View Full Version : Chow 137 :: Goblin Boss
S.C. Watson
November 24th, 2008, 08:38 PM
http://i267.photobucket.com/albums/ii293/chowarchive/CHOW-LINES/CHOW-LINES-MEDUSA.jpg
ROUND #137 :: GOBLIN BOSS
DESCRIPTION
IF YOU PARTICIPATED LAST ROUND: Assume the goblin gunslinger you designed last round is the good guy. Now come up with the Goblin Boss for the world he occupies. The Boss has to make your goblin gunslinger look like a pansy.
IF YOU DID NOT PARTICIPATE LAST ROUND: Review the entries for round 136 (http://www.conceptart.org/forums/showthread.php?t=142158) and create a Boss Goblin that fits one of those worlds (include your inspiration pic so we know who's world you're working from - and it has to come from the finals thread to keep it consistent).
Ortho views required.
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DEADLINE
MONDAY, DECEMBER 1ST, 2008
Deadline is Monday, at 5pm Pacific Standard Time.
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:right: FOLLOW THE TOPIC.
:right: POST YOUR FINAL IN THE FINALS THREAD.
:right: SAVE YOUR FILES IN THE FOLLOWING FORMAT. Chow##_Nickname
example: "CHOW#100_Oblio.jpg" ;)
:right: PLACE THE IMAGE IN A FRAME WITH YOUR NAME/TOPIC
http://i73.photobucket.com/albums/i222/ChowPics/frame.jpg
(you can add CA logo, etc).
POST YOUR FINALS IN THE FINALS THREAD! ( )
Linked for your convenience :)
Remember to include your nickname in the file name.
About quality - as general rule: if your shapes and values are not decent - you are out. Watch proportions, perspective etc. we need perfectly readable shapes and coherent, consistent values.
_____________
BE PROFESSIONAL - only finished and good quality entries will be taken to the poll. Oregano and Daestwen (yay!) will make the selection.
S.C. Watson
November 24th, 2008, 08:53 PM
Please review these helpful reminders if you have not done so already.
:right:ON GETTING TO POLL (http://www.conceptart.org/forums/showpost.php?p=1891823&postcount=15)
-------------------------
:right:NEW ROUND RULE: WIPS PLEASE! (http://www.conceptart.org/forums/showpost.php?p=1910999&postcount=27)
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:right:SUBMISSION FORMAT REMINDER (http://www.conceptart.org/forums/showpost.php?p=1911002&postcount=28)
Sorknes
November 24th, 2008, 09:05 PM
Two questions? :)
No orthographic view on this one?
Can the participants use their own design on last ChoW if they made one, but didn't put it in the finals thread, or must one from the finals thread be picked?
Partialartist
November 24th, 2008, 09:06 PM
Damn, this makes me with I had enough to do this past week's activity. Oh well. Is this one ortho, too?
S.C. Watson
November 24th, 2008, 09:08 PM
Two questions? :)
No orthographic view on this one?
Can the participants use their own design on last ChoW if they made one, but didn't put it in the finals thread, or must one from the finals thread be picked?
Yes, Ortho. sorry - I'll include that up there!
And, yes, if you designed one, but did not submit it, you can use that.
:medusachow:
vandalfish
November 24th, 2008, 09:09 PM
I started designing a goblin for last round, but didn't get a chance to finish. Is it ok for me to design a goblin boss based around my own concept anyway, or do I have to choose one of the ones that was actually entered? Here's the goblin I started for last round
vandalfish
November 24th, 2008, 09:11 PM
I just realized someone already asked that question and was answered. Sorry about that!
S.C. Watson
November 24th, 2008, 09:13 PM
I started designing a goblin for last round, but didn't get a chance to finish. Is it ok for me to design a goblin boss based around my own concept anyway, or do I have to choose one of the ones that was actually entered? Here's the goblin I started for last round
yes, you can use this guy for your style ref.
~Oreg
MJ_Alcazar
November 24th, 2008, 09:21 PM
YES! More practice with Orthos. :) A boss, huh? This'll be fun.
Oh, quick question. If I digitally painted the last one, should I digitally paint this one too. Or, can I do it in ink?
S.C. Watson
November 24th, 2008, 09:39 PM
YES! More practice with Orthos. :) A boss, huh? This'll be fun.
Oh, quick question. If I digitally painted the last one, should I digitally paint this one too. Or, can I do it in ink?
you can do it in whatever medium you think will work best, but it has to match stylistically with its companion piece.
~ Oreg.
Pixeltuner
November 25th, 2008, 03:14 AM
ok, my Goblin from last round was already a pretty bad-ass dude, (see pic) so I guess I have to go all out on the evilness for this one. Hope I can actually finish this one.
zimfin
November 25th, 2008, 05:15 AM
Sweet! Now I get to design another goblin and it is also good ortho practice! (hard work though)
Wiggers
November 25th, 2008, 06:52 AM
Goblin boss and goblin gunslinger for last week(which i didn't finish)
zimfin
November 25th, 2008, 07:33 AM
I take it, since I finished my goblin last week, I don't need to post it here along with the Boss? If I am wrong, let me know please.
Here is my boss so far.
http://i232.photobucket.com/albums/ee272/zimfin/chow137_zimfinwip1.jpg
Pixeltuner
November 25th, 2008, 07:39 AM
my boss for now :)
matjosh
November 25th, 2008, 09:12 AM
damn i love goblins!
for the boss i decided to loose the bulkness and hugeness, sicne the other guy wasn't based on that, i thought the boss should go even further on the same strenghths. so the boss will be even smaller, half the size of the first character for more speed, and will have his own hand made gunz. i also thought about tattooing the branded symbol from the other goblins back, on this guys face. so this is a very early and a bit rushed sketch of the boss. hes gonna need to be a lot more badass..
http://img143.imageshack.us/img143/2488/bosswipsmalluf0.jpg
matjosh
November 25th, 2008, 09:14 AM
pixeltuner , wiggers - seriously looking forward to your finals. great start!
yumyumcoffee
November 25th, 2008, 02:43 PM
hullo! I'm new to ca and this is my first chow. i've never done an ortho or ever dran a goblin before so bear with me.. lol.
i'm basing mine off of
http://i416.photobucket.com/albums/pp245/matjosh/CHOW136_matjosh.jpg
since i didnt do last weeks
Naked goblins ftw?
:D
clothes coming soon. lol
EDIT: Now with more clothing. ;)
nimbusnacho
November 25th, 2008, 03:17 PM
I'm continuing with the guy I was making last go round even though he's not finished (I'll have him finished by the end of the week though.
Having a tough time being consistant becuase lately I've been picking up my tablet so much after not touching it for wayyyyy too long and I'll wind up getting better or figuring out how to do something better in the middle of doing it and then having to go back to keep everything consistent.
Anyway, heres some random sketches for a goblin boss.
I like the one of the guy in the chair he seems the most 'Boss'.
Daray
November 25th, 2008, 03:20 PM
lol.... oh crap. Well I will enter if I can this week, putting my effort into a competition picture ;)
Pixeltuner
November 25th, 2008, 05:06 PM
updaate. Should probably get to work on the other views now or else I will end up with one really detailed frontview and a crappy side and back. :/
MJ_Alcazar
November 25th, 2008, 06:07 PM
Sketched some heads until one hit me that I liked. Right now he doesn't look very Boss like. Annnd, I did the exact same thing as I started off last week. :) One goblin with more exaggerated features coming right up!
http://i279.photobucket.com/albums/kk153/Seloh_Eft/scan0024-3.jpg
JessiBean
November 25th, 2008, 07:31 PM
yumyumcoffee - remember that the brief says this goblin boss is supposed to make the previous goblin hero look puny/like a weakling. So far, I see a female version of matjosh's character, but what is supposed to make her so evil/fearsome? Show CHARACTER. Welcome to CHOW, keep going, make it work.
