AJirenius
November 2nd, 2003, 10:25 AM
http://upl.mine.nu/uplfolders/upload1/AjireniusBanner.jpg
We are a new team of dedicated and talented developers who has started up a project with the workingname Factor 2.
Factor 2 is a space simulator with references towards Elite, Frontier, Freelancer and similar games. Most of the information about this game can be found in our design document linked below so I won’t introduce it more than this.
http://upl.mine.nu/uplfolders/upload1/scorpioNebula.jpg
It is a hobby project so noone in the team are expecting any profits from this or does have any pressure on themselves. Now that we have struggled through a lot of the initiate design and concept phase we have decided to start recruiting other talented people for this project.
What we need at this stage is a few more graphic artists:
3D modeler
Requirements
Experienced in 3DSMax or Maya
Basic knowledge in lowpolygon modeling and texturing
Able to extract concept art into a working 3Dmodel.
Texture Artist
Requirements
Experienced in Photoshop, Paintshop Pro or similar
Ability to maintain a, by design, given mood throughout a game
Basic knowledge in modeling and texturing techniques
Concept Artist
Requirements
Must be able to follow a given design and mood throughout a game
Must be able to express ideas from different angles if necessary
Visionary and freshthinking
http://upl.mine.nu/uplfolders/upload1/fighterwire.jpg
If you are interested in spending your spare time on this project and think you have what it takes (remember it is not a commercial game) or just have questions about Factor 2, contact me:
Factor2 Design Document (http://www.dowhatyoufeel.de/factor2/downloads/design_document.pdf)
Contact info
Andreas Jirenius
Email: andreas.jirenius@comhem.se
ICQ: 160522253
We are a new team of dedicated and talented developers who has started up a project with the workingname Factor 2.
Factor 2 is a space simulator with references towards Elite, Frontier, Freelancer and similar games. Most of the information about this game can be found in our design document linked below so I won’t introduce it more than this.
http://upl.mine.nu/uplfolders/upload1/scorpioNebula.jpg
It is a hobby project so noone in the team are expecting any profits from this or does have any pressure on themselves. Now that we have struggled through a lot of the initiate design and concept phase we have decided to start recruiting other talented people for this project.
What we need at this stage is a few more graphic artists:
3D modeler
Requirements
Experienced in 3DSMax or Maya
Basic knowledge in lowpolygon modeling and texturing
Able to extract concept art into a working 3Dmodel.
Texture Artist
Requirements
Experienced in Photoshop, Paintshop Pro or similar
Ability to maintain a, by design, given mood throughout a game
Basic knowledge in modeling and texturing techniques
Concept Artist
Requirements
Must be able to follow a given design and mood throughout a game
Must be able to express ideas from different angles if necessary
Visionary and freshthinking
http://upl.mine.nu/uplfolders/upload1/fighterwire.jpg
If you are interested in spending your spare time on this project and think you have what it takes (remember it is not a commercial game) or just have questions about Factor 2, contact me:
Factor2 Design Document (http://www.dowhatyoufeel.de/factor2/downloads/design_document.pdf)
Contact info
Andreas Jirenius
Email: andreas.jirenius@comhem.se
ICQ: 160522253