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View Full Version : ProjecUra, Trinity Reign.


Yill
June 22nd, 2008, 11:35 AM
Hello all, I'm Yill head of art department for Project Ura, Trinity Reign. Trinity Reign will be an IMOW (Immersive Multiplayer Online World). Which can best be discribed as a mideval second life mixed with some classic RPG elements. There will be no hacking & slashing and gaining l33t exp lol lol zomg, so if that's what you're in to, don't even bother.

We got a steady team with a well placed structure. One manager, one head of settings, one head of art and one head of code. 3 settings writers of which one is a published writer. 2 coders and 2 3D artists. We're a pretty young project and going fast. But as you probably already noticed, we have a serious lack of concept artists and texture artists. This is a very vital part of the content pipeline and we are without.

If you are interested in some examples of what we are working on, want to see some of our very poor concept art or the first screenshots of our 1 week old test client, please PM me or join #ura-dev on IRC.freenode.net
or mail to martialbas@hotmail.com to mail me
or Easton@sinet.it to mail to the project manager

Just to make sure I catch at least someone's eye, here's some of our work done thus far.

http://i144.photobucket.com/albums/r177/Proglin/shot116.jpg
A forest scene, test ran in CS game engine.

http://i144.photobucket.com/albums/r177/Proglin/Art/harharhar.jpg
2 out of 4 character races, these will be playable.

http://i144.photobucket.com/albums/r177/Proglin/Art/Creye.jpg
rough concept sketch of another.