PDA

View Full Version : I eat people


davi
October 25th, 2003, 09:23 AM
http://www.creatureone.com/02/undead-v4c2.jpg

A few people suggested i add more limbs sticking out of it, but the concept is for a semi-lopoly character, so i'm not sure how detailed i should get with odd parts sticking out of it. I might go back and add more faces and things that could be texture/bump mapped.

I'm a noob to knowing what should and shouldn't leave out for a model.

ClocktowerArtworks
October 25th, 2003, 09:39 AM
i don't know much about designing for modelers either, but i would add everything you want and let the modelers figure out how much they're going to be able to keep.

Theo
October 25th, 2003, 11:02 AM
Using normal maps, those skulls slap on easy like crazy without strangling the board with polygons.

Dude, be creative, let them worry about the limits!

Its lookin awesome as usual:)

-T

Zafio
October 25th, 2003, 11:46 AM
Nice design! x). Details depends on some factors, for example, if the character will be a stand alone boss in a simple escenario, then you could do more details, but there are still more factors, like if they will use the normal maps mentioned by Theo. Personally I would ask that kind of details to the lead modeler in order to clear any doubt.

davi
October 25th, 2003, 11:59 AM
awesome, thanks for the advice, i'll go all out :D

MacDuff
October 26th, 2003, 01:43 PM
It makes me think of a character from Battle Chaser, in the second or third one : a sort of golem which eat the skulls and grow, integrating a lot of dead heads and things like this.

I like it. :D

morgoth
October 26th, 2003, 03:21 PM
just do as much detail as you want. The modeler will figure out the detail depending on his poly limit. So go as detailed as you want. Most likely the modeler will eitehr as you abotu the design when it's behind modeled or they'll add or subtract from the model.

cycrincy
October 26th, 2003, 04:47 PM
wicked skull man dude as alwayz good stuffz:evilbat:

I.was.ink
October 26th, 2003, 06:42 PM
This is a creepy little bastard, but it looks damn cool.

Great job davi. How long did this take you btw?

Oh, and next time you do another creature similar to this, can you do a small tut? At least with pics if you can. I'd like to see how you work, beginning to end.

O

Prometheus|ANJ
October 26th, 2003, 07:47 PM
Cool concept!

If you want to define the BG you could make a fogged / hazy Frazetta tree trunk out of the dark diagonal shape. It would add more scale. Perhaps add some dead ppl (or pieces of) on the ground too?

The two dudes standing on their hands acting as arms are cool, but I feel you should hint the 4th rear arm that is hidden right now.

You could hint a few more faces but more vague, like little bumps. Right now it's very binary wheather a face pops out or not.

Phuzion
October 26th, 2003, 11:58 PM
nice work Davi. Love the title too. ;p

Franz Steiner
October 27th, 2003, 10:42 AM
Not bad. the one on the back is really great.

benzo
October 27th, 2003, 10:58 AM
Davi, this is very good, but i think u could make it a lot scarier just by sharpening the blunt blades on the back and its teeth, at least give it some canines in the front or it just looks like a plant eater. -benzero

Joeslucher
October 27th, 2003, 11:47 AM
This is really awesome Davi. It reminds me of the Shufflers from Barlowe's Inferno. It's these beasts of burden in hell that are composed of souls that are melted together. Yours is better than Barlowe's but I just thought I'd mention it in case you wanted to check it out.

Lost Dragon
October 27th, 2003, 04:27 PM
I like the guys that are upside-down. I'd love to see this thing animated.

viag
October 27th, 2003, 06:18 PM
hey really nice concept !

defcombeta
October 27th, 2003, 06:26 PM
wow really nice, i love your stufff, dont know much about 3d stuff , still i like the natural effect in the media you have got there and the limitedcolour scheme is fantastic.


looked over your otherstuff bloody gobsmacking:eek:


john mac

MindCandyMan
October 28th, 2003, 07:12 PM
very cool man!

poly_cube
October 28th, 2003, 07:43 PM
Looks awesome davi

although It all depends what their poly count is . If they say its 500 polys for a RTS don't suspect it to look awesome. but if they have a good size budget then add some more . (but always have the limit and what's realistic in the back of your mind.) a lot of the detail will always come from the textures too.

when normal mapping hits it will be awesome- but realistically not everyone will implement it in their engine.

chapel
October 29th, 2003, 08:19 AM
love his jaws man. great idea there

lauri
October 29th, 2003, 08:37 AM
is there 4-pairs of legs(hands)? and what went throught youre head when you didit
othervise crazzy. again 10points for a idea and design

fungi
October 29th, 2003, 08:51 AM
i really like this peice davi, it really reminds me of the movie "the thing"