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nova
November 26th, 2003, 02:30 PM
hello everyone,
man, i'm glad to post some images, i haven't in a while because i've been busy with work, and my school senior project. finally i've got something to show, though.

this character is one of two in my 3d short, he's a kid who's made by an inventor, to study as he grows an matures. think frankenstein, edward scissorhands. he wakes up one night, before the inventor could finish him.

here is some research:
http://www.geocities.com/darkpinkwink/kid_reference.txt http://www.geocities.com/darkpinkwink/gummo01.txt

here are the concepts:
http://www.geocities.com/darkpinkwink/con_kid_01.txt http://www.geocities.com/darkpinkwink/con_kid_02.txt

and some portraits:
Http://www.creatureone.com/non/nova/mod_char01.jpg Http://www.creatureone.com/non/nova/mod_char02.jpg Http://www.creatureone.com/non/nova/mod_char03.jpg Http://www.creatureone.com/non/nova/mod_char05.jpg Http://www.creatureone.com/non/nova/mod_char06.jpg Http://www.creatureone.com/non/nova/mod_char07.jpg Http://www.creatureone.com/non/nova/mod_char09.jpg

glad this new section's up, by the way. sculpture's definitely the way to go as far as concept, since it's the best way to show the 3d modeller exactly what you want the design to look like. my friend's modelling the characters in the project, and had a much better time modelling from this sculpture, as the other character just had some sketches. besides, i had a much easier time spelling out exactly what i wanted this character to look like, since sculpture makes you make up your mind in 3d space [there's a lot to hide among the lines of a drawing].

anyway, enjoy :)

davi
November 26th, 2003, 02:57 PM
your the bestest artist in the world!##!@

Android
November 26th, 2003, 04:07 PM
i Agree with Davi, your the best.
you have transfered so much character and life into your sculpture. its so simple and perfect.

the gummo influence really takes it over the top.

great work, i cant wait to see your finished project.

-andrew

Grooveholmes
November 27th, 2003, 10:27 AM
blurgh, dead links:(

ChadTHX1138
December 9th, 2003, 03:40 PM
Thats cool...Lots of life in him, I like his feet the best.

That picture of the kid in the Tub where is that from? thats a bit gross but i like it.

poly_cube
December 12th, 2003, 12:26 AM
that is freakin sweet-

nova
December 12th, 2003, 01:48 AM
thanks for the replies everybody :D

Chad - he's from Gummo, a really strange movie about some really strange people living in a really strange town. his mom is giving him a bath and giving him spaghetti to eat.

Andrew - thank you ;)

Davi - <3#%*@!



- l

davi
December 12th, 2003, 07:49 AM
:]

i changed the broken links to the ones on my server

Scotty
January 3rd, 2004, 03:11 PM
Nova- Great stuff man! I agree about the sculpture route for concepts. I love sculpting, and seeing others sculptures is nothing but encouraging and inspirational. You have it down man. Great work. :thumbsup:

CH-PERALTA
January 4th, 2004, 02:54 AM
Excellent work I always have admire sculptures and the artists that can produce sculptures with so much expression. Great work dude … oh yeah what materials do you use to produce this model ??? I have seen other students use this pinkish material do you guys gotta put it on the oven or does it dry with out the need to cook de ceramic ??? any ways top notch work (':cool:')

madpencil
January 4th, 2004, 08:46 PM
Hey what is that pink stuff that he is using? I'm an illustrator new to sculpting and I want to know what that material is called and where I can get it, Also can anyone advice me as to what the best tools are for sculpting like this. Beautiful work by the way! Thanks.

