Raptor5399
March 7th, 2009, 05:00 PM
Artist: C.E.Hayes
Sites: http://raptor5399.deviantart.com/gallery/
http://conceptart.org/?artist=Raptor5399
Exp: 4 years
Location: Dallas, TX
Email: Raptor5399 at gmail dot com
Note: I am highly interested in game development :P
Programs I use
* Modo (for hard surface modeling and organic modeling, UV mapping, Texturing, Lighting and Rendering)
* Zbrush (for 3D sculpting, painting, and texture baking)
* Adobe CS4 Master Collection (Primarily illustrator, Photoshop, and InDesign)
* ImageSynth (creating seamlessly tileable textures)
* CrazyBump (generating texture maps from images)
* Camtasia Studio (Screen capture software)
What I can do:
* Modeling ( hard surface, organic, high poly, low poly, and medium poly modeling of characters, props, architecture, products, logos, etc for games, machinima , print, animation, you name it )
* Texturing ( Including baking/creation of Diffuse, Normal, Ambient Occlusion, Displacement, Specular, Subsurface, Luminosity, and other maps )
* Item based or walk/fly through animation ( no character animation currently, it's very sad I know... )
* Lighting and Rendering ( stylized or realistic )
* Concept art ( Ive gotten away from drawing in the past and would like to do more )
I made a quick model of this guy, did an overpaint in PS, then decided to put him in an environment and used a picture I took in Peru.
http://img8.imageshack.us/img8/4949/nomcao.jpg
From pen to completion. Another quickie.
http://img9.imageshack.us/img9/7956/souleatercao.jpg
A character sorta in progress.
http://img8.imageshack.us/img8/6311/gallywipcao.jpg
And some old low poly stuff, I would have preferred a higher tri limit than 700.
http://img17.imageshack.us/img17/9439/zargabaathsmoothfincao.jpg
Some Arch vis, the prints look beautiful.
http://fc73.deviantart.com/fs43/f/2009/065/b/2/Gazebo_by_Raptor5399.jpg
Sites: http://raptor5399.deviantart.com/gallery/
http://conceptart.org/?artist=Raptor5399
Exp: 4 years
Location: Dallas, TX
Email: Raptor5399 at gmail dot com
Note: I am highly interested in game development :P
Programs I use
* Modo (for hard surface modeling and organic modeling, UV mapping, Texturing, Lighting and Rendering)
* Zbrush (for 3D sculpting, painting, and texture baking)
* Adobe CS4 Master Collection (Primarily illustrator, Photoshop, and InDesign)
* ImageSynth (creating seamlessly tileable textures)
* CrazyBump (generating texture maps from images)
* Camtasia Studio (Screen capture software)
What I can do:
* Modeling ( hard surface, organic, high poly, low poly, and medium poly modeling of characters, props, architecture, products, logos, etc for games, machinima , print, animation, you name it )
* Texturing ( Including baking/creation of Diffuse, Normal, Ambient Occlusion, Displacement, Specular, Subsurface, Luminosity, and other maps )
* Item based or walk/fly through animation ( no character animation currently, it's very sad I know... )
* Lighting and Rendering ( stylized or realistic )
* Concept art ( Ive gotten away from drawing in the past and would like to do more )
I made a quick model of this guy, did an overpaint in PS, then decided to put him in an environment and used a picture I took in Peru.
http://img8.imageshack.us/img8/4949/nomcao.jpg
From pen to completion. Another quickie.
http://img9.imageshack.us/img9/7956/souleatercao.jpg
A character sorta in progress.
http://img8.imageshack.us/img8/6311/gallywipcao.jpg
And some old low poly stuff, I would have preferred a higher tri limit than 700.
http://img17.imageshack.us/img17/9439/zargabaathsmoothfincao.jpg
Some Arch vis, the prints look beautiful.
http://fc73.deviantart.com/fs43/f/2009/065/b/2/Gazebo_by_Raptor5399.jpg