Rossa
August 9th, 2008, 06:10 AM
Hi guys,
just wanted to share some of my texture and sss shader renders.
The model was done in maya and detailed in zbrush and still is a WIP, want to sculpt it a bit more and get our guys crit's how to make it better. But I wanted to start some texture and sss shader tests, so the texture is projection mapping that I did in maya that and baked the projections to files that I took in to photoshop and made one single texture file that I use for now just to get something on there. This render was with a very basic sss shader and not much tweaking at all and the eye's was done in a different scene so the scale was a bit off.
http://www.fredrikrosado.com/Render_test/render_1.jpg
In this render I did some changes to the specular map and the eye don’t reflect anything yeat (raytracing is turned of on that shader for now) the shadows are to sharp but will fix that later, but over all getting better.
http://www.fredrikrosado.com/Render_test/render_2.jpg
This render the raytrace option is turned on for the eyes, to get some reflections I have some nurbs planes with a simple texture and the incandesces turned up to max. But the eye looks wired have to check the geometry. And for the sss shader I put in map's in the epidermal , subdurmal color and a weight map to get rid of that plastic look, but still some more tweaking to do.
http://www.fredrikrosado.com/Render_test/render_3.jpg
Same render but change the color values in photoshop to see what type of look I want. I think I like a cooler look so let’s try that.
http://www.fredrikrosado.com/Render_test/render_4.jpg
Here is the color change in the scene and added some water in the eye. And fixed the shadows to blur a bit more, and the geometry for the eye is also fixed.
http://www.fredrikrosado.com/Render_test/render_5.jpg
This a different shoot but the same setup, so the nose and ears needs some attention in Zbrush.
http://www.fredrikrosado.com/Render_test/render_6.jpg
Just some light changes.
http://www.fredrikrosado.com/Render_test/render_7.jpg
Here I went in and put some more red on the Texture map so she looks more alive.
http://www.fredrikrosado.com/Render_test/render_8.jpg
I posed the head a bit, an I really have to fix that nose.
http://www.fredrikrosado.com/Render_test/render_9.jpg
Same render with some quick hair painted in PS to see if she looks better, its the nose and the eyes that’s bugging me so lets fix that.
http://www.fredrikrosado.com/Render_test/render_10.jpg
Here the nose and eye's are fixed
http://www.fredrikrosado.com/Render_test/render_11.jpg
Here the nose and eyes are fixed, but have to fix the texture edge and the eyes.
http://www.fredrikrosado.com/Render_test/render_12.jpg
This is the same render but has some color correction in PS and some quick hair to see how I want it.
Not finished but closer to what I wanted have to fix textures seams and to draw some concepts for the earrings and clothing.
Thanks for reading, more coming!!!
Fredrik Rosado
just wanted to share some of my texture and sss shader renders.
The model was done in maya and detailed in zbrush and still is a WIP, want to sculpt it a bit more and get our guys crit's how to make it better. But I wanted to start some texture and sss shader tests, so the texture is projection mapping that I did in maya that and baked the projections to files that I took in to photoshop and made one single texture file that I use for now just to get something on there. This render was with a very basic sss shader and not much tweaking at all and the eye's was done in a different scene so the scale was a bit off.
http://www.fredrikrosado.com/Render_test/render_1.jpg
In this render I did some changes to the specular map and the eye don’t reflect anything yeat (raytracing is turned of on that shader for now) the shadows are to sharp but will fix that later, but over all getting better.
http://www.fredrikrosado.com/Render_test/render_2.jpg
This render the raytrace option is turned on for the eyes, to get some reflections I have some nurbs planes with a simple texture and the incandesces turned up to max. But the eye looks wired have to check the geometry. And for the sss shader I put in map's in the epidermal , subdurmal color and a weight map to get rid of that plastic look, but still some more tweaking to do.
http://www.fredrikrosado.com/Render_test/render_3.jpg
Same render but change the color values in photoshop to see what type of look I want. I think I like a cooler look so let’s try that.
http://www.fredrikrosado.com/Render_test/render_4.jpg
Here is the color change in the scene and added some water in the eye. And fixed the shadows to blur a bit more, and the geometry for the eye is also fixed.
http://www.fredrikrosado.com/Render_test/render_5.jpg
This a different shoot but the same setup, so the nose and ears needs some attention in Zbrush.
http://www.fredrikrosado.com/Render_test/render_6.jpg
Just some light changes.
http://www.fredrikrosado.com/Render_test/render_7.jpg
Here I went in and put some more red on the Texture map so she looks more alive.
http://www.fredrikrosado.com/Render_test/render_8.jpg
I posed the head a bit, an I really have to fix that nose.
http://www.fredrikrosado.com/Render_test/render_9.jpg
Same render with some quick hair painted in PS to see if she looks better, its the nose and the eyes that’s bugging me so lets fix that.
http://www.fredrikrosado.com/Render_test/render_10.jpg
Here the nose and eye's are fixed
http://www.fredrikrosado.com/Render_test/render_11.jpg
Here the nose and eyes are fixed, but have to fix the texture edge and the eyes.
http://www.fredrikrosado.com/Render_test/render_12.jpg
This is the same render but has some color correction in PS and some quick hair to see how I want it.
Not finished but closer to what I wanted have to fix textures seams and to draw some concepts for the earrings and clothing.
Thanks for reading, more coming!!!
Fredrik Rosado