PDA

View Full Version : WIP - normannic knight (large DL) - update NOV 15


Erik
November 3rd, 2003, 10:44 AM
Hi people,

[UPDATE: see below]

From the concepts i put in the sketches thread a little while ago i'm now also trying to do some 3d modeling.

link: (earlier images) (http://www.xs4all.nl/~erikedf/art/sketch/knight4.jpg)
(earlier images) (http://www.xs4all.nl/~erikedf/art/sketch/knight.jpg)

Now, here some modeling WIPs. Hope it's not too many images! Please crit on anything you can think of. The coloring is just simple vertex colors so you can see what it is a little more easily.

The plan actually is to model different colthing (different boots, hair, head, trousers, tunics, etc) to be able to swap these and individualise the diferent characters a little.

(I know there are some tris in there, they are to be removed. Not too happy with face topology too...)

Here goes:



http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_front2.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_front.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_back.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_wire_front.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_vertex.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_hair.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_nohair.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_head_wire_front.jpg

Thanx! Oh, and any UV mapping help/texturing tips are highly appreciated. ;-)

Oh, and i forgot:

Done in Maya 5 and he is 3389 quads (7021 tris) now. Though that is mainly because he has an entire body underneath his clothes still (will be split up later so it won't load all the time). I can also send you an image of him nekkid if you're interested... ;-)

E.

scumworks
November 3rd, 2003, 08:50 PM
High quallity low poly, dagm nice modelling, there's tallent in your hands. Though its only vertex colors, they really go well with the model, and give a good dramatic look. I can't say anything negative about this piece :confused: The anatomy's good, concept's good. good + good = great

JoShuA
November 4th, 2003, 01:02 PM
Looks really good love the edge loops in the face, one thing, do you usually model the legs that close together? won't that make it a little hairy when you apply a skeleton, and need to weight vertices?

Erik
November 4th, 2003, 01:14 PM
Hey thanx Joshua,

Yeah, you're absolutely right. I had him without clothes first and then the legs were further apart but the clothes get me in trouble...

Fortunately Maya has nice tools for that. I hope. ;-)

E.

poopinmymouth
November 4th, 2003, 08:51 PM
beautiful, just beautiful. Great mesh flow, and awesome character. If you do not create an amazing texture for this, Im gonna ban you, I would be so dissapointed. 8-)

Erik
November 5th, 2003, 02:12 AM
O_o Polycube you are too kind! (Hope i'll be able not to get banned :-/)

I think i have some serious work to do. And as for texturing, i have not much skill in mapping the UVs yet. I'll post some maps later, maybe you guys can help me out?

Here two imgs of what's under the clothes.

Unfinished: hands, arms, back, neck. They will be due this weekend. I'll try my hand at some mapping then too..

http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_wire_front_2.jpg

http://www.xs4all.nl/~erikedf/art/3d/norman_vertex_wire_back_2.jpg

E.

Erik
November 9th, 2003, 01:16 PM
First texture attempts, i UV mapped only the 'tunic' and the shield for now.

Started working on a decal design for the shield, and i thought about repeating it on the body.

The rim of the shield will be the leather like the small part that is done. I also need to make some dents and stuff in there.

Maybe i'll remove it from the body though and make that a more generic leather hauberk style thing.

Well, tell me waht you think!

(The map on the body is not scaled down yet, it's a 2048 map to paint easy. I'll scale it to 512 when it's done)

http://www.xs4all.nl/~erikedf/art/3d/norman_texture_1.jpg

[EDIT: replaced mail texture and removed color from untextured areas for clarity]

Erik
November 10th, 2003, 03:57 PM
More work on the texturing, the pic above has been updated and here is a rear view.

All grey areas are not textured yet.

Begun to make the tunic a bit more 'messy' and add some patches and stuff. Not too thrilled about the result yet ...

http://www.xs4all.nl/~erikedf/art/3d/norman_texture_2.jpg

dooom
November 11th, 2003, 10:34 PM
looking great, i would advise against adding any lighting info to the chain mail texture could cause weird poblems if the character ever interacted with other lighting. good stuff

Erik
November 15th, 2003, 09:19 AM
A new version of the textures, i textured the head, hair, boots and pants now. The textures are halfway in all cases...

I did the belt and the arms and arm-guards are mapped, with a first pass texture. Give me some hard crits to help me out guys and girls! I have the idea the texture levels are not everywhere the same quality.

http://www.xs4all.nl/~erikedf/art/3d/norman_texture_3.jpg
http://www.xs4all.nl/~erikedf/art/3d/norman_texture_4.jpg

usagi yojimbo
November 15th, 2003, 06:34 PM
it might just be the angle in your case but i find a lot of models look like theyre cross-eyed

otherwise this looks like it'll be an awesome model

Erik
November 16th, 2003, 04:54 AM
Hi Usagi,

I hope it's the angle... here he is up front (textures unfinihed)



http://www.xs4all.nl/~erikedf/art/3d/norman_texture_5.jpg

usagi yojimbo
November 16th, 2003, 07:12 AM
haha, no it was the angle, but maybe you should move the the pupils/iris up a bit so they arent in the middle of the eye

poopinmymouth
November 17th, 2003, 11:21 PM
looks like you may have gone a little overboard with the smudge brush. try to put some sharper details in

Erik
November 18th, 2003, 01:01 AM
Yeah you're right the face sucks major... It is my first real texturing attempt anyway. So i have to get back to PS for that one. I did not use smudge btw, just airbrush (same effect) and the texture has been downscaled a lot for this screenshot. But it was first pass anyway.

Thnx, E.