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View Full Version : Need some advice on starting out


Valkier
June 17th, 2008, 07:55 PM
First, a little back history:

I have a 2 year degree in 3D animation at the moment. I've also been drawing pretty much all my life (big deal) and have had many years of both private tutoring in fine arts, as well as a year at a college for fine arts as well.

Now, I live in PA. I think everyone will pretty much agree with me that this is NOT the place for me to be in my field. I have managed a couple freelance jobs involving an animated logo for a companies website intro, and storyboarding for a commercial. Other than that, the area seems largely devoid of jobs for my field, 3D animation or more traditional. If someone can prove me wrong, I'd like to thank you in advance. I'd love to not have to move too far.

From what I've seen however, I don't believe that is going to be the case. Yes, there might be one or two around, but finding them is next to impossible. It seems more and more like most jobs are further south or the west coast, and that's fine. I'm willing to move to get to the work.

What I want advice with is perhaps how to go about finding these jobs. My situation is I'm working as a cell phone salesman at the moment to pay the bills. I don't go out too much so I have plenty of time to work on various things. I have been told repeatedly that even if you're applying for 3D work, a strong 2D portfolio is more important. This is fine, as the majority of my portfolio is just that. Right now however, my work doesn't seem very cohesive, though that may be because I am using coroflot.

http://www.coroflot.com/cracked

Right now, it seems a bit of a hodgepodge.

There is my portfolio site. I just want to get some feedback on what I should add, what I should remove, and what areas would be good to start looking into as far as breaking into the industry. If I had my pick, I'd say I'd love to become a concept artist. Barring that, I'd really be willing to start at any position in any location to start working my way up.

If any more information is needed to give me better advice, please ask. I'd rather not be stuck selling cell phones for more than a year at best. I'm trying to allot myself at least a month or two of dedicated work on my portfolio and then start resuming my search for a job in my field.

Thanks in advance, and I look forward to comments and feedback.

LRomel
July 10th, 2008, 12:18 AM
Definitely get rid of the anime you have posted on there, unless thats something you want to focus on.
You do have characters and environments which is good but I still don't really see them working together as fully developed illustrations.
Keep working on studying the figure, the drawings you have up are hurting your better work because they're showing your weak spots.
Demonstrating a strong sense of direction of where you're going with your work is important, consistency is good, since then clients will know what to expect from you. If you're all over the place with your style its going to scare a lot of people off. If you want to show you're versatile, organize your work into different portfolios based on that.
My best advice is keep practicing and draw constantly, don't put up anything that your aren't any less than proud of

Qitsune
July 10th, 2008, 10:58 AM
I'm going to say something that might be against the grain of most stuff you will hear on this site. I work in a large video game companies. We have 3d animators here who couldn't draw their way out of a wet paper bag but who can animate like mofo's.

You don't have any animations in your portfolio. If your 2D isn't up to par, you need to compensate with killer 3D. Right now, you just don't have any killer 3D in your portfolio. So you better pick one, 2D or 3D. If you want to do 3D, and your 3D is weak, wy the heck would you concentrate on 2D?