Mechanical Sheep
January 17th, 2009, 04:06 PM
Mechanical Sheep is glad to present Eden, a story-driven action adventure game. Eden originally started as a UE3 project, but a couple of months ago we decided to change development to CryEngine2, since it proved to be the best option to fulfill our vision. Some of the features we've designed are already available in the engine, which in turns lets us expand upon them and present a more polished package.
Along with the announcement of the new engine, comes the launch of our new website (http://www.mechanicalsheep.com). This will be one of the main sources of information, so feel free to visit it regularly and give us some feedback on how to improve it.
We are a realistic and practical development team looking to welcome more developers. If you wish to be part of our team, check our Jobs section and to see if you fit our requirements. If you wish to contribute but your area of choice isn’t listed, you can drop us an e-mail at contact@mechanicalsheep.com.
The current list of open positions is the following:
Character Artists
Concept Artists
You can see the detailed descriptions of what we're looking for and what we can offer here (http://www.mechanicalsheep.com/?page=jobs).
About Eden:
While we want to keep some things under wraps for the time being, here’s a sneak peek of what Eden is bound to present.
Introducing the first episode of Eden
With technological advancement, humanity had finally overcome the limitations imposed by nature. Bio-augmentation, at first the province of soldiers, quickly found its way to the civilian realm. Within a decade it was de rigueur for anyone with the resources. A simple transaction could bring freedom from illness and enhanced abilities, the body as the canvas of opportunity. No task was unachievable and the weaknesses of flesh were a problem of a bygone era. Science provided what nature lacked.
Mankind had achieved evolution by its own hand. The age of post-humanism had begun.
Yet augmentation proved to be the schism of the twenty-first century. It began slowly, as dissatisfaction. Some blamed man’s transcendence beyond human, the blasphemy against God, the widening social division of the classes; many used the fear and contempt to further their own, less noble, agendas. Unruliness turned to riots, riots to planned violence and terrorism. The history of Earth became a litany of attacks and reprisals, bombs and bullet points. Societal breakdown on an unprecedented scale ruptured the balance of the world. It was an age of chaos.
Then there was Eden.
A paradise city, shielded from the terrors which gripped the planet. It was a world of opportunity and wealth, where humanity could flourish in safety and luxury. An ideal settlement dreamed up by visionaries and founded by pragmatists, it was a new hope for mankind.
But even in paradise, the tremors of discontent rattle the foundations of society.
You are one of the city's Watchmen, a detective bound to uphold the laws and protect the ideals Eden was founded upon. The city is yours to explore, from its dazzling streets of gleaming skyscrapers to the dark alleys of its underbelly. A richly styled retro-futuristic landscape beautifully rendered with CryEngine2. Select your augmentations, manipulating your very flesh in accordance with your personal tastes. Choose to live by violence or wit, blazing glory or artful subterfuge. But choose wisely, because every question is loaded, and the combat will be visceral and intense.
An ambitious narrative will lead you through the heart of Eden's society, into the shadowy mysteries which lurk there.
A short propaganda piece
http://www.mechanicalsheep.com/images/propaganda.jpg
Here you can see a few samples of concept art:
http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept3.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept3.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept4.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept4.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept5.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept5.png)
http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept6.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept6.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept11.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept11.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept10.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept10.png)
New Screenshots:
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_01.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_01.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_02.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_02.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_03.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_03.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_04.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_04.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_05.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_05.jpg)
http://www.mechanicalsheep.com/media/resized/LampPost_01.jpg (http://www.mechanicalsheep.com/media/LampPost_01.jpg)
http://www.mechanicalsheep.com/media/resized/LampPost_02.jpg (http://www.mechanicalsheep.com/media/LampPost_02.jpg)
http://www.mechanicalsheep.com/media/resized/Fireplace_01.jpg (http://www.mechanicalsheep.com/media/Fireplace_01.jpg)
http://www.mechanicalsheep.com/media/resized/OfficeChair_01.jpg (http://www.mechanicalsheep.com/media/OfficeChair_01.jpg)
http://www.mechanicalsheep.com/media/resized/DinnerChair_01.jpg (http://www.mechanicalsheep.com/media/DinnerChair_01.jpg)
Along with the announcement of the new engine, comes the launch of our new website (http://www.mechanicalsheep.com). This will be one of the main sources of information, so feel free to visit it regularly and give us some feedback on how to improve it.
