Nam
October 10th, 2008, 10:26 PM
Blizzcon news.
In short. Very lame and greedy.
Whatever happened to just... buying ONE game... and paying for it ONCE? Weren't those the good old days?
BlizzCon: StarCraft 2 To Release As Trilogy Of Games
BlizzCon: StarCraft 2 To Release As Trilogy Of Games In a surprising announcement made during the currently-ongoing BlizzCon event in Anaheim, California, Blizzard announced that it plans to release its upcoming RTS sequel StarCraft II as a trilogy of games, each focusing on one of the franchise's playable races.
The first of the three releases will focus on game's Terran faction, and will be subtitled Terrans: Wings of Liberty. The second and third, which executive VP of game design Rob Pardo likened to expansion packs, will be respectively entitled Zerg: Heart of the Swarm and Protoss: Legacy of the Void. An overarching storyline will spread across the titles.
Pardo revealed the strategy during BlizzCon's opening ceremonies, according to reports by Shacknews and Joystiq. He explained that using a standard development mentality would have resulted either in a necessary reduction of content or a prohibitively long development cycle.
Multiplayer, a crucial component of the original StarCraft (and the basis of a national competitive gaming market in Korea), will apparently be handled more traditionally.
Pardo said that while the second and third releases "will be like expansion packs," the company doesn't plan to skimp on the content. We really want them to feel like standalone products," he said.
Since 1995's WarCraft II: Tides of Darkness, Blizzard has released one expansion pack each for its real-time strategy games.
Blizzard has yet to reveal a release projection for any of its StarCraft II titles.
http://www.gamasutra.com/php-bin/news_index.php?story=20603
Blizzard on Battle.net Subscription, Diablo 3 Modding
by Nick Breckon Oct 10, 2008 7:58pm CST tags: Diablo 3
Diablo III director Jay Wilson said today that the company does not have a great desire to charge a subscription fee for the upcoming revision of its multiplayer client Battle.net. However, the developer did note that Blizzard will likely monetize unknown features of the game.
"We are going to monetize features so that we get to make them," said Wilson. "We kind of have to."
Wilson noted that whatever the content would be, it would have an appropriate value to users.
Fans of map hacking and other Diablo II modifications have little to look forward to with the sequel, as Wilson shot down any talk of mod support.
"We don't have a lot of plans to do that. It would make our lives so much harder" he said, adding that despite the fact that he and many other designers got their start in modding, the team takes a strong stance on what they call the "hacking" of their games.
Wilson also used the panel to reemphasize the trading aspect of Diablo III, saying that no items outside of specific quest rewards will be bound to players.
http://www.shacknews.com/laryn.x?story=55271
In short. Very lame and greedy.
Whatever happened to just... buying ONE game... and paying for it ONCE? Weren't those the good old days?
BlizzCon: StarCraft 2 To Release As Trilogy Of Games
BlizzCon: StarCraft 2 To Release As Trilogy Of Games In a surprising announcement made during the currently-ongoing BlizzCon event in Anaheim, California, Blizzard announced that it plans to release its upcoming RTS sequel StarCraft II as a trilogy of games, each focusing on one of the franchise's playable races.
The first of the three releases will focus on game's Terran faction, and will be subtitled Terrans: Wings of Liberty. The second and third, which executive VP of game design Rob Pardo likened to expansion packs, will be respectively entitled Zerg: Heart of the Swarm and Protoss: Legacy of the Void. An overarching storyline will spread across the titles.
Pardo revealed the strategy during BlizzCon's opening ceremonies, according to reports by Shacknews and Joystiq. He explained that using a standard development mentality would have resulted either in a necessary reduction of content or a prohibitively long development cycle.
Multiplayer, a crucial component of the original StarCraft (and the basis of a national competitive gaming market in Korea), will apparently be handled more traditionally.
Pardo said that while the second and third releases "will be like expansion packs," the company doesn't plan to skimp on the content. We really want them to feel like standalone products," he said.
Since 1995's WarCraft II: Tides of Darkness, Blizzard has released one expansion pack each for its real-time strategy games.
Blizzard has yet to reveal a release projection for any of its StarCraft II titles.
http://www.gamasutra.com/php-bin/news_index.php?story=20603
Blizzard on Battle.net Subscription, Diablo 3 Modding
by Nick Breckon Oct 10, 2008 7:58pm CST tags: Diablo 3
Diablo III director Jay Wilson said today that the company does not have a great desire to charge a subscription fee for the upcoming revision of its multiplayer client Battle.net. However, the developer did note that Blizzard will likely monetize unknown features of the game.
"We are going to monetize features so that we get to make them," said Wilson. "We kind of have to."
Wilson noted that whatever the content would be, it would have an appropriate value to users.
Fans of map hacking and other Diablo II modifications have little to look forward to with the sequel, as Wilson shot down any talk of mod support.
"We don't have a lot of plans to do that. It would make our lives so much harder" he said, adding that despite the fact that he and many other designers got their start in modding, the team takes a strong stance on what they call the "hacking" of their games.
Wilson also used the panel to reemphasize the trading aspect of Diablo III, saying that no items outside of specific quest rewards will be bound to players.
http://www.shacknews.com/laryn.x?story=55271