Pixeltuner - Nice shapes going here, he definitely could be very scary. Perhaps he needs some manner of wicked weapon to sell the menace and all? Also, your gundlinger was really very modern-Ramboish in terms of his elements, this guy doesn't quite seem to match. Update him some? Maybe more post-apocalyptic than medieval?
matjosh - I like the idea of contrast, making him mean and small and wicked - I think he looks too passive right now, why not try to show some crazy? I know its' early days, but I see great potential here.
wiggers - I like these drawings ALOT, very nicely done, but maybe since your gunslinger has subtle elements of wild west to him (the feathers) the boss can have some too? Top hats are awesome... maybe :^^:
rswanson
November 25th, 2008, 10:31 PM
Wow, already quite a few with the jump on it. Looking good so far everyone. Here's my roughed, gatling-toting Gobbo Boss. He'll probably see some changes real soon, but you ge the idea. I hope Turkey Day doesn't bite into my schedule too much on this one...
jason01
November 25th, 2008, 11:08 PM
I thought - what better way to show scale than have him playing with a train in the night?
Hookswords
November 26th, 2008, 03:21 AM
My doodle so far
http://img370.imageshack.us/img370/5567/goblinbosscopyzx9.jpg
to go with this unfinished entry
http://img359.imageshack.us/img359/6154/gg2copycf6.jpg
Pixeltuner
November 26th, 2008, 04:55 AM
Jessi: I agree on the difference between the postapocalyptic and the medieval and I'll look into that. Right now the boss looks from a different timeperiod which is probably a bad thing.
I'm not sure about a weapon though. He should look powerful and bossy without some gruesome piece of killing-gear as well. :)
matjosh
November 26th, 2008, 08:09 AM
JessiBean - yeah, its kinda rushed so far, because i just wanted to sketch out the idea of him being small, and afterwards i had some other work.
about the crazy look i don't really know, i want him to look calm,concentrated and self-confident, i'll try to make him look crazy with the details on him, but not his facial expression. this will need some more thinking though.. thanks for the comment :)
Boase
November 26th, 2008, 08:45 AM
I had a spare minute to sketch out..
I started with more of a grunt, but then went for something a bit older, wisened, hardened. I bulked him out a bit on top, and if it came to it he would be pretty nasty, but all bosses learn to delegate.
comments.
matjosh: I think you got a great characterisation for a boss. smaller meaner nastier. feels quite mafioso.
I think the shorts and vest make him look a little bit slobbish tho.
yumyumcoffee: You picked a really strong style to work on, really analyse the original to figure out what the identity of the design is. Maybe try and get those giant balls around the feet.
- also check your anatomy around the pelvis (it disappears at the moment).
matjosh
November 26th, 2008, 03:12 PM
boase - yeah, the shorts do make him look slobbish. guess they'll have to go. thanks for noticing ;)
Pixeltuner
November 26th, 2008, 04:28 PM
update. Post-apocalyptic tribal warlord goblin boss? :p
MJ_Alcazar
November 26th, 2008, 11:37 PM
http://i279.photobucket.com/albums/kk153/Seloh_Eft/scan0026-4.jpg
Here's the start of my goblin boss.
Zimfin - keep going! You have a good start. If you're not happy with it, just start sketching some more things, or pick out the main influences of your last goblin and type it into google. Sometimes you can just be looking at old pictures and it'll trigger something. :)
Pixeltuner - much better fit I think. He's looking pretty scary. Loving the brass knuckle type thing he has.
Wiggers - wonderful start. I agree with Jessi that it needs just a bit more of the western influences from the gunslinger. Can't wait to see the finish.
Nutter
November 27th, 2008, 03:24 AM
I'm going to have a little go, I didn't have an entry in the last round, so I'll have a go at Daray's version. :)
http://www.conceptart.org/forums/attachment.php?attachmentid=526865&d=1227556404
yumyumcoffee
November 27th, 2008, 07:02 AM
I'm going out of town for thanksgiving today so i wont be able to work on this again till sat ;_;
And I'm not sure how to make her seem more scary... maybe with clothing colors? -braindead-
I was hoping to get a little help with the hair. its looking not apart of her ya know? kinda like a colorful hat lol.
¿Dubious?
November 27th, 2008, 11:08 AM
yumyumcoffee: I think a much more significant change than clothing colors is needed to make her scarier than Matjosh's original. Right now she actually doesn't look scary at all. The answer isn't anything physical, I think its her attitude. Even little girls can look scary. Right now she might look kind of sly or sneaky but there is nothing threatening about her. Good luck though. Also right now her crotch is waaaaaaaay too high.
¿Dubious?
