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Anto
October 9th, 2003, 04:15 PM
whats up
let me start by saying that i dont think that money should be a driving force when it comes to art, im simply curious, so heres my question:

aside from starting your own business / opening up a design firm, what would you say is the most profitable artistic job?

like, for instance, how much does a concept artist usually make?

which job do you think basically has the most potential for the highest salary?
fine artist? concept artist? graphic designer?

i went to college for graphic design and have been seriously into drawing for a while now....curiousity...i guess.. but in reality i want to make an assload of money doing something that im absolutely passionate about:cool: :chug:

helix7
October 9th, 2003, 05:37 PM
If you want to make an assload of money, you should either be extremely awesome at what you do (highly skilled, well-known, published, etc), or change into a non-art related field :)

Sadly the creative industry is not known as being particularly lucritive. In graphic design, expect to make $25k - $28k out of school and if it's six-figures you're looking to get, you better be an owner/partner of a firm. This chart (http://www.aiga.com/content.cfm?ContentAlias=salarysurvey2003) can give you a decent idea of what the design industry is making these days. And it's my guess that graphic design is where the money is at compared to fine art and concept art.

However... if money is any part of your motivation to enter a particular field, you're not going to make much money. Your motivation should be to become exceptional at something that you love to do, and if you succeed at this then the money will follow.

fish~
October 9th, 2003, 06:00 PM
Architecture is the mot structured aritistic job.. pay your dues and/or find a niche and you're set.
pay sucks at first... but once you get your licence and reputation you could make a lot

average billing rates for principles around here range from 150-300 per hour (you'd get about a third of it as pay)

avarage commitions on residential are 15% of construction cost (15% to the firm split between the arch and all his subs)

a 1 mill house is around 3-6 months work giving you 150k of which you spend 1/3 on enginiers and drafters and such

a 10 mill house is typically not significantly more work but rather better materials but you still get 15%..===1.5 mill..and you enginers bills dont get inflated by material cost so you keeep a larger proportion of the cut

but of course the more money you deal with the more of it will fall in the cracks..insurance, licence fees etc.

cucaracha
October 9th, 2003, 08:05 PM
draw childish crap without realistic shapes and colors, become famous in the "modern art scene" and sell your "art" to bored buisinessmen and recieve highly endowed awards.

Did you hear about that female artist in England who recieved an award (50.000 f*cking pounds) for her piece "the unmade bed"?

guess what this "the unmade bed" is - an unmade bed.

Her comment to that: "I can live a while from this award since my art doesn't cost very much and is done quickly."

You can view "the unmade bed" in the Tate Modern Gallery, London.

cu

DragonGX
October 9th, 2003, 08:12 PM
Originally posted by cucaracha
draw childish crap without realistic shapes and colors, become famous in the "modern art scene" and sell your "art" to bored buisinessmen and recieve highly endowed awards.

Did you hear about that female artist in England who recieved an award (50.000 f*cking pounds) for her piece "the unmade bed"?

guess what this "the unmade bed" is - an unmade bed.

Her comment to that: "I can live a while from this award since my art doesn't cost very much and is done quickly."

You can view "the unmade bed" in the Tate Modern Gallery, London.

cu


:rolleyes: Art like that pisses me off.. but it is "ART" so its totally acceptable..

davi
October 9th, 2003, 08:25 PM
industrial design can get you fat cash... if you land a good job of course, like at porsche....horse....sorry rhyming

Anto
October 9th, 2003, 10:22 PM
thanks for all the info
that chart is great helix

being an owner/partner of a firm is, of course, a goal :cool:

but yea i agree, I always felt that if your work is also your passion, money will surely follow

hmmm i love architecture, but never really wanted to become an architect

and i havent seen 'the unmade bed' by that artist from England, its not on the gallerys site. but im sure its more than childish crap to her
i do a little abstract expressionist art, purely for fun, its simply another form of expression --but cmon if someone wants to buy one are you not gonna sell it? even if it is just a black smear on a white canvas
id take 50,000 pounds anyday

cotron
October 10th, 2003, 01:11 AM
carve a niche for yourself in the tattoo industry... my friend made 50k last summer alone. bastard. he is a good artist though.

sic1
October 10th, 2003, 03:51 PM
I have a growing interest in architecture, which I thought was an interest for mapping for games. It just seems, I like architecture.

The salaries aren't too high, but they're not extremely low, so I'm cool with that. I really enjoy art, so I don't care that I'm not a Bill Gates, so long as I can take care of myself and family down the road.:chug:

Anto
October 10th, 2003, 04:40 PM
Originally posted by sic1
I really enjoy art, so I don't care that I'm not a Bill Gates, so long as I can take care of myself and family down the road.:chug:

sounds good to me!
cheers :chug:

satire
October 10th, 2003, 06:16 PM
the key is to having other skill as well. not to many places are looking for artists, but if you know at least a working amount in maya or 3dmax you have a MUCH better chance of getting in and advancing. a few places will even teach you, if your good enough. a friend of mine who is working for cartoon network said that theyl train people as long as they had some notion of how to animate. " we have hundreds of artists aplying all the time, but only maybe a handful can draw a decent walk sequence"
different companies also can advance people in different ways- my roomate (whos a producer at lucas arts) said that at EA they may pay more that Lucas, but youll be stuck in the same place forever..like "the guy who animates bat swings" forever...*shivers* dont listen to me though, i dont even HAVE a job.

Fipse
October 11th, 2003, 07:48 AM
Hmpf, when I see the list of Helix I think of moving ... or better getting a new, better paid job. 75.000 $ for a job as AD in Graphic Desing would fit to me ;).

Fipse

sic1
October 12th, 2003, 10:54 PM
Originally posted by satire
the key is to having other skill as well. not to many places are looking for artists, but if you know at least a working amount in maya or 3dmax you have a MUCH better chance of getting in and advancing. a few places will even teach you, if your good enough. a friend of mine who is working for cartoon network said that theyl train people as long as they had some notion of how to animate. " we have hundreds of artists aplying all the time, but only maybe a handful can draw a decent walk sequence"

That's good to hear, and I hope they would. I do wish to learn a 3d package or a couple. I figured I should get my 2d skills up to par first, since the basic principles can apply to 3d as well.

Originally posted by satire
youll be stuck in the same place forever..like "the guy who animates bat swings" forever...*shivers* [/B]

hahahaha!


:evilbat: