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aportilla
September 4th, 2008, 10:46 AM
Hi Everyone,

I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games.

We are gearing up about to start working on our next game and we are in the process of assembling the art team. This time there are 30 scenes to create. The budget is slightly higher than our previous project. Here are a few brief project notes that will help answer some questions:

-Game type: Casual Game, Adventure
-There are 30 Hidden Object scenes in total (Alice had 20).
-Each scene will be composed of an environment, and a few items/object that the player will interact with.
-The style is going to be serious, and adult. The demographics for this game are 30 years of age and older. So the artwork has to aim for that group.
-We are working with an online project management tool. We are also using SVN for the file system.
- I will supply new instructions on creating these scenes - including a new PSD template that has our new format. An tons of online info and support on our system.
- You will have to work to maintain the same style with other artists.
-There will most likely be no characters, just a scene with items.
-We also give full credit to everyone involved.

Some more notes:
All images are painted in Photoshop, 2D with layers. The selectable items each have their own layers. That way the player can select them in the game. We will supply a template PSD file that shows how to setup it up. We will also provide with descriptions of the scene, and a list of items. As far as references go, we are still working on that. The style is realistic, mature, for people over 30 years old. Scheduled time for each scene is 2 weeks.

We work through our Online Project management system where we can keep track of the development of the images. You get to post your images there, from sketches to revisions to final. You can also view what everyone else is doing so that you try to match their style as best as possible. We value quality over everything, so the images have to be high quality.
This is a video game, and as such the development process is different than standard contract work. Video game development is prone to changes so sometimes we have to change with it.

We also give you credit for what you do in the game. This is good, because hundreds of thousands of people and industry professionals will be looking and playing this game.

Preparation. Before you begin on anything we would prep you, this includes signing contract, make tasks for you in our Online Project Management Tools, have you go through all the instructions on how to create a scene (including sample work), play Hidden Object games so that you learn what we are trying to accomplish, and answer any questions you have. We assign one image at a time. So, after you finish your first image, we will assign you a second image, and so forth. Refence images for style and quality will be provided.

So, if you are interested, please contact me. Let me know if you have any other questions.

Alex Portilla
alexportilla@pobros.com
www.pobros.com

aportilla
September 12th, 2008, 08:02 AM
Hi everyone,
We are still looking for artists to come aboard and help us create an awesome game!
email me at alexportilla@pobros.com

aportilla
October 15th, 2008, 02:17 PM
Hi,

We are still looking for talent. If you are interested,please contact us!

Best regards,
Alex

black_fish
October 16th, 2008, 12:19 AM
I'm surprised that with all the artists looking for jobs on CA you still have not found anybody. That's a first.

TommyCharles
October 16th, 2008, 04:44 AM
I suspect it's because they did not list exact payment specifics. Unfortunately, many of us are searching several posts at once and if the job poster doesn't say exactly how much $ we stand to make we click away. It's just the harsh reality of freelance work. We are trying to pay rent, we worry about cred second, not that we don't want cred. Anyway, I have a portfolio that may interest you.

http://tommycharles.deviantart.com/gallery/

Thanks,

Tommy Charles

J Wilson
October 16th, 2008, 01:02 PM
I suspect it's because they did not list exact payment specifics.

Yeah, that will scare good artists off. Also, it sounds a bit like tedious work, and so if it sounds like a lot of work, and you suspect the pay not be enough to make up for it, then you'll get few replies.

Then again, maybe he gets a ton of replies and many of them can't do the work. Or maybe he just has a TON of work to do. Or maybe the budget is tight and finding the right artists who are willing to work for the budget is difficult. Lots of things could be going on.

TommyCharles
October 16th, 2008, 01:09 PM
True, or maybe their standards are just too high or they are looking only at the styles in an artists portfolio instead of it's quality. Allot of times people look at people's portfolios with an eye towards wanting to see the exact style that they are wanting to have their work done in, not realizing that a good GA will be able to work in that style whether it's demonstrated there or not.