November 27th, 2008, 01:26 PM
so I thought my gunslinger was pretty badass (little hubris on my part) so I figured the only thing tougher than him would be some sort of gunslinging goblin god. So thats what I went for. The little gray thing next to him is the gunslinger.
S.C. Watson
November 27th, 2008, 04:12 PM
I'm really enjoying seeing the ideas being turned out! some real fun stuff! :medusachow:
I'm not entering this week, so I purposefully left the brief. I Just liked the idea of a goblin boss :)
529117
All the best,
~Oreg.
P.S. Happy Turkey Day :P
Pixeltuner
November 27th, 2008, 04:55 PM
Oreg: I like him. Looks more like a schoolbully goblin though :D
And I was already wondering why there was a decline of activity today on the forums, but it's thanksfortheturkey day indeed. Something beyond us Europeans I guess. Have a good one nonetheless US-people :)
Here's another update on mine. No rest for the wicked.
BlightedArt
November 27th, 2008, 05:29 PM
It's coming along excellently PixelHunter, my eye is immediately drawn to the upper-body / head area on first glance, which instantly sells the message you're trying to convey of him being powerful. I'm not *too* sure about him being "the boss" though, unless the other characters in his world are going to be a lot smaller in stature.
Maybe a tribal tattoo on his chest, shoulder or face might help. But that might be a bit cliche.
Jeremy Hoffman
November 27th, 2008, 05:36 PM
Hi, Because i didn't enter the first goblin challange, I had to pick a goblin from the chow 136. I liked the pimp style goblin.
And in this world I created his boss. Bad to the bone, he doesn't work on the streets anymore and has a lot of money. Ones a streetfighting goblin, now the Big boss. When something goes wrong, his "workers/slaves" bring the victom to his Arabian penthouse, where he will finish the job. But he prefers to keep his hands clean.....
I'm still going to ad a slave (like a pet) to him (like in the last sketch).
Still got alot to do, but i'm working on it...
Oden
November 28th, 2008, 04:36 AM
pixelturner: he's lookin good, but it actually seemed a bit more powerful in your last WIP on the first page. I can't really offer much help, but the top half just looks a bit too busy to my eyes, and his legs have lost a bit of their form. Their anatomy/position in space was easier to read before, as well...just some random thoughts for you, I just liked it enough to comment. :)
Jeremy Hoffman:Awesome linework, and freakin cute goblin slave. This is completely my (*very inexperienced and subjective*) opinion, but I think it loses a bit of the mean atmosphere with the colours...maybe a few too many, too saturated?
Dubious: Your concept is funking badassss, I love it. The execution could use some cleaning up though. But I am serious when I say it is my favourite concept-wise so far...it has potential.
I hope you guys don't mind me handing out random critiques when I haven't put up. I guess it's my form of living vicariously through your CHOW's. :P
Owen
Pixeltuner
November 28th, 2008, 06:31 AM
Oden: Thanks for the critique, and I agree about the legs. They're bothering me the most right now and I'll probably rework them big time. :)
Jeremy Hoffman
November 28th, 2008, 07:01 AM
Oden: Thanks for your view on the character. Maybe your are wright about the color.. I've made a few quick changes in the colors. But i'll try to focus on it in the weekend! Thanks.
Sentinel.
November 28th, 2008, 01:08 PM
I wanted to make something for the topic, but I don't have time to do an ortho. It's just as well, I guess- I totally missed the mark as it is. I wanted her to be more the conniving type of boss than brute force, but it doesn't convey at all, even with her crushing a fairy and the details I had planned. Chalk it up as a completely self-indulgent exercise. :)
I used Desmayado's entry as my starting point.
http://www.conceptart.org/forums/showpost.php?p=2021294&postcount=19
I tried to make her dress a little flamenco to go with his theme, but that's about all that's similar. It's fun at least :D
Artificially Awake
November 29th, 2008, 12:38 AM
heres a wip shot of my goblin boss so far
going for an albino look
http://i18.photobucket.com/albums/b123/prep-executioner/characterdesignwip.jpg
ZyklonB
November 29th, 2008, 12:46 AM
Hya :)! aa got a question - is it ok if I did the goblin boss siting on some sort of mechanical throne and added the little sniper goblin - or it should be just the character without any of that kind of stuff ?
daestwen
November 29th, 2008, 01:58 AM
ZyklonB: This stuff is fine, but keep in mind you'll need an ortho for this round (aka a turn-around) and you probably will want him by himself for that, so doing both might give you a bunch of extra work.
If you don't know what I mean by a turn-around, check out the last topic for some examples. :)
General Note: Please remember the rule about this connecting to the last round! If you participated, please make both to match, and if you didn't, please choose one to match it to. Most of you already know this/have done this but I just thought I would make a reminder. :)
ashton
November 29th, 2008, 09:30 AM
I am using matjosh as inspiration. Kinda night club underworldy coolness.
http://i356.photobucket.com/albums/oo7/ashtonsimmonds/wip3.jpg
Crits please.
Boase
November 29th, 2008, 01:15 PM
Ashton: I think you can improve your form in perspective on your work.
Although this is an orthographic challenge, Artists rarely choose to paint concepts as an orthographic projection. (It can sometimes lead to flat and lifeless renders that don't accurately reflect how you might see the character)
Your foot placement is well grounded, but hints at a horizon line, the rest of the drawing should maintain this line to strengthen the piece.
I did a quick sketch to illustrate my thoughts, I hope it is helpful.
Desmayado
November 29th, 2008, 01:21 PM
Wip of The Preacher, the grim assassin hired by the local tyrant to finish El Charro. I dont think he will be in time but i'll finish him just for fun.
Great work Sentinel13. I imagine your character very well mantaining an extreme hate/weird love relationship with EL Charro :)
Pixeltuner
November 29th, 2008, 04:30 PM
another update. Reworked the legs, added a tail and did a lot of nitpicking.
I hope there's still time to do the whole ortho. :/
Timmy the Turtle
November 29th, 2008, 04:54 PM
awesome stuff, everybody! i'm going for the post-apocalyptic badass one that ZyklonB made :D gonna give him some clothes and details and stuff to match the style :) early wip here...
MJ_Alcazar
November 29th, 2008, 06:43 PM
Wow, I didn't realize that Thanksgiving was going to take up so much time! Great looking stuff in here. Loving the ideas being thrown about.
http://i279.photobucket.com/albums/kk153/Seloh_Eft/scan0027-2.jpg
matjosh
November 29th, 2008, 07:23 PM
ok, so heres another wip. but i'm not as happy with this one as much as i was with the other goblin. still ain't boss enough.
http://img167.imageshack.us/img167/7533/wipsmallfo3.jpg
Josh_Miles
November 29th, 2008, 08:03 PM
Hello!
First time participating in a weekly here, very fun and great practice!
Since I didn't do last week's I'm going to use matjosh's great design.
http://www.5acedesigns.com/largepics/Goblenboss.jpg
For my Gob Boss I wanted him to be the polar opposite of Matjosh’s in character. He’s a strict clean-cut psychotic sheriff who takes law into his own hands, this is embodied by his tattoo “Law Has No LIMITS”.
Thanks Crits welcome!
-josh
¿Dubious?
November 29th, 2008, 10:28 PM
hey just an update on mine. Cleaned up my linework a bunch. Ive done a little preliminary color work as well but nothing good enough to show yet. Im thinking he's going to be blue. Anyway now I just need to bang out an ortho. Hopefully Ill make it this time.
Matjosh: lovin it once again man. I feel like some sort of collar and/or hat might give him a little more authority. Maybe a vest or something. Anyway its something to think about.
MJ_Alcazar: Your guy's proportions seem off. Like his lower body wouldnt be able to support his bulk. He looks less fearsome than portly. If youre going to make him fat-ish he should have some real power to his frame to back it up. Maybe look up some big wrestlers for reference.
Actually i have pretty much the same crit for Josh_Miles and Jeremy Hoffman. Their lower bodies don't have enough power in them to support their torso.
Great Work all around though. This is a really good round. Anyway on with the art.
ashton
November 29th, 2008, 11:27 PM
matjosh Again, great work, so much attitude.
It's pretty hard to make a vertically challenged guy look like a boss.
I like the shorts and the holes in the ears.
