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View Full Version : Who shall ye hollereth for?


lgliang
May 24th, 2008, 04:20 PM
So, after getting constantly encouraged / pestered / egged-on to post something by many a friends and associates I relented, even though I feel I'm not up to par yet. I have yet to get to the level of awesomeness of the others who post here too.

So, into the fire I leap!

Here we go, weeks in the making, half a dozen design changes and still not perfect but I have to stop somewhere before I completely ruin it. If it's too bright or too dull, I blame my laptop screen. I just hope it looks at least a wee bit cartoonish. It's not great, but I spent too much love and effort on this to put it in the 'oooh aaah' subboard.

With apologies to Dan Akroyd and diehard fans of the cartoon.



EDIT: The ugly maroon box in the back is just a placeholder, I plan to revisit this sometime down the line and add a proper background. Needed something to illustrate some of Slimercube's transparent qualities.

Glass Shrimp
May 25th, 2008, 02:02 AM
Alchemist Ghostbusters? Kind of a Marvel Comics 1602 thing? That's pretty freaking brilliant if you ask me.

Frogisis
May 25th, 2008, 02:23 AM
That is a really good idea! I like how the ghost sensors are now dreamcatchers. Now what happens when you cross the streams?

The coloring is top-notch, and the rendering on the metal, crystal, and other bits gives them a feel that's definitely different from the fabric, but I think some of the line widths could be chosen better. I noticed you're using heavier lines on the outsides of the character's entire bodies, but some extra weight in the lines on their torsos where they overlap their arms, or some on the soles and shins of their boots, and their gloves where their hands are outstretched, might help emphasize the "ready pose" feel.

lgliang
May 25th, 2008, 03:38 AM
That is a really good idea! I like how the ghost sensors are now dreamcatchers. Now what happens when you cross the streams?

The coloring is top-notch, and the rendering on the metal, crystal, and other bits gives them a feel that's definitely different from the fabric, but I think some of the line widths could be chosen better. I noticed you're using heavier lines on the outsides of the character's entire bodies, but some extra weight in the lines on their torsos where they overlap their arms, or some on the soles and shins of their boots, and their gloves where their hands are outstretched, might help emphasize the "ready pose" feel.

All duly noted, thank you.

I'm still futzing around with techniques and styles. I'm a traditionalist turned to digital medium out of necessity, so it's a bit of a leap I'm still getting used to.