We are a realistic and practical development team looking to welcome more developers. If you wish to be part of our team, check our Jobs section and to see if you fit our requirements. If you wish to contribute but your area of choice isn’t listed, you can drop us an e-mail at contact@mechanicalsheep.com.
The current list of open positions is the following:
Character Artists
Concept Artists
You can see the detailed descriptions of what we're looking for and what we can offer here (http://www.mechanicalsheep.com/?page=jobs).
About Eden:
While we want to keep some things under wraps for the time being, here’s a sneak peek of what Eden is bound to present.
Introducing the first episode of Eden
With technological advancement, humanity had finally overcome the limitations imposed by nature. Bio-augmentation, at first the province of soldiers, quickly found its way to the civilian realm. Within a decade it was de rigueur for anyone with the resources. A simple transaction could bring freedom from illness and enhanced abilities, the body as the canvas of opportunity. No task was unachievable and the weaknesses of flesh were a problem of a bygone era. Science provided what nature lacked.
Mankind had achieved evolution by its own hand. The age of post-humanism had begun.
Yet augmentation proved to be the schism of the twenty-first century. It began slowly, as dissatisfaction. Some blamed man’s transcendence beyond human, the blasphemy against God, the widening social division of the classes; many used the fear and contempt to further their own, less noble, agendas. Unruliness turned to riots, riots to planned violence and terrorism. The history of Earth became a litany of attacks and reprisals, bombs and bullet points. Societal breakdown on an unprecedented scale ruptured the balance of the world. It was an age of chaos.
Then there was Eden.
A paradise city, shielded from the terrors which gripped the planet. It was a world of opportunity and wealth, where humanity could flourish in safety and luxury. An ideal settlement dreamed up by visionaries and founded by pragmatists, it was a new hope for mankind.
But even in paradise, the tremors of discontent rattle the foundations of society.
You are one of the city's Watchmen, a detective bound to uphold the laws and protect the ideals Eden was founded upon. The city is yours to explore, from its dazzling streets of gleaming skyscrapers to the dark alleys of its underbelly. A richly styled retro-futuristic landscape beautifully rendered with CryEngine2. Select your augmentations, manipulating your very flesh in accordance with your personal tastes. Choose to live by violence or wit, blazing glory or artful subterfuge. But choose wisely, because every question is loaded, and the combat will be visceral and intense.
An ambitious narrative will lead you through the heart of Eden's society, into the shadowy mysteries which lurk there.
A short propaganda piece
http://www.mechanicalsheep.com/images/propaganda.jpg
Here you can see a few samples of concept art:
http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept3.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept3.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept4.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept4.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept5.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept5.png)
http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept6.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept6.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept11.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept11.png)http://www.mechanicalsheep.com/images/thumbs/eden_Environmental_Concept10.png (http://www.mechanicalsheep.com/images/media/eden_Environmental_Concept10.png)
New Screenshots:
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_01.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_01.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_02.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_02.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_03.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_03.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_04.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_04.jpg)
http://www.mechanicalsheep.com/media/resized/IndustrialHIGH_05.jpg (http://www.mechanicalsheep.com/media/IndustrialHIGH_05.jpg)
http://www.mechanicalsheep.com/media/resized/LampPost_01.jpg (http://www.mechanicalsheep.com/media/LampPost_01.jpg)
http://www.mechanicalsheep.com/media/resized/LampPost_02.jpg (http://www.mechanicalsheep.com/media/LampPost_02.jpg)
http://www.mechanicalsheep.com/media/resized/Fireplace_01.jpg (http://www.mechanicalsheep.com/media/Fireplace_01.jpg)
http://www.mechanicalsheep.com/media/resized/OfficeChair_01.jpg (http://www.mechanicalsheep.com/media/OfficeChair_01.jpg)
http://www.mechanicalsheep.com/media/resized/DinnerChair_01.jpg (http://www.mechanicalsheep.com/media/DinnerChair_01.jpg)