Vehkt
January 24th, 2009, 06:35 AM
With the discovery that 3DSMax is seemingly... really...really... nice to use and somewhat newbie friendly (I at least, can do more in it than I could in Blender...), what would you 3D wise-folk recommend is a good thing to model as something to get me into the throws of all the aspects of 3d modelling to see if I enjoy the field?
That said, After seeing some of the work of the animators, that too looks intriguing, though probably calls for a learning curve into filmography (is that the term?).
I'd imagine a simple car wouldn't be too hard to model out? Then it's body can be shaped, would contain different textures and then I guess i'd have to rig the wheels so they can move? Doors and boot/trunk too I guess.
Or I could just go for a robot or something.
Basically something nice, that I can work on inbetween doing anatomy studies that should be doable in a few weeks.
I probably dont want to look at how much the full version of 3DSMax costs. But I do find the interface lovely to work with, the introductory movies are easy to follow and pretty much give you a nice starting point for exploring the program more in-depth.
That said, After seeing some of the work of the animators, that too looks intriguing, though probably calls for a learning curve into filmography (is that the term?).
I'd imagine a simple car wouldn't be too hard to model out? Then it's body can be shaped, would contain different textures and then I guess i'd have to rig the wheels so they can move? Doors and boot/trunk too I guess.
Or I could just go for a robot or something.
Basically something nice, that I can work on inbetween doing anatomy studies that should be doable in a few weeks.
I probably dont want to look at how much the full version of 3DSMax costs. But I do find the interface lovely to work with, the introductory movies are easy to follow and pretty much give you a nice starting point for exploring the program more in-depth.