View Full Version : Captain GreySkull
PatLeeArt
January 29th, 2009, 11:19 AM
It's Chinese New Years in Hong Kong and thought I'd take a nice break and do a concept piece. Completion from pencil to colors = 8 hours all done in PS. Most of the concept work I do right now is feature film - and I haven't done too much futuristic science fiction type of concept design work - so here is a piece I did over the holidays.
Take care everyone and be well. PeaCe.
Pat Lee
Aerius
January 29th, 2009, 12:13 PM
Very very awesome, I think there's an issue with the placement and his legs and it looks like his far left leg overlaps his close right leg a bit. anyway great detailing that's for sharing!
lewiston
January 29th, 2009, 12:18 PM
Hi Pat, nice drawing. Just - is there a reason for why his head actually has the size of what his larynx would be? If the suit would be a gundam I could see that, but it dosn't work as one of those either.. What was your idea behind that?
cheers!
illustratorwayne
January 29th, 2009, 12:47 PM
The design I assume is taken from Wizard of the Coast's Space Marine Soldiers. Their anatomy design seems a bit skewed at times, but I am sure thats what this is based on like the picture below.
http://i166.photobucket.com/albums/u119/wrporter99w/300px-IronSnake.jpg
image was taken from
http://wh40k.lexicanum.com/mediawiki/images/thumb/5/51/IronSnake.jpg/300px-IronSnake.jpg
Nice detail work.
Duman
January 29th, 2009, 06:02 PM
Its a cool solider. It has some really cool design elements. His claw arm is a good example. I just wish we could see a little more of his left arm, as that looks interesting too.
indigartistic
January 29th, 2009, 06:35 PM
I have to say also, that his left leg and right leg don't match up.
If his feet are flat on the ground, then his left leg should appear further away and thus away from the viewer and his right leg should appear nearer.
I think that the right leg is meant to appear to be bending behind the body and bending at the knee though, in which case, his foot cannot be flat on the ground.
Also, if you visualise this well, you will not that the head is off-centre.
If you looked at it head on, the head would be to the right side of his body and not in the middle of the shoulders.
Nice piece though and good, strong forms.
indigartistic
January 29th, 2009, 06:41 PM
The design I assume is taken from Wizard of the Coast's Space Marine Soldiers. Their anatomy design seems a bit skewed at times, but I am sure thats what this is based on like the picture below.
http://i166.photobucket.com/albums/u119/wrporter99w/300px-IronSnake.jpg
image was taken from
http://wh40k.lexicanum.com/mediawiki/images/thumb/5/51/IronSnake.jpg/300px-IronSnake.jpg
Nice detail work.
Yeah, I see what you mean.
Pat, shouldn't you mention your inspiration and also put some copyright notice of your source?
PatLeeArt
January 29th, 2009, 10:38 PM
This piece was inspired by Ultra Marines from 40K - The shoulder is homage to Space Hulks. I played Blood Angels back in the day and still love'm, I had a Captain on my team who's name was GreySkull . Thanks for all the comments!
Wizard owns 40,000K?.. I didn't know that.
Dizon
January 29th, 2009, 11:18 PM
Nice job! Do you have a bigger version?
DeKal
January 29th, 2009, 11:43 PM
there is barely a resemblance. since when do people have to state their inspiration?
sick shit man.
Daniel Andrews
January 29th, 2009, 11:46 PM
Nice work Pat. Been a while since Ive seen work of your floating around the net.
What film projects have you worked on?
Daniel Andrews
January 29th, 2009, 11:47 PM
there is barely a resemblance. since when do people have to state their inspiration?
sick shit man.
I agree. I think enough liberties were taken on the design to let it be as is.
PatLeeArt
January 29th, 2009, 11:55 PM
Hey Dan, thanks for the comment - Working on my own feature project in Asia at the moment, doing all the initial development work for it now.
Dekal - Thanks for your comment. :)
P
Lord Dubu
January 30th, 2009, 12:55 AM
FYI: Games Workshop owns 40K not Wizards of the Coast.
Borilius
January 30th, 2009, 02:19 AM
FYI: Games Workshop owns 40K not Wizards of the Coast.
QFT!
