View Full Version : Usefulness of Using Photographs to Study
waru
July 4th, 2008, 09:44 PM
I don't have much access to models, so I've been trying to use photographs online to study anatomy and what people look like. Is this a recommended study method?
Not to make photorealistic drawings, just to see what the body looks like and understand the basics. Seems like the next best thing to real humans.
Thanks.
J Wilson
July 4th, 2008, 10:26 PM
Without access to models photos work fine. There are some factors to keep in mind though. First, the close the lens is to the subject, the more the lens distorts the image. Also, photos are often touched up and so color may be off. Odd camera angles will also make things look bizarre and can throw off your proportions.
Basically, use them, but be aware that they aren't a 100% recording of reality. Just because something looks right in a photo, doesn't mean it will in art. Study photos for anatomy and practice, but study people in real life too when you can, even if it's just observing people at the mall.
waru
July 5th, 2008, 01:53 AM
Thanks. I've already noticed that half the pictures I've found are in really unrealistic poses that no one would ever actually stand in.
steve kim
July 5th, 2008, 02:46 AM
#1 advice when it comes to working from photos:
buy/steal a camera, and take your own pictures
unfortunately if you want naked people the above isn't very useful besides maybe a lot forearms and stuff. you should still take your own photos so you understand what you are looking at when working from other ppl's photos.
nickmarshallvfx
July 5th, 2008, 01:18 PM
Basically, use them, but be aware that they aren't a 100% recording of reality. Just because something looks right in a photo, doesn't mean it will in art.
And on the flipside of this, understanding camera effects, and being anble to introduce them to your artwork can really add an extra level of photorealism to your work. Things such as exposure and bloom for example.
Nick
J Wilson
July 5th, 2008, 01:47 PM
And on the flipside of this, understanding camera effects, and being anble to introduce them to your artwork can really add an extra level of photorealism to your work. Things such as exposure and bloom for example.
Nick
Good point. There are certain camera and movie effects that are useful ways to convey a feeling. Since everyone is very familiar with photography, they've come to expect certain things that don't exactly happen in reality, like motion blur.
Like everything else you study in art though, you're better off using something intelligently, rather than just blindly copying. Know WHY it does what it does, then decide if it works for your image.
For beginners, photography can be a little dangerous because you don't know exactly which things to watch out for. Still, it's better than not using reference at all, and it can still be very very useful.
Nintendo_zombie
July 5th, 2008, 02:41 PM
I'm in the same boat, glad you posted this thread.
I've never taken a life drawing class.
One, I don't even know if my town does them
and two, I have parents. ;) Haha.
Black Spot
July 5th, 2008, 04:41 PM
You could always try http://figuredrawing.meetup.com/That’s what I did.
waru
July 6th, 2008, 06:39 PM
I'm in the countryside of Japan now, so I don't think there are figure drawing classes and I feel kinda weird taking pictures of people or drawing them.
Thanks for the info.
ALH
July 6th, 2008, 07:52 PM
I would reccomend getting your hands on some virtual poses from virtual pose, i think theres a free sample up on the site, and its all very groovy. ImagineFX feature poses on their DVDs from time to time too.
The great thing about them is that you can rotate to the position you want and really get a feel for the body in 3 dimensions.
http://www.virtualpose.net/index02.htm
Flake
July 6th, 2008, 08:59 PM
#1 advice when it comes to working from photos:
buy/steal a camera, and take your own pictures
Yup, this.^
Attempting to direct your friends and family into a ref photo while poking spotlamps at them is still easier than trying to google image search a perfect ref for something that you yourself only imagined 20 minutes ago.
It'll teach you lots about how that whole "camera distortion" thing works, you can direct them a bit, you can kinda choose the lighting.
Bedsheets tacked to walls or hung over doors can be effective backdrops or draperies.
Oh yeah, buy a spotlamp and a cheap tripod.
