still in this? Please let me know :)
It's great news that our deadline is pushed back a bit. If we still want the team shot (everybody together and say cheese), please be sure to post your character(s) by Friday. Tommoy said he may not be able to be online, but he sent me his images.
I hope D. shows up, but in case he doesn't, we need a back-up plan for the rabble rouser. Proposals welcome.
===
Bird. To be finished tomorrow I hope, at long last.
D.Labruyere
April 29th, 2009, 03:40 AM
hehe, don't worry about me not showing up ;)
tommoy has send his images to me aswell. Anyways, I've got all day today to work on it, but just to show I'm still alive a tiny update from my side:
658557
more tonight!
Delmar
April 30th, 2009, 02:08 PM
Thanks nightblue:)
Hey D. really like the detailed costume.
I went with the middle design and made a more detailed char. Refining and color tomorrow..:drinkup:
Tommoy
April 30th, 2009, 04:11 PM
Hey guys, I'm back from Brussels and I'm glad to see you guys have made great progress.
First I have to say I love that animal you've added Nightblue, it can turn out to be a funny but very believable creature.
Delmar, nice work on the sage, the colors look very sharp and bright, but he can look different from the rest so maybe this isn't gonna be a problem. Interesting sketches you did on the shadow, I like the one on the right the most, so I'm glad to see you've combined them in your last sketch. I love his expression. Hope you can brake trough the hard vertical contours with some additional elements.
Daniel, glad you found time to do some work too. Your rouser is going to be an interesting type regarding her clothing. I'm very curious what the outcome shall be.
If I'm right the deadline for posting the finals is Saturday so we have a few days left to finish. Are you all going to make it?.
Tomorrow I'm leaving for a short holiday and prob won't be able to be online, so I still won't be able to finish. I have mailed the high resolution images of the Hero, protector and 'next in line' shadow to Daniel and Nightblue, I would have send them to Delmar too but I don't have your e-mail address.
Besides finishing your characters someone has to figure out how we are going to present them. I'm not very good in designing so its better if one of you would take that responsibility;p. Also one person has to post the stuff in the final thread and make sure we stick to the rules Deadswen pulled up.
Succes and cheers.
btw, here's an image of my work in Brussels:lifedrawing:
Nightblue
April 30th, 2009, 10:10 PM
Tommoy: nice! I love the caricature you did... are you in a frying pan?
Delmar: that's really cool! I do like the old hairstyle a bit better though, it had character :)
D.: Thanks for the assurance! I'm looking forward to the finished piece. looking great so far.
I muted my character's colors to help her better fit in. This is my semi final piece.
I'm not great in design either, so if anybody wants to tackle the presentation please do. I don't mind doing it if nobody else wants to.
Delmar
May 1st, 2009, 11:40 AM
cool stuff from Brussels Tom !
Here is my progress for the shadow. intend to finish it today.
Nightblue it would be great if you wanna do the presentation...i don't think i have time for this tomorrow...
D.Labruyere
May 2nd, 2009, 06:24 AM
looking nice delmar.
I could take up the presentation aswell if nobody wants to, that isn't really a big issue for me, but just like Nightblue, I'm not great in design.
Anyways, an update again:
661152
Delmar
May 2nd, 2009, 09:18 AM
cool update D.
I don't have the e-mail adress of you guys so could you send me a pm or something with your adress.
Here is the final shadow as far as i had time to polish it up.
D.Labruyere
May 3rd, 2009, 05:08 AM
right, everything is posted in the Final Burning, so I think we can say now that we are done. I wished I had more time to participate within this thread, but because of me moving to another house this was unfortunately not possible. I had a really fun time nontheless :)
Right, I'm just posting my finished rabble over here aswell:
661994
Nightblue
May 3rd, 2009, 07:28 PM
D. : great job on the presentation! Thanks so much for taking it over and doing the beautiful background for it ^^ both me and my bf are very thankful to having the first weekend semi -"off" in months.
Vorace
May 7th, 2009, 09:13 PM
im late but just wanted to say you guys did a great job!
adammelo
May 8th, 2009, 01:51 AM
Great style, really different spin on this chow, otherteams are going the other way. Keep up the innovation!
Sketch back if you'd like...
Delmar
May 20th, 2009, 04:55 AM
vorace, adammelo....thanks a lot guys.!
Just wanted to say again...that this was really fun :mod:
There is a new sub forum just for team chows...so according to daestwen there will be more team competitions coming soon!
Cheers
Andi
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