View Full Version : Demo Reel Renders
ContrivanCe
September 24th, 2008, 11:52 PM
Scene 1:
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_1_by_ContrivanCe.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_2_by_ContrivanCe.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_fav_by_Contrivan.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_5_by_ContrivanCe.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_11_by_ContrivanC.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_7_by_ContrivanCe.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Interior_8_by_ContrivanCe.jpg
Scene 2:
http://img.photobucket.com/albums/v91/screamus/da1atl.jpg
http://img.photobucket.com/albums/v91/screamus/daatl3.jpg
http://img.photobucket.com/albums/v91/screamus/da2atl.jpg
http://img.photobucket.com/albums/v91/screamus/dalastatl.jpg
Scene 3:
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Checkpoint_Preview_by_Con.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Checkpoint_Shot_1_by_Cont.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Checkpoint_Shot_4_by_Cont.jpg
http://img.photobucket.com/albums/v91/screamus/Demo_Reel_Checkpoint_Shot_5_by_Cont.jpg
Graduating tomorrow in Media Arts and Animation from The Art Institute of Ft. Lauderdale.
Akitsu
September 25th, 2008, 09:40 AM
Hey, a fellow Floridian! ^_^
Great stuff... but for future reference you've gotta increase the number of polys on rounded materials... especially in photo-realistic settings. The medical room for example... those lights look almost perfect on the bell, but then the fringe is a bit blocky (and a few of the cables, but that's not as noticeable).
It's nothing you should worry about at this point, but it's a common mistake that tends to really blow the illusion on a lot of projects.
Another tip... I'd change the color of the table's cushion to either a medical brown or blue, just to add some more contrast to the stark white of that room. A white cushion is aesthetically pleasing, but unrealistic in the fact it'd be hell to clean all the time. ^_^
Congratulations on graduating! Hopefully this'll lead to a long and prosperous career!
misael
September 25th, 2008, 02:06 PM
Here is what I think. In general, this shows you can create objects in a 3d program. But your art fundimentals are lacking. Things really don't read well. To start, the lighting is quite poor. Nothing is casting any shadows and its hard to see where the light is coming from. Before you play with shaders, Figure out your lighting. I do this with a light grey material on every thing. This way its easy to see your shadows and hilights. Just like a 2d painting, if it reads well in black and white, it will read well in color. Which brings me to your texturing. Use higher res textures. I see some very pixelated areas. Also play with contrasting textures, rough and smooth. Right now you have every thing very similar. Specially in that Atlatis like scene. Everything looks like ground beef.
neuroballistic
September 25th, 2008, 04:29 PM
Congrats on the graduation!
Personally, I think you might want to focus on a few things before putting together the reel.
First off, the texturing. Many of your texture maps are pixelated and/or stretched. I would read up on texture/UV mapping basics. A lot of free tutorials can be found online on the subject. A good place for free textures can be found at cgtextures.com. Try looking at the professionals work and get as close to that as possible. It doesn't have to look photorealistic, but it also shouldn't look like something that was made using 10 year old technology.
Also watch out for non-beveled edges, nothing in the real world has perfectly sharp edges.
One last thing. This might be really hard for you to do, but I suggest getting rid of all the scenes except for the operating room, and the maybe the last one. The operating room is your strongest so far. I'd just focus on getting j2 scenes together and looking really good for your portfolio. It's better to have just a couple kick ass scenes than 5 mediocre scenes in your portfolio. Besides, you don't want your demo reel to run longer than 2 minutes. Anywhere from 1 to 2 minutes is good. Any more than that is overkill.
My comments may sound a bit harsh, but everything in your reel will have to be really really good to get noticed...as there are a lot of talented artists out there gunning for the same job you are.
ContrivanCe
September 26th, 2008, 02:09 PM
Great stuff... but for future reference you've gotta increase the number of polys on rounded materials... especially in photo-realistic settings. The medical room for example... those lights look almost perfect on the bell, but then the fringe is a bit blocky (and a few of the cables, but that's not as noticeable).
Will keep that in mind.
Congrats on the graduation!
First off, the texturing. Many of your texture maps are pixelated and/or stretched. I would read up on texture/UV mapping basics.
yeah, I had some probs with some UVs in the last scene.
Also watch out for non-beveled edges, nothing in the real world has perfectly sharp edges.
hhmmmm.....I coulda sworn I either beveled or smoothed everything I did.
Where're you seeing sharp edges?
My comments may sound a bit harsh,
Nah, I appreciate crits.
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