I think he looks more like a henchman for the boss, like the small guy
from the 'Carnival' Tv series. Maybe it's that he looks a little too
perfect in a sense that I am wondering how could he have got to
be the boss without some kind of struggle.
ok, so heres another wip. but i'm not as happy with this one as much as i was with the other goblin. still ain't boss enough.
http://img167.imageshack.us/img167/7533/wipsmallfo3.jpg
Artificially Awake
November 30th, 2008, 12:41 AM
updated shot of my goblin boss and the image i'm using as a loose reference
http://i18.photobucket.com/albums/b123/prep-executioner/characterdesignwip-1.jpg
Sorknes
November 30th, 2008, 06:37 AM
I did notice last round, and it's becoming more appearant now, that a lot of these orthos wouldn't help a modeler much.
Since this is a character design thing, I don't know if that matters at all here, but throwing some of these on a modelers table wouldn't get you too far, the modeler or you would probably have to redraw it... I would think.
First thing that strikes me is that there's too much posing going on in the orthos, whereas an ortho used for modeling would be neutral stance. The arms/hands being the most striking in most of these. You'd need at least one plain view of it. The other thing is that sometimes details/bodyparts/main build of body are somewhat clear either in front or back is hidden in sideview, meaning that you'd probably do more sideviews or half transparent sideviews, or possibly details on the side as an extra part of the ortho?
A clean ortho thrown together with a piece of the character in action or pose might've been a better choice for some of these?
As said though, don't know if that matters much here for the ChoW, just saying. :)
matjosh
November 30th, 2008, 07:59 AM
ashton - thanks! that was a very helpful comment. i'm gonna spend most of the day today to make him look more "bossier" ;) about him being too perfect, i was kinda thinking that the holes in his ears might have been pierced by bullets in his early days. but these kind of details will have to be mentioned in the description later on.
Boase
November 30th, 2008, 08:25 AM
Its an interesting topic as the brief asks for orthographic views.
There is definitely a difference between creating blueprints for modellers to work to, and developing a sheet to give information about the character.
Sorknes makes good points, I guess the goal is that you communicate what you want to. The less ambiguity you leave the better, and this may require many projections and disections.
It all has to be balanced with time of course.
I had some other thoughts:
true orthographic projections are usefull for modellers to block out the main forms, but it makes far more sense to concept a character as you would see it, rather than an abstraction into pure 2D.
If you produce orthographic projections without a perspective view you will not have visualised how the character would look through your eyes, and the forms may not work as well as you imagined.
Modellers can measure the likeness of their characters through a 3D viewport rather than against the orthographic views.
You're right about the posing, modellers will likely apreciate being able to compare their model against a concepted pose that is close to the rigging pose they are required to build to.
Animators will be interested in well rigged and skinned characters but also some of the characterisation the concept has, and this can be expressed by interesting poses.
:- Looking good tho peeps, lots of good characterisation!
S.C. Watson
November 30th, 2008, 12:59 PM
Finals round is posted (http://www.conceptart.org/forums/showthread.php?t=143047). Sorry it's late.
~Oreg.
robolee
November 30th, 2008, 05:09 PM
I won't be able to finish this, but here's what I did: http://filesmelt.com/Imagehosting/pics/a47407288c9d414e1117c46ae24dd809.png
(I only started it today, and put a couple of hours work into it, but now I have homework to do, just added all the colour in less then five mins to pretty it up a little)
Adam Schumpert
November 30th, 2008, 05:10 PM
Well here is what I have so far. I've gotten a late start so I'm not sure if I will be able to finish him up but here's hoping. :confident
531396
Krumbs
November 30th, 2008, 05:12 PM
http://filesmelt.com/Imagehosting/pics/c16cdff46eae043578fbce6f3227f67a.jpg (http://filesmelt.com/Imagehosting/#c16cdff46eae043578fbce6f3227f67a.jpg)
It's not much, and I did it a while ago. But it's al right :)
I'll do a re-draft tomorrow.
MJ_Alcazar
November 30th, 2008, 07:22 PM
Thanks for the info. about the ortho views. And Dubious? thanks for pointing that out, I knew that there was something wrong. I guess I got a little overboard with trying to exaggerate everything to make him look more like a goblin. oops!
Unfortunately, I don't have time to finish. I have a lot of things due this week that I need to finish up in the next couple of days. I enjoyed the goblins though! Can't wait to see the finished versions of these. Keep up the good work!