Excellent design!
JohnBoy.3
January 30th, 2009, 11:50 AM
I really like you lighting and the awesome detail on the suit. But I really dont see the character fiting into that suit correctly. His elbows dont meet with where the arm would bend in the suit, his upper torso appears to be pushed too far back into the suit, his knees also dont meet to the knee joints in the suit and his feet dont reach the shoes of the suit, same for the hands as well.
Captroop
January 30th, 2009, 12:23 PM
I really like you lighting and the awesome detail on the suit. But I really dont see the character fiting into that suit correctly. His elbows dont meet with where the arm would bend in the suit, his upper torso appears to be pushed too far back into the suit, his knees also dont meet to the knee joints in the suit and his feet dont reach the shoes of the suit, same for the hands as well.
The legs might be a bit of a stretch...literally. But I have no qualms with the arms. Watch the teaser trailer for the new Starcraft game. The hands could be controlled inside the suit.
But I like the design overall. A good homage to 40k.
PatrickJames
January 30th, 2009, 12:59 PM
YEAH!! Pat Lee!
I've always enjoyed your work, for some people mastering comics is the end of the road, yet for you they were only the first stepping stones.
Your work ethic is inspirational.
Blood Angels you say?
Ever play 40k Epic scale?
PatLeeArt
January 30th, 2009, 10:26 PM
JohnBoy.3, Thanks for your comments. I was more concentrated on the detail of the suit. Perhaps I should have spent more time on the pencils haha! - Pencils took me 2 hours/colors 6 hours. I appreciate your comments John!
Patrick, thanks for your comments. Doing alot of crazy stuff lately, it's been fun and still doing comics here and there, but mostly concentrating on my film. :) China is a huge market so I think I'm in the right place. :D
Thanks for your comments CapTroop and Borilius!
Matsign
January 30th, 2009, 10:43 PM
this dude does feature film concept art and you're painting over his stuff? There are plenty of people in need for that in the CC section.
I checked your website Pat and I like those character designs, and that ship!
thanks
PatLeeArt
January 31st, 2009, 01:46 AM
Patrick - Oops sorry I didn't answer your questions about 40K. I was really into painting the figures when I was really young - I had a whole Blood Angel army with all the Captains and a wide range of Space Hulks. 40K rules dude!
Nexus
January 31st, 2009, 06:28 AM
For those of you who keep dropping crits about the anatomy of the head and body not matching up correctly make sure you read some of the literature behind the Warhammer 40k Space Marine. In addition to a large outer armor, their bodies have been genetically altered to be 2 to 3 times larger than the average human being. Under that suit they are giants covered in slabs of muscles and a subdermal carapace. Even without the suits their bodies and heads are not proportional because of the genetic enhancements which only really enlarge the body below the neck for whatever reason. I guess it would make sense to leave the head unchanged to make it a smaller target in the heat of battle.
Very well designed and painted PatLeeArt. I particularly like the uplight coming from his helm and the aged look you gave the armor. In addition, I enjoy that you gave him utility pouches on his waist. Too often, I see Space Marine designs and wonder where they keep extra clips, grenades, etc. Good job.
Giacomo
January 31st, 2009, 10:05 AM
For those of you who keep dropping crits about the anatomy of the head and body not matching up correctly make sure you read some of the literature behind the Warhammer 40k Space Marine...
Just my two cents, but I'm really getting kind of tired of seeing people do minor variations on the Warhammer/StarCraft Marine/guy-in-an-XXXL-armored-suit design.
I can't fault PatLeeArt's execution of the piece—it's flawless—but I strongly agree with JohnBoy.3 that the design might be more interesting if it related more closely to actual human anatomy.
sourgasm
January 31st, 2009, 12:55 PM
it looks like a bad ass soldier painted simply for the sake of painting, well, a bad ass soldier. in that regard, it's a complete success. i don't think it matters that you stretched the anatomy a bit for the sake of beefing him up and you certainly don't have to mention any copyright junk. kudos on this guy and keep up the good work!
AndyParkArt
January 31st, 2009, 01:00 PM
Hey Pat! Hatcha! Nice to see you here. Sweet design. I don't know what all the controversy is about, but it's a cool design- oversized suit. It's like the Iron Monger, but fantasy version. Happy New Year dude!
