lavhoes
November 10th, 2003, 07:41 PM
Hey guys, first WIP post here.
This is a cover I'm doing for a friend's miniatures book entitled Multiverse. Alternate-future Romans / Greeks / Samurai / whatever other group you'd like to see tech'd up all duking it out on post-apocalyptic arenas.
Pretty fun stuff.
Anyway, since I'm doing a bunch of concepts for the guy I offered to do the cover as well, incoporating some of the ideas I've been presenting for the book. And, well, here you go:
http://www.darkensai.com/art/covertest6.jpg
I think it looks great (I just started digitally painting a week ago), but I can't help but feel that it might be better.
Just so you know: the mech and the soldiers and the buildings were all zoomed-in texture work. The ground employs a base dirt/crack/crevice texture I created that allowed a lot of unique variation over the wide dirt floor. I was going to paint over it some, add some rocks and some more drop-shadows and highlights, but my friend says it's perfect like it is.
I've just got the ships and some guys (the blobs are people, I swear) in the background to paint in, and maybe add a few more dropships up in the sky, but other than that I'm done. What I could really use are some touch-up advice, maybe some tips on how I could improve the image artistically.
Anything you have to offer would be greatly appreciated.
This is a cover I'm doing for a friend's miniatures book entitled Multiverse. Alternate-future Romans / Greeks / Samurai / whatever other group you'd like to see tech'd up all duking it out on post-apocalyptic arenas.
Pretty fun stuff.
Anyway, since I'm doing a bunch of concepts for the guy I offered to do the cover as well, incoporating some of the ideas I've been presenting for the book. And, well, here you go:
http://www.darkensai.com/art/covertest6.jpg
I think it looks great (I just started digitally painting a week ago), but I can't help but feel that it might be better.
Just so you know: the mech and the soldiers and the buildings were all zoomed-in texture work. The ground employs a base dirt/crack/crevice texture I created that allowed a lot of unique variation over the wide dirt floor. I was going to paint over it some, add some rocks and some more drop-shadows and highlights, but my friend says it's perfect like it is.
I've just got the ships and some guys (the blobs are people, I swear) in the background to paint in, and maybe add a few more dropships up in the sky, but other than that I'm done. What I could really use are some touch-up advice, maybe some tips on how I could improve the image artistically.
Anything you have to offer would be greatly appreciated.