Pencil Soldier
January 4th, 2004, 10:10 PM
Its human flesh! :eek:

madpencil
January 5th, 2004, 02:57 AM
Cool, thanks that's funny. Does anyone know what material this is.

http://www.starwars.com/episode-ii/feature/20030204/indexp7.html

jfarsenault
January 5th, 2004, 03:14 PM
yea this clay is called fimo clay or sculpey. great stuff to work with! sculpey (http://www.sculpey.com/) fimo (http://www.fimozone.com/)

nova
January 5th, 2004, 10:36 PM
the material is called super sculpey, it's rad.. bakes at 275 and gets pretty solid after that.

http://www.sculpey.com/Products/products_poly_supersculp.htm



- laura

madpencil
January 5th, 2004, 11:29 PM
Well you're extremely talented! :) let me ask you something though. can you break down for me your process of preparing the clay to start working? do you sometimes bake it and chisel away? or do you always work at its soft state and mold? or do you do both? Thank you for the information by the way. check out my site of you have a chance.

www.madpencil.com
www.geocities.com/madpencil2003/Concept

nova
January 6th, 2004, 01:27 PM
hey madpencil,

many thanks! i checked out your website.. seriously cool :) your geocities site has some beautiful work on it, especially. let me outline the steps for these sculptures, since it might make more sense overall.

also, i haven't done that many sculptures, so i'm not an expert, i've been following the steps in my 'clay sculpting for digital media' book (http://www.amazon.com/exec/obidos/tg/detail/-/0130852465/103-1549511-4735814?v=glance). but they roughly seem to work for most everyone else :) also, i'm using these clay tools for carving, the third and fourth ones from the left:
http://www.kidsart.com/store/miscsupplies/PotteryTool.jpg.

1. made an armature for each model, for the bust i tightly wadded up aluminum foil in the basic volumes of the model [head, neck and shoulders], for the full-body, i took a clotheshanger and made a skeleton in the post i wanted, and held it together with aluminum foil and wire [i probably should've used wire for the whole thing, though]

2. then, started applying sculpey and blocking in the volumes of each model. it looked pretty lumpy but recognisable at this point. so, for the bust... nose, ears, eye cavities, lips. kind of like sketching in 3d. for the full-body, the basic volumes of the torso, legs, and main muscles.

3. when i was satisfied with the proportions, applied the the main folds of skin on the bust, adding muscles and making the muscles connect to each other. when i was happy with the forms, definined them by carving and applying clay. shaped the forms like the lips, cheeks, eye ridges and stuff. also smoothed them out for the next step.

4. added wrinkles and texture, and smoothed out the smooth places more, cleaned up the model, and finished it!

5. then, baked it. the clay is unbaked up to this point, and doesn't dry. i've never tried it, but you can go back and sand the model to make it smoother after you're done.


well i hope this was helpful.. i've got a long ways to go, so don't listen to me too carefully :p i also hope this was encouraging and even exciting, every artist should give this a shot, i think :)


[edit: i think 'armature' is the right word instead of 'maquette']

madpencil
January 7th, 2004, 02:00 AM
can you go into how you build the maquette, that would really be helpful. Thanks

nova
January 8th, 2004, 03:28 PM
sure..

the armature is basically a skeleton that supports and holds your model together, especially if it's a tall model or has thin parts. it's also a way to hollow out the clay model so it's not so thick, or heavy, and so it bakes easier and has less chance of cracking.

1. in the case of the bust model, i built a thinner version of the final model out of aluminum foil. the idea was to be able to apply no more than a quarter inch of clay around it. so i did that, and found a block of wood to mount it on.

2. in the case of the body model, i built a skeleton, literally, to support the weight of the clay. there's an example here (http://pobox.upenn.edu/~jmosley/tutorials/claymationArmature/armatureStates.jpg). it looks like this person probably built their armature out of thicker wire, then twisted the thinner wire around it - i also did this, since the thinner wire works to prevent the clay from moving around.

well, there's not much more i can think of to get you started. it's good to follow some basic steps and then experiment with them since each model is different.. make some mistakes and try new ways of doing things.

- laura

madpencil
January 8th, 2004, 04:36 PM
You're a Doll! Thanks.

mcampbell
January 9th, 2004, 12:36 PM
WOW!!
This *will* make a great movie. I feel sad for him already Any info you can give on the story line?

Kress
January 11th, 2004, 08:17 PM
W O W
give us a backshot dummie