View Full Version : 3rd Magic Card
Ericus
May 12th, 2008, 09:36 PM
Hey everyone, just finished putting together the last magic card of the year for class, I graduate later this month and doing these as little personal projects have been a ton of fun. Hope you enjoy! :)
http://farm3.static.flickr.com/2182/2487529917_17b764729e_o.jpg
http://farm4.static.flickr.com/3060/2476682228_8ec04cc43b_o.jpg
MarkWinters
May 12th, 2008, 10:25 PM
Nice! Very dynamic for portrait. Great eyes. The cape seems a little weak to me, the values look like they could use some attention. Look forward to seeing more!
SalOnimaruRem
May 13th, 2008, 12:39 AM
hahaha love the way you made your portraits and yeah i agree with Mark there, the cape needs more...uhhh what do u call it...hmm ...OOOoompff into it..o.O
Elwell
May 13th, 2008, 01:26 AM
Eric, you're very close to being very good. There are a few things you really need to work on to put you over the top. First of all, you need to pay much more attention to your edges, and paint the transitions between elements with as much care as the elements themselves (check out the link in my signature, if you haven't already). Secondly, you need to work on unifying your light sources, keeping all of your large, medium, and small forms modeled relatively to them. Don't get so crazy with the rim lights, highlights, and reflected lights (not that you can't use them, but if they're not kept subordinate to the big value patterns they break up the form).
SMVidaurri
May 13th, 2008, 02:08 AM
I like it. I like it because it's a portrait of me in armor. I should always wear armor.
scott*altmann
May 13th, 2008, 02:15 AM
Eric, you're very close to being very good. There are a few things you really need to work on to put you over the top. First of all, you need to pay much more attention to your edges, and paint the transitions between elements with as much care as the elements themselves (check out the link in my signature, if you haven't already). Secondly, you need to work on unifying your light sources, keeping all of your large, medium, and small forms modeled relatively to them. Don't get so crazy with the rim lights, highlights, and reflected lights (not that you can't use them, but if they're not kept subordinate to the big value patterns they break up the form).
I'm really going to just supplement what Tristan already said since he is way more articulate. I attached a quick PO, which by all means is not perfect, but maybe it will spark something. When I saw the piece, I thought the same things as Tristan - just need to think in bigger terms at first. And dude- I STILL make the mistake of not paying enough attention to the larger shapes, drawing problems, etc at first.
That aside- I really like the piece and you are doing great my friend.
Ericus
May 13th, 2008, 06:11 PM
Mark & Oni- Thanks for the comments guys, I see your point with the cape, I'll have to go back into it.
Elwell- Thank you for the compliment, it really means a lot! I checked out your edges tutorial and I'll definitely work on keeping those things in mind for my pieces in the future, I appreciate you taking the time out to comment.
SM- I agree, Armor is a good fit for you. haha
Scott- Thanks for the PO, even for a quick one, definitely helps! Gives me a better idea of how I should've approached the quality of the shapes as you and Elwell mentioned. And thanks for the compliment man, I'm excited for you to check out this next one I'm almost done working on.
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