Senira
November 7th, 2008, 07:24 PM
One question I've always had about values is how to deal with objects whose base colors differ in saturation and/or lightness from one another while all objects are sharing the same light source.
This has become a particular issue for me because I've been trying to follow E.M. Gist's advice about using only five values for light and dark. It's been a great help to me in all situations but this!
I'm sure I'm not applying the theory right, so here's an example of what I usually do when confronted with this situation:
Here there are three balls, each of them a different lightness, and all being lit from the upper right light. What I do is give each ball the same relative level of shadow-- each ball's darkest shadow is at 15% brightness, and blends up from there.
513125
Now, common sense says that if you have three balls of different lightness, they shouldn't be equally dark. However, if I make balls two and three lighter than ball one in their shadows, they no longer have enough contrast. It's the lack of contrast that makes me think example one is the correct approach to this situation, but I could be entirely wrong.
513126
The same problem arises when I try it in color, and this gets trickier, because then saturation comes into play. I know the rule of thumb is things in light =Brighter, more saturated and things in darkness= darker, less saturated. But if I start with a ball that's, say, 25% saturation(ball 1) , vs one that's 80%(ball 3), I end up with a 25% ball that looks like grey muck in the shadows. Do object with less saturation maintain the same general amount of saturation in the shadows? Better yet, what is the lower limit on how less saturated a shadow should be vs. the base color of the object?
513127
Any help on this subject would be much appreciated. These are questions that have had me scratching my head for a while.
P.S. I'm terrible at shading balls. I know. :nohope:
This has become a particular issue for me because I've been trying to follow E.M. Gist's advice about using only five values for light and dark. It's been a great help to me in all situations but this!
I'm sure I'm not applying the theory right, so here's an example of what I usually do when confronted with this situation:
Here there are three balls, each of them a different lightness, and all being lit from the upper right light. What I do is give each ball the same relative level of shadow-- each ball's darkest shadow is at 15% brightness, and blends up from there.
513125
Now, common sense says that if you have three balls of different lightness, they shouldn't be equally dark. However, if I make balls two and three lighter than ball one in their shadows, they no longer have enough contrast. It's the lack of contrast that makes me think example one is the correct approach to this situation, but I could be entirely wrong.
513126
The same problem arises when I try it in color, and this gets trickier, because then saturation comes into play. I know the rule of thumb is things in light =Brighter, more saturated and things in darkness= darker, less saturated. But if I start with a ball that's, say, 25% saturation(ball 1) , vs one that's 80%(ball 3), I end up with a 25% ball that looks like grey muck in the shadows. Do object with less saturation maintain the same general amount of saturation in the shadows? Better yet, what is the lower limit on how less saturated a shadow should be vs. the base color of the object?
513127
Any help on this subject would be much appreciated. These are questions that have had me scratching my head for a while.
P.S. I'm terrible at shading balls. I know. :nohope: