View Full Version : I just don't have fun working with 3D. Should I quit?
tn100
June 30th, 2008, 03:24 AM
I love drawing and painting but whenever I try to be creative using 3D programs, I just don't have fun with it. Is this something that happens to everyone or am I just not meant for 3D? It seems like 3D is something really important in the art industry and I just wanted to become good at it so that I have more job opportunities. Are there advantages if you have a portfolio with both concept art and 3D work? I wwanted to make some 3d pieces for my portfolio but I dont think I can go through it..I have an understanding of 3D because I've modeled, textured and animated characters with it already so I already understand how to create artwork that works for 3D but my problem is more... I just don't find it fun and I always wanted to work as an artist because I love it. Is anyone else out having this problem? Should I just quit 3D and just focus on 2D?
Brushcommander
June 30th, 2008, 06:24 AM
Listen to your heart, man.
You know, if you can get a job as a 3D artist now you could use that as a starting point. I think m@ was it who also started working as a 3D artist and worked his butt off in his freetime.. and now look at him.
Well, whatever you're going to do, do it with a plan and don't risk too much.
Whitevillage
June 30th, 2008, 08:54 AM
Ok, this is my experience and opinion about 3D work; how important is it?
In my education program at college, I have 3D classes and how eager I am to do 3D work, It just don't do the trick for me. I have no passion or motivation for it then doing artwork. This gives me less oppertunities for work and internship trough my college, I really have to dig hard through companies that accept animators/illustrators/conceptartists and graphical designers. While most of the 3D students don't have much problem on getting internships, for example. However keep in mind that this can differ from your place/experience!
I understand the importance of 3D skills ofcourse, but It's not for me. As Tugelbend says: "Listen to your heart, man."
bhanu
June 30th, 2008, 09:49 AM
If I were in your shoes I would had quit, I just quit a job as a conceptartist because of the same reason it was just too boring and having seniors with so many shitty biases it wasnt fun either..
so listen to yourself, can you quit, are you in a position to quit?
If the answer to any one of those is yes then go on..
Anyways keep drawing.
Ilaekae
June 30th, 2008, 01:18 PM
My head really hurts when i hit it with a hammer. What should I do?
Brushcommander
June 30th, 2008, 01:31 PM
My head really hurts when i hit it with a hammer. What should I do?
Change the brand.
kev ferrara
June 30th, 2008, 01:32 PM
I hate 1D. I can never get my pencil sharp enough.
Zirngibism
June 30th, 2008, 02:04 PM
I hate 1D. I can never get my pencil sharp enough.
Last time I checked Dick Blick's had a quantum sharpener on sale. You know, the kind that bend your tip's gravity and rolls the other two dimensions into little doughnuts.
People need to stop cheating themselves out of the right tool.
tn100
June 30th, 2008, 04:09 PM
Well, that's good. I was just worried that if I listened to my heart, I would be making the wrong decision. Who ever said the heart was always right? Hearing from you all made me sure that it's what I must do.
This is what my heart is telling me right now. I will spill it all out.
I find 3D boring and when I work with it creatively, I don't have a good time. It feels too technical. If I got a job as a 3D guy, I would probably feel miserable. The only reason I wanted to TRY to become good at 3D was because the industry. I was trying to fit in more but I guess it's just not my thing. 10 years from now, I want to be a lot amazing at drawing. I honestly could care less if I was even an ounce better at 3D. Maybe I'm born in the wrong era. PS: I'm tired of cg animal animated films.
Meister Jazz
June 30th, 2008, 05:50 PM
if you're tired of CG animal films then create an amazing 2D human animated film. I saw some pretty amazing animated shorts. some of them were stop animation, but the animated ones were gorgeous. they were this years Oscar nominated animated shorts
Flake
June 30th, 2008, 08:11 PM
I did a 3D cg course and enjoyed the hell out of it.
It was definitely worthwhile because
- I now understand a lot of the jargon and terminology.
- If I get a concept job in games I know more about the technical restrictions the 3d guys have to work within.
- I can knock out quicky 3d perspective guides for illustrations quicker than I could map those vanishing points with a pencil and ruler.
- It taught me a helluva lot about organisation, naming conventions, folder structures, file formats etc.
- I learned more about related subjects like editing, lighting, framing etc.
- It's not that far from sculpture, if you can build a decent low poly head that can only help your understanding of basic facial planes etc.
- It was geeky and fun, and I like geeky and fun.
I found it really interesting but I just don't have that love of the medium that distinguishes the great 3d guys from, well, interested dabblers like me I suppose.
Totally worthwhile exercise even though I don't plan on pursuing it much further.
Ilaekae
June 30th, 2008, 09:09 PM
"It was geeky and fun, and I like geeky and fun."
I find that somehow...endearing...about you, Flake...
...and appropriate. :P
dose
July 1st, 2008, 11:50 AM
I had a similar experience to Flake. In the end, I found I don't really enjoy working in 3D, but I learned quite a lot by doing it and did find it interesting. Just not what I'd want to be doing day-in-day-out.
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