PatLeeArt
February 1st, 2009, 03:46 AM
ANDY!! You seefut loung haha! How are you bud its been like.. 10 years since I saw you last dude.
I personally didn't really see a human inside that body he's pretty much 90% mech to me. I guess some artists here rather see it as a bio suit or something. So what have you been up to man!?
Pat
3vil
February 1st, 2009, 10:39 AM
Dood,an average spacemarine is HUGE!!!
Fills the soot...
Apart from that it's GREAT!!!
Elwell
February 1st, 2009, 11:10 AM
I personally didn't really see a human inside that body he's pretty much 90% mech to me.
Maybe the whole mech is just a mobile support system for a Futurama-style head in a jar?
Daniel Andrews
February 4th, 2009, 01:59 AM
Hey Dan, thanks for the comment - Working on my own feature project in Asia at the moment, doing all the initial development work for it now.
P
Cool Man! Good luck with the project.
All the best dude.
Haha Elwell the Futurama head in the Jar thing was kind of a funny vision. Nice one!
ColumbusSage
February 4th, 2009, 09:51 AM
pretty sweet, I love the lighting inside the helmet
paragraph5
February 4th, 2009, 12:07 PM
Especially with the Warhammer 40k universe, any space marine that goes into those suits are 100% genetically engineered. The buggers have 9 hearts and 7 stomachs. They're pretty much big freaks the heads of Romans! Additionally, their body proportions are impossible.
Great work on the piece, I figured some background from at least one direction would explain the design a little better! If you have any process shots, I would love to see them.
(Edit: Games Workshop owns the IP for 40k. They license it out for the games, fiction, etc. to be made.)
rawwad
February 5th, 2009, 02:08 PM
very nice concepts, Like design a lot, great future style with bit of fantasy. WEll done man" (:
PatLeeArt
February 5th, 2009, 10:02 PM
Here are the different stages of developing the artwork. The detail was important to me, the bolts, rust, pouches etc.
http://www.imghype.com/viewer.php?imgdata=adb012c90eStage_01.jpg
Here is the pencil version of the original art piece - unfortunately I do not have layouts for it. Scanned it at 400 dpi and worked in Grayscale mode initially.
http://www.imghype.com/viewer.php?imgdata=8032ee8a27Stage_02.jpg
Knowing light source before hand was pretty crucial so I chose center top for lighting and lighting in his bubble helmet, with minor rear secondary lighting. My goal was to see pull all the detail together to make it as one object. Most of the shadows are just done with a multiply layer @ 75%.
http://www.imghype.com/viewer.php?imgdata=4c7e224149Stage_03.jpg
At this point I felt that the head was tilted off to the left too much and that the head didn't fit what I wanted for the piece - so I digitally colored a new head in there that matched the suit more. Here I've started adding all my highlights via overlay layers with color dodge layers at different opacity levels. I only like to dodge and burn when the image is more finalized and flattened. Here we can now use a multiply layer and burn in any color that we needed. The layer should be around 75% - it depends on the amount of color needed for the piece and how rich you want it to be.
http://www.imghype.com/viewer.php?imgdata=f3694850e6Stage_04.jpg
Before flattening the image, I darkened certain multiply layers to give the piece more contrast and added the necessary lights needed. Here is close to final piece as I've used the dodge and burn tool to finalize my lighting areas and used the color dodge layer to emphasize the lighting for the helmet. I also use the smudge tool at 100% to give the indentation look for any bullet holes and/or screw holes.
And that's pretty much it. It was a lot of fun and hope the above was helpful. ;)
ArkJam
February 6th, 2009, 12:40 AM
I think this work is just plain awesome. Radness level 9. My first post on conceptart.org, so hi as well :)
Interceptor
February 6th, 2009, 01:36 AM
This is interesting.. but a few subtle changes to the legs and arms to just correct the perspective issues would go a long way on this piece.
Nonetheless. Seems fun
Welcome to CA :)
PatLeeArt
February 6th, 2009, 04:25 AM
Thanks for your comments and welcome ArkJam :)
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