View Full Version : Five Ways Not to Introduce Yourself to an Art Director
Irene Gallo
April 21st, 2008, 11:49 AM
I posted these on my blog last night. Tristan Elwell suggested posting them here, and when Tristan speaks......
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Five Ways Not to Introduce Yourself to an Art Director:
1) Don't give me your postcard and then take it back to cross out your web address because "the work there isn't good."
2) Don't let me flip through half a portfolio and then stop me mid way to say "the rest is older work, you're probably not interested, and it's not good anyway."
3) Don't show me one, and only one, image on an iPhone. In fact, unless you know I am very familiar with your work, don't show me an iPhone portfolio at all.
4) "Hi, my name is XYZ......We're MySpace friends." Followed by silence thinking I'm going to remember you off the top of my head. Hell, I can't remember the names of people I actually meet.
5) 35mm slides!? I didn't even think you could buy slide film anymore.
Guys, you’re at ComicCon. Chances of running into an art director are, well, high. You didn't just happen to run into the ADs for every major gaming, comic, movie, and publishing companies at a neighborhood barbeque, so get your ducks in a row before making that first impression.
Vhan Juju
April 21st, 2008, 11:53 AM
Its proabley a good idea to never diss your own work in front of ANYBODY, its a good habit anyway.
Saturns Gate
April 21st, 2008, 12:07 PM
Dont try to be too smart for your own good. I tried that once at an interview, and all that happened were long awkward pauses while I tried to remember the 'smart' word for what I was trying to say...hmmm, on second thought that may just be my problem :)
Queen Nehalania
April 21st, 2008, 12:12 PM
Well boy am I in trouble...
I would probably do the second one right off the bat. xD
I am kinda self-conscious at times where I don't like the work I done in the past because I improved... Even though they do show improvement I just don't like them.
My sketchbook can be like a diary at times. Depends on my mood. xD
I'm a very silly person anyway.
I probably won't be able to attend one of those expo comiccon places because I'm so far away. Be fun though. :)
Costau D
April 21st, 2008, 12:32 PM
Let other people judge your work, don't be so hard on yourself.
Jason Snair
April 21st, 2008, 12:54 PM
Great post! good tips.
I've held a few interviews, myself, and my own little pet peeve is when the person getting interviewed hands me their "portfolio", which turns out to be a three-ringed binder filled completely with every ad, graphic, and piece of art they've ever made in their career. After the 16th page of "this is another ad I made for the Yellow Pages", my eyes sort of just cross over.
Vhan Juju
April 21st, 2008, 12:56 PM
I just got this mental image of someone doodleing on napkins, back of recepets and the inside of foil gum wrappers trying to pass that off to you as a portfoilo....wow...
jdeegz
April 21st, 2008, 01:00 PM
good tips!
magicgoo
April 21st, 2008, 01:14 PM
6) Oh hai thar, A.D.!!!! I can haz job now pleaz? I liek art and I do it good I sware!!!
Irene Gallo
April 21st, 2008, 01:21 PM
QN: You are right. A lot of this is just nervousness. No one means to come across poorly, but everyone gets anxious at times, or just isn’t "on".
I should admit that I was interviewed on video at ComicCon and I was TERRIBLE!!! I stumbled over words, didn’t know what I was talking about, started sentences that I couldn’t complete.....
We've all been there.
We've all been there.
Meli Hitchcock
April 21st, 2008, 02:35 PM
It's like at Revelations during the portfolio reviews, every piece I showed had their share of flaws but I kept my mouth shut and let the person looking give me their thoughts and impressions. Cutting yourself down in front of others makes it look like you have no confidence in yourself or your abilities.
Though I have to admit, when Manley looked at my work I was nervous as all hell. I didn't know what to say, even though I had a lot on my mind in regards to something he said during one of the lectures. That and the reality that important people were looking at my piddly art hit me like a ton of bricks at that moment. It took a lot to prevent myself form rambling on like a buffoon or bursting into tears. :P That would have been even more awkward.
Eric Lofgren
April 21st, 2008, 02:46 PM
2) Don't let me flip through half a portfolio and then stop me mid way to say "the rest is older work, you're probably not interested, and it's not good anyway."
I think a really good way of preventing that from happening, or help to keep it from happening at any rate, is to limit the number of pieces in your portfolio. 10 for example, or even 8. If you have a large number that you want to include, but have to edit a lot of those out chances are you've put a lot of thought into the pieces you have decided to inlcude and should feel happy with those that are included.