Elwell
July 6th, 2008, 09:01 PM
Learning photography will also teach you more about composition than pretty much anything else.
waru
July 7th, 2008, 07:32 AM
I dunno if I'm ready to get into photography, but thanks for the tips. I'll look into virtual pose; looks interesting.
waru
July 10th, 2008, 09:24 AM
What about using other people's drawings to study? (ie character design illustrations that inspire me, etc.)
Seems useful.
J Wilson
July 10th, 2008, 12:38 PM
What about using other people's drawings to study? (ie character design illustrations that inspire me, etc.)
Seems useful.
Baaaaaad idea. It's easy to spot a comicbook artist, for example, that learned to draw from comicbooks. You end up with an interpretation of an interpretation of the real thing, you know? It's a much much better idea to study from the original source. If the artist you are studying has anatomy issues and you are studying from him, how would you know that yours was wrong? You'll have plenty of problems of your own to overcome, without adding in another artist's problems too! Draw inspiration from other artists, sure. If you can find tutorials on their working process, you can study that, but as far is trying to learn basics from looking at other people's art you'll probably end up with a lot of bad habits. Once you have some solid art skills under you belt you can study another artist's work and probably be able to learn a few things, maybe reverse engineer their techniques, or observe how they tackle certain problems, but you'll be learning from the art from a whole different perspective than you would as a beginner.
Go ahead and learn from photos, they will still be able to teach you a ton. A lot of the flaws with photos are just things you'll have to learn about down the road, but it will be far easier to over come that than the problems of having learned from other art. The main thing is practice, study some art books to give you an idea of what you should be looking for and thinking about as you draw, and then more practice.
ALH
July 10th, 2008, 06:19 PM
You end up with an interpretation of an interpretation of the real thing, you know? It's a much much better idea to study from the original source. If the artist you are studying has anatomy issues and you are studying from him, how would you know that yours was wrong?
Seconding this. Even anatomy books have this problem ( to a lesser extent of course, but there are still elements which are slightly idealized or simplified, depending on the book you're using) which is why - alongside solid life drawing- it is so important to know why the parts are there, and not just to try and mimic what is shown on the page.
waru
July 11th, 2008, 07:48 PM
Really? You think it's that bad an idea? I always thought studying and copying the works of the masters was a classic way to study art.
I don't mean to too my own horn, but I'm not a COMPLETE beginner, I just haven't drawn much in awhile and know I have a lot to learn. I think it'd be good to see how they approach and tackle and render stuff. And make stuff look so cool. I'll see how it goes I guess.
hitnrun
July 11th, 2008, 08:59 PM
I third what J Wilson said about "interpretation of an interpretation".
As for studying the works of masters, it is a classic way of studying art - if you're aiming to learn their <i>style</i>. But again, as J Wilson said, if you learn to draw from another comic artist's works, you'll also end up with that artists problems (i.e. anatomy flaws). I'd suggest picking up one of Joseph Sheppards anatomy books - I have one of his books and it's pretty good. There's a ton of stuff in there to wrap your mind around!
J Wilson
July 12th, 2008, 07:42 PM
Really? You think it's that bad an idea? I always thought studying and copying the works of the masters was a classic way to study art.
I don't mean to too my own horn, but I'm not a COMPLETE beginner, I just haven't drawn much in awhile and know I have a lot to learn. I think it'd be good to see how they approach and tackle and render stuff. And make stuff look so cool. I'll see how it goes I guess.
It depends, in my opinion, on what your level of artistic experience is. Your first post sounds like you're looking to learn anatomy and the basics. You'll certainly learn some stuff from looking at great old paintings any any stage, but in my opinion it's of much more value later on, when the basics are all in pretty good shape, and you're studying them from another perspective. In my opinion, the lessons you learn from copying a master's paintings are more subtle lessons, the kinds of things that take you from capable, to really understanding some deeper lessons. You learn completely different things from studying a master painting than what it sounds like you are looking for, at least that's my take on it.
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