ambershee
February 18th, 2009, 01:39 PM
I do! And I'm looking for a 2d artist who feels the same way.
I've been working on a playable level for UT3 for a fair while in my spare time, alongside my commercial and hobby Unreal work. It's cross-themed, featuring an industrial mining facility built over the top of, and around some kind of abandoned temple.
The temple parts, I'd like to texture using an art style similar to that of HR Giger; the somewhat biological yet mechanical. The catch is, that whilst I can indeed create shaders and materials, and program, and design levels, I'm not an artist!
So I'm looking for someone who can follow a fairly simple brief, and work with me to get this realised. There are several pieces to do, and will be based around existing geometry, and I've reused the same geometry as much as possible, to minimise the amount of work required.
Compensation? Nothing financial, but I'll teach the artist how to produce their own materials, starting with the Giger work, and demonstrating various different techniques. If the map is completed in time, I'm happy to enter it in the MSUC competition, and split any won prize down the middle with the artist - after all, it's only fair!
I have a few shots of the (largely placeholder'd) level WIP to show. It's exceptionally detailed, and highly animated, so it wants some player love!
http://i80.photobucket.com/albums/j190/ambershee/redharvest-3.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-1.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-2.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-4.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-5.jpg
I've been working on a playable level for UT3 for a fair while in my spare time, alongside my commercial and hobby Unreal work. It's cross-themed, featuring an industrial mining facility built over the top of, and around some kind of abandoned temple.
The temple parts, I'd like to texture using an art style similar to that of HR Giger; the somewhat biological yet mechanical. The catch is, that whilst I can indeed create shaders and materials, and program, and design levels, I'm not an artist!
So I'm looking for someone who can follow a fairly simple brief, and work with me to get this realised. There are several pieces to do, and will be based around existing geometry, and I've reused the same geometry as much as possible, to minimise the amount of work required.
Compensation? Nothing financial, but I'll teach the artist how to produce their own materials, starting with the Giger work, and demonstrating various different techniques. If the map is completed in time, I'm happy to enter it in the MSUC competition, and split any won prize down the middle with the artist - after all, it's only fair!
I have a few shots of the (largely placeholder'd) level WIP to show. It's exceptionally detailed, and highly animated, so it wants some player love!
http://i80.photobucket.com/albums/j190/ambershee/redharvest-3.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-1.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-2.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-4.jpg
http://i80.photobucket.com/albums/j190/ambershee/redharvest-5.jpg