View Full Version : ghost rider pages
Grendel
November 1st, 2003, 07:41 PM
page 1
http://igrendel.com/images/sequentials/gr1.jpg
darkcult
November 2nd, 2003, 12:05 AM
Looking good.
Art, “camera work”, dramatic mood… Just bring them on.
GirafeEnFeu
November 2nd, 2003, 08:00 AM
Wow. Those are amazing. I absolutly love them! :hearts:
Killer Napkins
November 2nd, 2003, 12:05 PM
looks badass man!
Grendel
November 3rd, 2003, 02:33 AM
page2
http://igrendel.com/images/sequentials/gr2.jpg
GirafeEnFeu
November 3rd, 2003, 05:32 AM
I'm still at a loss for words... Those are insane! I can't wait to see more!
Carnifex
November 3rd, 2003, 09:38 AM
ooo,those have always such a nice,dark,moody atmosphere.i love (almost) every of your works:D
Grendel
November 3rd, 2003, 11:57 PM
ALMOST:p thanks guys page 3 is coming soon this concept is Steve niles.
Grendel
November 5th, 2003, 02:53 AM
page 3
http://igrendel.com/images/sequentials/gr3.jpg
ilkka
November 5th, 2003, 06:07 AM
wonderful stuff Grendel!!
PT Osborne
November 5th, 2003, 10:18 AM
nice atmosphere, but the images themselves are vague... looks like the anatomy is somewhat fudged a bit... like you're not sure what this or that shape looks like so you make it blurry and dark...
just a thought.... ty putting some real detail in and then selectively removing it for atmosphere
Grendel
November 5th, 2003, 10:24 AM
Thanks guys --I really dont care about articulation of anatomy to some point...this is not meant to ignore it but I leave more leyway for an expressive drawing than a structured clean articulate one.
Grendel
November 6th, 2003, 05:15 AM
http://igrendel.com/images/sequentials/gr41.jpg
Carnifex
November 6th, 2003, 07:06 AM
ah,one question:are you colouring these yourself in photoshop or sumthing?
GirafeEnFeu
November 6th, 2003, 03:06 PM
I was just about to ask the same question: The first 2 look like charcoal... What medium did you use?
Lunch_Box
November 6th, 2003, 07:07 PM
One of those comic strips that doesn't need words
Great work.
Lost Dragon
November 7th, 2003, 05:09 AM
I'd like to know what medium that was too.
Stupid question time:
If it was actual charcoal, is sprayfix enough to keep it from getting all over a scanner, or do you put a sheet of plastic over it?
Or did you avoid all of that and snap it with a digital camera?
Looks great, btw. :D
Grendel
November 7th, 2003, 12:12 PM
pagee 5
http://igrendel.com/images/sequentials/gr5.jpg
this is just graphite pencil mechanical pencils white out and ps7
DanSTC
November 8th, 2003, 12:38 AM
Very nice take on the ghost rider character. I rather enjoy this sort of style, even if Marvel comics in general bugs me these days. (Mainly I really wish they'd stop relying so heavily on their damn iconic superhero characters and universes...)
I also particularly like how you apparently chose to leave the Ghost Rider's nose partially intact (along with a few other features) so you get this weird "part-skull" look to his features.
My only problem with it is that the action (on page 5) seems a little TOO unclear during the actual fighting. It might be easier to "read" once text is added to the images though so I really can't say for sure at this point.
To help with that though, I think I would've loved to see a few of the "keyframe" action shots slightly more rendered or refined. It helps carry the eye from shot to shot a little easier while retaining the frenzied surreal quality you're apparently getting at. (It also tricks the reader's eye into thinking they're not being cheated out of enjoying some more of that time-consuming rendering.)
The main problem is that you go from these amazing rough-yet-rendered establishing shots (or as I like to refer to it, the "shotgun blast" approach) prior to the fight, and then sort of "cheat" the reader with some garbled action when it's clear from the earlier pages that you're easily capable of better quality. Again however, I can't really say for sure how well that page 5 reads as I'm viewing the segment out of context from the text and the rest of the comic.
Also, please do take my opinions with a grain of salt as I really just might be full of shit. At this stage I'm just an amateur comic book connusor and artist-in-training of sorts.
As for the rest of the comic, excellent work. Pages 3 and 4 (especially 4...great way to establish the character. That's a portfolio piece if ever I saw one.) in particular send chills up my spine. I can only hope the quality of writing matches the overall stellar art job.
brucelee74
November 8th, 2003, 05:15 AM
grendel are these pages here meant to be a submission to marvel or are you just doing this for personal practice in drawing sequential work?
one good point I like in your drawings are the sense of mood you're trying to define through traditional medium.
some areas you need to work on are design layouts for a page. page5's way to cramped. cropping shots in weird angles and tiny square's can ruin the layout of a page if its' not done right.
In a lot of your panels I can't make out what you're trying to show to the reader. and you should reference some comics on the market and see how they effective layout a page. use more dynamic camera angles to draw each panel, play with the perspective and foreshortening so that each panel doesn't appear to be so flat.
anatomy is also an issue here, I see a lot of problems in the way you draw the human figure, even minor things like hand gestures and body poses. you mentioned that you want to get a expressive drawing than a structured clean articulate one. in order to obtain fluidity and style in your drawings you need to be able to draw the human figure correctly. especially in comics.
a good reference is the japanese artist yoji shinkawa from the art of metal gear solid. that's the perfect example of how you define expression without clean details. his drawings can define the character in extremely dynamic form and yet nothing's drawn out in detail, everything just flows.
something that I think u should work on, less blur and messiness in the drawings and more refinement and definition. and focus on form, dynamic compositions and anatomy.
Carnifex
November 8th, 2003, 07:21 AM
i have to disagree with most of the points ^ said,except maybe for the panels layout(which atm causes confusion of what the pic means) you should leave your work exactly as it is.but i really like page nr4 more,because 1.it has nice panels,2. you can clearly tell what's going on and 3.the colours convince of heat,which for someone as ghost rider is very fitting.on page nr5 the warmth of the pictures(or better:the heat of the fight) has disappeared somehow,the panels are way too small for the action and the faces look totally...blae.dunno how else to call it.f.ex. in the pic where the zombie grabs him from behind:the skull looks awful.:eek: make the pages more in the style of nr4,with the bigness of the panels and don't balk at drawing whole pages with just one action.convince with warm and cool colours and you have developed the best comic of them all:D
killing.people
November 8th, 2003, 07:59 AM
damn those last pages are tight.
Grendel
November 8th, 2003, 03:08 PM
thanks for taking the time to give thoghtful critiques, it really helps me as an artist technically
DanSTC
November 9th, 2003, 03:39 AM
Originally posted by Grendel
thanks for taking the time to give thoghtful critiques, it really helps me as an artist technically
Anytime. I really enjoy talking about comic art/writing in general. http://home.san.rr.com/saintweb/danstc/bob.gif
Grendel
November 10th, 2003, 11:31 AM
page 6
http://igrendel.com/images/sequentials/gr6.jpg
Grendel
November 10th, 2003, 06:14 PM
comcis are the best.
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