View Full Version : 5 Page Comic Madness - Big Dl - Crits Plz
ghettomasterchen
October 28th, 2003, 08:41 PM
hey haven't posted here for awhile. these are a set of comic pages that I worked on recently with genericlife (http://www.genericlife.com). would like to get some crits & comments. any thoughts about art style, page and panel layout, sense of mood and action.
http://www.9rider.com/temp/conart/p1.jpg
http://www.9rider.com/temp/conart/p2.jpg
http://www.9rider.com/temp/conart/p3.jpg
http://www.9rider.com/temp/conart/p4.jpg
http://www.9rider.com/temp/conart/p5.jpg
Pencil Soldier
October 28th, 2003, 08:46 PM
The red staff in the last fram looks rather odd and out of place..mabye some texture, make it look beat up a bit?
defcombeta
October 28th, 2003, 09:34 PM
i agree the staff is very much out of place, alos i see you hav not crossed the line inany ofthe iamges in there flow. they would make great story board panels.
NOOSE
October 28th, 2003, 10:51 PM
Great colors! and panal lay out! ..I would read this..love the birds eye view of the vikeing guy on the stone bridge, some nice use of 3d textures...if you put the word balloons I would hope you make them all dark and stylized, as aposed to bright white bubbles,
and rain always makes things look cool..
just my 2 cents
Emptypants
October 30th, 2003, 04:46 PM
This is too hard to read. I can't understand what's going on in each panel and what it's relationship with the last panel I just saw was.
Dosadi
October 30th, 2003, 07:07 PM
There is one thing I can think of that might help with the readability. In cinematography there is something called the 180 rule. You never want cut from one shot to the next with a rotation of 180 degrees about the figure. For instance page one panel 3 to panel 4. It confuses the viewer. You can cut to 90 degrees though. A rear view to a profile for instance. POV consistency can help clarify story moments, if you jump around too much you lose people. You have to weigh that against the interest of the shot however.
I'm still not sure where the girl came from? Possibly another frame of her watching the action from afar and then coming onto the scene would work. Also the line from the panel preceding her jump leads the eye diagaonaly to make it appear that she is jumping backwards. Are the guards also not affected by the blue energy?
Aside from that I really like it! You have captured the mood very well. The color scheme is nice. The boss guy is especially cool too.
Killer Napkins
October 30th, 2003, 08:25 PM
WOW .. thats really cool .. i just about creamed myself when i looked at em.. i dunno i just think they are awesome man .. keep up the good work!
Luke Mrozek
October 30th, 2003, 09:05 PM
This stuff rocks, its very cool, and i would love to read that comic book one day...
Luke.
Shadowkiller
November 1st, 2003, 09:14 PM
I Just wanted to say WOW amazing job done on these
ghettomasterchen
November 6th, 2003, 02:52 AM
thanks for the comments and crits everyone, I really appreciate it.
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