View Full Version : Space Station
Ouroboros
October 27th, 2003, 10:59 PM
Here's the first sketch and value study.
http://www.ringling.edu/~echapman/EricChapmanSpaceStation1line.jpg
http://www.ringling.edu/~echapman/EricChapmanSpaceStation1.jpg
Okay so what happened was James Zhang looked at some of my stuff (including some ship designs I recently posted) and proceeded to damage my ego with a harsh critique. BUT! Unless you quit, these things can only make you stronger as an artist. That being true, I took a couple days off of drawing then went down to the nearest coffee shop, downed a large helping of Chai, kept what James said in mind and started drawing. This is what happened. Heehee.
This will most likely end up as part of my Thesis this spring, assuming I go ahead with my 'design a full sci-fi setting' idea. CC always appreciated: strike me true, for you can only make me stronger.
Ouro
:beer:
[Chai]
Pencil Soldier
October 27th, 2003, 11:17 PM
[Chai]
:beer:
[Chai]
:chug:
:D
I like it. NIce and simple shading, solid design. Looks practical.
Ouroboros
October 27th, 2003, 11:27 PM
Well I based it on some of the things I've noticed about large modern airports. You have long arms coming off of the central complex leading into several terminals, each with several docking arms that the planes hook up to for the passengers to disembark etc.
I designed this so that small to medium ships can dock on the smaller terminals, and everything else can dock on the massive docking arm above.
All that and I tried to keep things modular, which is how space stations are built.. albeit, the modules here are significantly larger. :D
:chug: hehheh
the nectar of the Gods! er.. chai gods.. yeah.
Ouro
Scrubbin Bubbles
October 28th, 2003, 03:56 PM
Just a few thoughts
The station looks kinda small. Not the illustration but the station, it just seems kinda small to me, like asatellite or some kind of nanomachine ... just a rough first impression.
On the value study i'd suggest a more stark contrast. Most photos and illustrations from space have a single light source with deep deep blacks and glaring highlights with not much of a gradient.
I like the modular aspect. I can kinda see how some parts like the arm the "wheels" are on was assembled from preassembled parts.
Overall a a great start on a fun idea.
Ouroboros
October 28th, 2003, 10:16 PM
Could you maybe elaborate a little? Like, what makes it seem like it's small to you? Anything you can say on this will be taken into consideration on future designs, n' stuff.. this is good input. :D
I see what you mean on the value study. I was thinking as I started to throw in the shadowcore that, wait a second, how can you shade with reflecting light in mind when there is no reflecting light in space unless you're right next to a reflecting object, like the light side of a planet. Even then the lighting should be really simple. So, I'll do more value studies.
Thanks for the input.
Ouro
danielh68
October 29th, 2003, 01:23 AM
Hi Ouroboros,
This is great. I like it a lot. For me, the values don't bother me since the piece is treated in the context of a concept drawing. I suppose if you had a space backdrop instead of a flat gray background then you might consider a more stark approach.
Concerning the scale, I would have to agree with Scrubbin. Perhaps if you added a docking platform or windows with small silouttes or an approaching passenger ship, then that might help achieve a sense of scale.
Hope this helps.
Christopher
October 30th, 2003, 08:04 PM
looks good to me. it's great to receive professional criticism, but don't focus on it too much. you can be taught and criticized for technical things like perspective, correct anatomy, etc., but beyond those things it's only up to you to develop your skills and style. if you're going to be working for a company, then take their opinion above any artists'.
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