Dee Bingo
May 12th, 2008, 03:23 AM
Hey everyone! I've been cruising this site for awhile now and finally have gotten the courage to make my first post. I currently am a second year student at the Art Institute of San Francisco in the Game Art and Design program. I am completely new to 3D but am starting to enjoy it the more I get into it and get my hands dirty. I aspire to become a concept artist for games/movies with equally good 2D/3D skills. Unfortunately my 2D is severely lacking at this stage because of all the time I put into learning Maya.
So this is a WIP that I turned in for a Environment design class. The assignment was to design an "urban" or "man-made" environment with "next-gen production values" in Maya. I decided on sci-fi laboratory with humanoids in glass tubes (I know, really unique!:P). We had a 80k poly limit
and I think I hit 50k (including an unecessarily high-poly character model in one of the tanks). I would also like to note that this is the first time I've textured anything and had to learn that on the fly in another class while I worked on this project.
Overall I'm pretty pleased with what I have but would like to continue to build on this to get it to portfolio quality. All crits and comments would be appreciated! Thanks!
Quick concept render (pen/photoshop):
http://i41.photobucket.com/albums/e285/deebingo/labconcept3.jpg
Mental Ray Renders:
http://i41.photobucket.com/albums/e285/deebingo/rndrtst2copy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst3copy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst1copy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst4.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst6ccopy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst5bcopy.jpg
So this is a WIP that I turned in for a Environment design class. The assignment was to design an "urban" or "man-made" environment with "next-gen production values" in Maya. I decided on sci-fi laboratory with humanoids in glass tubes (I know, really unique!:P). We had a 80k poly limit
and I think I hit 50k (including an unecessarily high-poly character model in one of the tanks). I would also like to note that this is the first time I've textured anything and had to learn that on the fly in another class while I worked on this project.
Overall I'm pretty pleased with what I have but would like to continue to build on this to get it to portfolio quality. All crits and comments would be appreciated! Thanks!
Quick concept render (pen/photoshop):
http://i41.photobucket.com/albums/e285/deebingo/labconcept3.jpg
Mental Ray Renders:
http://i41.photobucket.com/albums/e285/deebingo/rndrtst2copy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst3copy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst1copy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst4.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst6ccopy.jpg
http://i41.photobucket.com/albums/e285/deebingo/rndrtst5bcopy.jpg