Rarebit
November 30th, 2008, 11:03 PM
I know its abit late in the round, not likely ill finish, but regardless, here's the wip of my concept shot, to be orthographed.
Mattjosh's gunslinger's mama. (the little dark dashes about her feet are her children)
Miran
December 1st, 2008, 12:54 AM
OK, I finally decided to stop lurking and give it a stab.
My design is somewhat along the line of Zyklonb’s Gunslinger dog of war design.
http://www.conceptart.org/forums/attachment.php?attachmentid=526796&stc=1&d=1227546767
Here’re some preliminary sketches and wip…
http://img175.imageshack.us/img175/7099/roughsketchtg5.th.jpg (http://img175.imageshack.us/my.php?image=roughsketchtg5.jpg)
http://img246.imageshack.us/img246/234/faceqa5.th.jpg (http://img246.imageshack.us/my.php?image=faceqa5.jpg)
http://img246.imageshack.us/img246/1254/fvlineartry4.th.jpg (http://img246.imageshack.us/my.php?image=fvlineartry4.jpg)
Bushido
December 1st, 2008, 01:02 AM
F***Ck!!!!!!! i miss this one :(
Adam Schumpert
December 1st, 2008, 07:57 AM
Yep definitely not going to make this one. :[ Ah well I'll just have to try to start sooner on the next one. Good luck to everyone goblins are awesome.
Got a little further than my last post not much different but a few details added.
531395
Angel Intheuk
December 1st, 2008, 09:32 AM
matjosh
I think he looks more like a henchman for the boss, like the small guy
from the 'Carnival' Tv series. Maybe it's that he looks a little too
perfect in a sense that I am wondering how could he have got to
be the boss without some kind of struggle.
Matjosh, I have to agree with that, I imagined him with some oversized muscles in his arms that could possibly look like they're bursting out of his skin...that could look quite sick..with lots of battle scars too. Might work :)
matjosh
December 1st, 2008, 10:02 AM
Angel Intheuk - dunno about the muscles, it's kinda too cheesy for my taste, so i'm guessin i'll skip that. the scars could be nice, maybe i'll update it, kinda rushed for the deadline, but it seems that not too many people are posting to the finals yet.
i was kinda looking for a different approach for the boss than the regular huge,bulk and kinda dumb looking hulk. it had to be one of those bad guys that you see in movies and can't help but having respect for the character. serious, calm, sharp minded, sort of like a good guy also, just on the different side.anyway, who's to decide who's good or bad? :D being boss isn't all about huge muscles, it's more about dedication i think.
but you know, it may just be me..
¿Dubious?
December 1st, 2008, 03:30 PM
Matjosh: I totally agree. I think the gloves you added were a really nice choice to show some authority. Your getting my vote again this week.
As an aside I'd love a little more insight into your coloring process. Im still sort of trying to figure out this whole digital painting thing.
¿Dubious?
December 1st, 2008, 05:17 PM
MJ Alcazar: No problem dude. Glad I could help. In future Chows keep your character's silhouette in mind. It can communicate a lot about his personality. For some really good examples of this look at cartoon characters, Disney especially. In Alladin in particular the silhouettes are wonderfully comunicative. You can easily tell heroes villains etc. just from silhouettes. Too bad you can't make it into this round. Keep it up though, your dedication to improve is truly inspiring.
matjosh
December 1st, 2008, 06:17 PM
¿Dubious? - thanks ;) um, i guess i could show the wip's with some more steps next time. i don't think that i could describe the way i work, cuz i don't have a technique of my own or something, kinda just happens differently most of the times.
Flipnastywebby
December 1st, 2008, 06:55 PM
for shizz and giggle ya?
no seriously though,
30 minute bang out.
CC's welcomed
Texahol
December 1st, 2008, 07:41 PM
will there be some leeway on the deadline?
...or is it strict, cut and dry...
darkly
December 1st, 2008, 08:13 PM
Well I don't think I'm going to make the deadline. In fact I think I'm already late, but I wanted to post what I had anyway. If only for self gratification of seeing it amongst other rad artwork. There's still a lot that I want to do to this piece and no orthos : (, but it was fun to do.
http://img258.imageshack.us/img258/9387/goblinboss4ln2.jpg
BTW matjosh: Your art is great man! You so bad!
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