View Full Version : Tinboy Zepplin
BryandL
October 27th, 2002, 01:16 AM
Here's another one. This is the Scout Zepplin, has about as much firepower as the tank, 'cept it flies, heh. More to come soon.
C&C welcome as always.
http://www.bryandlassiter.com/Images/PersonalWork/Zep12640.jpg
http://www.bryandlassiter.com/Images/PersonalWork/Zep13640.jpg
http://www.bryandlassiter.com/Images/PersonalWork/Zep14640.jpg
Molin
October 27th, 2002, 04:39 PM
Hey nice.
Things i come up with is that probably the (cloth) wings should be more translucent.
The baloonhull could need a more not so gradient texture...:)
otherwise its kewl, cant figure out what target you have with the actual model, higres or lowres?.. it seems to be quite inbetween. Or perhaps its just a personal work with the only purpose of showing a heavy armored zeppelin...:P Wich is kewl...
Up and away...
/Molin
BryandL
October 27th, 2002, 05:10 PM
Thanks for all the comments, I really need to spend more time with maya on the lighting and rendering side...still new to it...but working on it. Would like to make the wings translucent...but that would require another texture in maya as it doesnt like alph channels in the main texture...might make a seperate alph channel texture anyway so i can do transparent and semi transparent objects.
As to the polycount on these things...the Tinboy is 2500, the guns are under 500, the tank is about 2600, the flyer is about 2500, and the Scout Zepplin is 2600 as well. I really need to add that to the pics, in the future.
The texture map is 1024x1024, for all 'cept the weapons, they are 512x512.
If anyone nows how to get around the apha channel problem in Maya I'd love to hear it.
Thanks again for the tips...I'll try and use them in the ones to come. :)
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