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View Full Version : Hello! My name is Bryan Edds :)


bryanedds
October 10th, 2003, 08:26 PM
Hi! I love this site, and have finally joined the forum! I have to say that I am FREAKING AMAZED at how good you guys are!

I'm a 22 year-old game developer, and 3D C++ programmer. I'm working on a game demo which I would like to show when its ready. I will be making all the art for the game demo (3DS Max and Paintshop), and I hope that I can eventually find an artist or 2 to help me!

But, that's a long way away - so I'll just be hanging out here looking at your art, showing my very poor 3D renderings, and hoping to learn from the great artists here!

And BTW, here is a barscene render I'm doing for someone right now! I hope you think I have potential!

http://www.angelfire.com/oz/bryanedds/images/bar.jpg

Thank you for listening,
Bryan :)

bryanedds
October 10th, 2003, 08:49 PM
Also, I know nothing about texturing. Is there a good book to buy to teach model texturing comprehensively?

Howdy
October 12th, 2003, 09:40 PM
you would be better off searching the web for free texturing tutorials. There are lots at 3dtotal I think it is called.

You might want to look into photo reference textures. Take photos of reall stools and tables and put them on your work. Hard to get better looking than photoreal.

bryanedds
October 13th, 2003, 04:10 PM
Cool, thanks! And BTW, the scene doesn't look perfect because I was limited to how many polygons I could use because it is meant for a real-time game on low-end hardware. It came out to around 8000 triangles, which I think is pretty good :)

Thanks for saying howdy, Howdy!

Erik
October 24th, 2003, 06:10 AM
so, where did they all go?

8000 is way high for what i can see -- mostly cubes and the like.

Can you post the wire?

poly_cube
October 24th, 2003, 12:41 PM
8k is a bit much for that. that table’s edge look like it has a pretty large sum of polys. not to mention the cushion.

Is the player going to be on the ground level or looking down? Since you cut out an opening in the bar it made me think the player is going to be on the ground- if that's the case then cut out the polys we will never see. Make every poly count. The scale of the pub doesn't seem too realistic. the tables are so close to each other, there's just not enough room to collapse and vomit on the ground.

My only recommendation is to model a real bar (physically go to it) and just model everything to the teeth. But at the same time don’t go crazy on your poly count- for example: a bar stool leg shouldn’t be a cylinder that consist of 40 edges- but either 6 or 5 with smooth edge.

Cheers
Erik