View Full Version : Naked Woman
ToastedToast
December 14th, 2003, 06:07 AM
Hi all,
i'm new to this forum,...well not completly new, i've followed it for over a year now and must say, you're all just great! I hope i can draw a little more in the future, because untill now i always had not enough time to really go into depth.
Well that's enough of words.
Here's the big version
http://mitglied.lycos.de/baldursgatepage/deck01.jpg
http://mitglied.lycos.de/baldursgatepage/deck01bg01.jpg
I would really love to hear some comments on this. Please? :p
shadyj129
December 14th, 2003, 10:51 AM
She's a little stiff looking, and her boobs look like fakes. Try flatting them down some. To be completely honest, great reference is porn. Nice coloring, and you're almost there on the girl! Good work!
Phuzion
December 14th, 2003, 12:23 PM
Yeah, you need to work on your anatomy some more. Her arm pit is currently boring into her scapula. Also, right now you're pretty much just working with the contours. You should work with some of the interior forms as well, otherwise it'll just look flat. Hope this helps. Just keep workin' on it and it'll all come together. Peace
Hedge-o-Matic
December 16th, 2003, 01:03 AM
When dealing with the human body, always consider the effects of gravity. Softer areas, such as the breasts and hair, will be pulled downward. Where the woman contacts the floor, her skelton will press down through her skin and muscle, and the bones and muscles of her leg would be countering this effect as well.
Where she contacts the ground, she'd either be squashed by her own weight, or would be pressing down through a yielding substance, like sand, which would slightly hide her lower edge. The lighting would have to show this surface, since it is lit slightly from below.
Also, skin reflects the different softnesses of the body as well. bony areas, like knees and ribs, have harder, sharper highlights, while breasts, thighs, and upper arms will tend to have more diffused lighting. Hair is a combination of these two extremes.
Remember, the brain is trained to see things in the real world. Use our intuitive understanding of mass, weight, and gravity to fool us into believing the figure is real. Draw mass and weight, texture and shape. Your subject matter will take care of itself.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.