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View Full Version : my first poly model!!!!!


keyth
October 27th, 2002, 12:04 PM
here's my first ever poly model. it's under 2000 polys, box modeled, painted in PS and Painter. the hands still need work. here's the drawing and the model. C&C's are welcome.


http://members.fortunecity.com/keyth/sitebuildercontent/sitebuilderpictures/monsterconillo.JPG

http://members.fortunecity.com/keyth/sitebuildercontent/sitebuilderpictures/monstercon.JPG

Sketch
October 27th, 2002, 12:47 PM
That's really good for your first model! Nice texture work. Maybe some more wrinkles on his head would make it look a bit more like the drawing? Post the wireframe when you get a chance.

keyth
October 27th, 2002, 04:17 PM
hey sketch! thanks for the kind words. how do you render out a wireframe?:p

Molin
October 27th, 2002, 04:34 PM
What 3d soft?.. max, maya, lightwave, softimage?

/Molin

keyth
October 27th, 2002, 04:53 PM
maya. i haven't given max a try yet but hear i need to learn it.

Molin
October 27th, 2002, 05:03 PM
Hm no stick with maya if your going for movie production. Maya have actually taken a significant part of the games market latly so you shoyuld stick with that if you feel that it has what you want to be doing.

I choose max because its easy to work with but if I should come in a situation where it no longer offers or can do what I want with it then i would change or at least look over the options other softwares offer. Nowadyas though the softwares look more and more alike so it would be a ahrdchoice.

The major part of the gaming industry do use maya and max though.

In maya
Ok so wire render it is.. Im not that familiar with newer versions of maya but i know that older maya couldnt render objects in wireframe as easy as for ex MAX with wich you can just change the shader wireframe option.

check here for a tutorial with maya.
http://www.geocities.com/jozvex/tutorials/wireframe.html

Probably newer version have shaders supporting wireframe rendering.. but who wants to render with maya anyways....:P hoho...

Also I think in this case just take print screen of the wireframe viewport and post... that is sufficient...

Puh... Ill check back to se the wire/update and give it a thought or two.
/Molin

BryandL
October 27th, 2002, 05:20 PM
Very nice man, model is clean, nice texture and the concept is very original. Would like to see more, keep it up. :)

keyth
October 27th, 2002, 06:13 PM
thanks a lot guys. i am currently putting another one together....should go faster than this last one. the texturing on this one took forever and still lacks in some places. i automatic mapped the entire thing, then sewed the peices back together. like i said this is my first one so...i didn't pay attention to laying my UV's out similar to the build on the model. LOTS of stretching fixed by painstakingly pushing paint in pshop or painter and going back and forth between those programs and maya. i will be smarter next time.

thanks for the tutorial too. i will give it a try later tonight...if i'm not too busy self-portraiting or modeling or drawing or....sleeping.:p

xnku
November 14th, 2002, 01:53 PM
this is a late response, but i just wanted to say that is really good for your first model. have you done anymore?

keyth
November 14th, 2002, 07:54 PM
thanks!! yeah, i have one more completed...just need to texture it. i was running into some problems with how to approach the next texture job. i automatically mapped the one above and all that sewing edges stuff drove me nuts.

i'll try to get to it in the next few days. i've been trying to beef up the ol'portfolio with some color work. so many things to make:p so little time.

naw, there's a lot of time in a day :p