Erik
November 3rd, 2003, 10:44 AM
Hi people,
[UPDATE: see below]
From the concepts i put in the sketches thread a little while ago i'm now also trying to do some 3d modeling.
link: (earlier images) (http://www.xs4all.nl/~erikedf/art/sketch/knight4.jpg)
(earlier images) (http://www.xs4all.nl/~erikedf/art/sketch/knight.jpg)
Now, here some modeling WIPs. Hope it's not too many images! Please crit on anything you can think of. The coloring is just simple vertex colors so you can see what it is a little more easily.
The plan actually is to model different colthing (different boots, hair, head, trousers, tunics, etc) to be able to swap these and individualise the diferent characters a little.
(I know there are some tris in there, they are to be removed. Not too happy with face topology too...)
Here goes:
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_front2.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_front.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_back.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_wire_front.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_vertex.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_hair.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_nohair.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_front.jpg
Thanx! Oh, and any UV mapping help/texturing tips are highly appreciated. ;-)
Oh, and i forgot:
Done in Maya 5 and he is 3389 quads (7021 tris) now. Though that is mainly because he has an entire body underneath his clothes still (will be split up later so it won't load all the time). I can also send you an image of him nekkid if you're interested... ;-)
E.
[UPDATE: see below]
From the concepts i put in the sketches thread a little while ago i'm now also trying to do some 3d modeling.
link: (earlier images) (http://www.xs4all.nl/~erikedf/art/sketch/knight4.jpg)
(earlier images) (http://www.xs4all.nl/~erikedf/art/sketch/knight.jpg)
Now, here some modeling WIPs. Hope it's not too many images! Please crit on anything you can think of. The coloring is just simple vertex colors so you can see what it is a little more easily.
The plan actually is to model different colthing (different boots, hair, head, trousers, tunics, etc) to be able to swap these and individualise the diferent characters a little.
(I know there are some tris in there, they are to be removed. Not too happy with face topology too...)
Here goes:
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_front2.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_front.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_back.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_wire_front.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_vertex.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_hair.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_nohair.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_front.jpg
Thanx! Oh, and any UV mapping help/texturing tips are highly appreciated. ;-)
Oh, and i forgot:
Done in Maya 5 and he is 3389 quads (7021 tris) now. Though that is mainly because he has an entire body underneath his clothes still (will be split up later so it won't load all the time). I can also send you an image of him nekkid if you're interested... ;-)
E.