Norsehound
August 11th, 2008, 06:12 AM
Hi all.
I feel I need some coaching advice as to how to get into the concept art industry. Originally I wanted to be a "Mechanical Designer", doing the things other known mechanical designers such as Hajime Katoki, Shoji Kawamori, and Kunio Okawara seem to do for a living and get paid for. My passion is drawing machinery, starships, and other mechanical devices.
However I confess... I'm at a complete loss as to how to 'get into' the concept art industry. What would I need to do/take in order to become a concept artist/mechanical designer?
Presently I'm pursuing a bachelors in Graphic Design at CSU East Bay in California... and I was wondering where I should apply to next, and at what college. I know portfolios are very important to the concept art industry, but I feel like I should follow the right Masters program to get ahead in the game, and to have better skills in making concept art.
I was considering Industrial Design for a masters, possibly at the San Francisco Academy of Art. It's an expensive school, but If I know it will put me where I want to be, then I don't see it as being a problem. My biggest concern is that my Bachelors in Graphic Design was a wrong turn, and I've wasted about two years of study :(
Optimally I'd like to work for Relic Entertainment (inspired by their Homeworld series, in case it wasn't obvious), or Bungie studios (since I hear they have a nice working environment, and Halo was awesome).
I just want to know where I should be going next to get into the concept art industry.
Thanks very much in advance
I feel I need some coaching advice as to how to get into the concept art industry. Originally I wanted to be a "Mechanical Designer", doing the things other known mechanical designers such as Hajime Katoki, Shoji Kawamori, and Kunio Okawara seem to do for a living and get paid for. My passion is drawing machinery, starships, and other mechanical devices.
However I confess... I'm at a complete loss as to how to 'get into' the concept art industry. What would I need to do/take in order to become a concept artist/mechanical designer?
Presently I'm pursuing a bachelors in Graphic Design at CSU East Bay in California... and I was wondering where I should apply to next, and at what college. I know portfolios are very important to the concept art industry, but I feel like I should follow the right Masters program to get ahead in the game, and to have better skills in making concept art.
I was considering Industrial Design for a masters, possibly at the San Francisco Academy of Art. It's an expensive school, but If I know it will put me where I want to be, then I don't see it as being a problem. My biggest concern is that my Bachelors in Graphic Design was a wrong turn, and I've wasted about two years of study :(
Optimally I'd like to work for Relic Entertainment (inspired by their Homeworld series, in case it wasn't obvious), or Bungie studios (since I hear they have a nice working environment, and Halo was awesome).
I just want to know where I should be going next to get into the concept art industry.
Thanks very much in advance