Prometheus|ANJ
December 15th, 2003, 04:48 AM
Hey!
Here's some more Exile stuff I've been working on. I would need a skilled coder to get anywhere though, and you can't get those to do volunteer work since everyone got plenty of projects themselves. Still, it's great fun doing these concepts.
These automatons/robots would be powered by a set of bones/skeleton, similar to SODAplay.
Most games today just throw tons of weak enemies at you, whilst in Exile, encounters are rare and presents a significant challenge. Very often you are blasted into oblivion as soon as you come in sight.
http://w1.485.telia.com/~u48508900/exile/yellowrobots9c3.jpg
http://w1.485.telia.com/~u48508900/exile/yellowrobot5col.jpg
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My idea is to paint most of the map by hand so each location is unique, ie. no tiles. The whole map will probably be something like 16mb in memory. I'll cut it into slices so I don't waste much pixels in the dead spaces of the map.
Vector lines would be placed manually to provide collision data.
The game would be something like 400*300, perhaps run on the desktop in 2x to get that retro pixel look.
http://w1.485.telia.com/~u48508900/exile/paintedmap2b.jpg
http://w1.485.telia.com/~u48508900/exile/predstone1.jpg
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These are the evil cloned henchmen of 'Triax':
http://w1.485.telia.com/~u48508900/exile/clonetrooper3col.jpg
A sniper:
http://w1.485.telia.com/~u48508900/exile/characters2.jpg
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Theres more stuff in the open dir, but I plugged some of it before.
http://w1.485.telia.com/~u48508900/exile
Someones Exile (BBC micro) fansite:
http://exile.acornarcade.com/
Here's some more Exile stuff I've been working on. I would need a skilled coder to get anywhere though, and you can't get those to do volunteer work since everyone got plenty of projects themselves. Still, it's great fun doing these concepts.
These automatons/robots would be powered by a set of bones/skeleton, similar to SODAplay.
Most games today just throw tons of weak enemies at you, whilst in Exile, encounters are rare and presents a significant challenge. Very often you are blasted into oblivion as soon as you come in sight.
http://w1.485.telia.com/~u48508900/exile/yellowrobots9c3.jpg
http://w1.485.telia.com/~u48508900/exile/yellowrobot5col.jpg
---
My idea is to paint most of the map by hand so each location is unique, ie. no tiles. The whole map will probably be something like 16mb in memory. I'll cut it into slices so I don't waste much pixels in the dead spaces of the map.
Vector lines would be placed manually to provide collision data.
The game would be something like 400*300, perhaps run on the desktop in 2x to get that retro pixel look.
http://w1.485.telia.com/~u48508900/exile/paintedmap2b.jpg
http://w1.485.telia.com/~u48508900/exile/predstone1.jpg
---
These are the evil cloned henchmen of 'Triax':
http://w1.485.telia.com/~u48508900/exile/clonetrooper3col.jpg
A sniper:
http://w1.485.telia.com/~u48508900/exile/characters2.jpg
---
Theres more stuff in the open dir, but I plugged some of it before.
http://w1.485.telia.com/~u48508900/exile
Someones Exile (BBC micro) fansite:
http://exile.acornarcade.com/