Good points to remember, Irene! :)
m@.
April 21st, 2008, 03:10 PM
I agree.. put only your best work in your portfolio!
nonie
April 21st, 2008, 05:13 PM
7) Show up as they're hurrying to catch a plane and give them a business card as they leave, hoping first that they don't lose it and second that they happen to remember to follow the link later.
Heh, maybe not so damning but not the best way to get feedback :P
DavePalumbo
April 21st, 2008, 05:20 PM
A lot of this is just nervousness. No one means to come across poorly, but everyone gets anxious at times, or just isn’t "on".
my advice on this for portfolio reviews is, if you get nervous during a review, the best thing you can do is shut your mouth! And that goes double when the reviewer is giving you a crit. Listen, nod, take notes, DO NOT ARGUE!
And if you feel ahead of time that something in your book needs to be defended, you probably shouldn't have it in there in the first place.
Jason Snair
April 21st, 2008, 05:43 PM
my advice on this for portfolio reviews is, if you get nervous during a review, the best thing you can do is shut your mouth! And that goes double when the reviewer is giving you a crit. Listen, nod, take notes, DO NOT ARGUE!
I agree with this. I sat in on some portfolio reviews for the SND conference in Boston this past year. I was with some friends, other designers at different newspapers from the area and we were all at the same table looking at portfolios. I remember having one student in particular who seemed nervous at first and told us back-stories to every single page in his portfolio. Things like, who his roommates were and why their girlfriends, sister did something to the star football player who...blah, blah, blah. We critiqued his work and tried to be constructive on areas where he could improve. He began defending his work by arguing with us. I'll never forget his last words; "Well, that's just how we do it where I'm from." (fyi:I think he was from Atlanta)
After he walked away, it took a second or two for the four of us to realize what just happened. I've never experienced anything like it. He had traveled all the way to Boston to tell newspaper art directors how things are done. It was a first. So, yeah, please don't argue.
Burtzum
April 21st, 2008, 06:03 PM
Though I have to admit, when Manley looked at my work I was nervous as all hell.
haha, I heard he was being really tough on people. I'm sad I didn't get a chance to get beaten up by him. I got smacked around plenty by some of the other reviewers though. Fun times.
Pavel Sokov
April 21st, 2008, 06:33 PM
3) hahaha,
does that really happen?
people just come up to you with their phones and they are like "yo bro, check this shit out!"
and you are just like "ummmm cool bro, ahemmmm"
"so i'm hired?" no, not really.
that's how i imagine the conversation to go like.
Interceptor
April 21st, 2008, 06:53 PM
Another thing I've seen is people who have to swear every other word when they're talking. Even if it's not at you, but to you... super unprofessional.
Steph Laberis
April 21st, 2008, 06:57 PM
God yes, LESS IS MORE at a portfolio review. I can add one from my own experience:
8.) Do NOT bring original 16x24 charcoal life drawings and cast studies to an interview, particularly if it's for a graphic design position at a major newspaper.
My neighbor worked at the Boston Globe and wanted to do me a favor, so he set up an interview there for me during my sophomore year in college. I didn't want a job in graphic design anyway and was caught totally off guard, since my body of work until that point was all student stuff. I wasn't considered for the job of course and the nice interviewer was patient with me, but I could tell she was thinking "What the hell am I supposed to do with these... and oh crap, now there's charcoal all over my computer desk."
Also, I've been on the other end of things and done some portfolio reviews, both for the sake of my employer and recently at workshops. Take-aways are very important - DON'T give me a generic CD with your contact info written on it in Sharpie. Not once have I popped an art CD into my computer after an interview, it's been my experience that CDs just get filed away and forgotten. (If your demo reel is on the CD, this may be a different story, but having a personal portfolio website is always preferred.)
Plus, I am really crappy with names and faces (like most people), especially if I've seen like 50 portfolios that day; give me something visual to easily remind me who you are! PUT SOME KIND OF ART ON YOUR BUSINESS CARD!!! I also recommend printing up inexpensive booklets to give to art directors. If you decide the job isn't for you, you can always take it back but to give it to a potential employer is not only a great reminder to them of your body of work, but it's also like giving a little gift. I have had a lot of success with giving out the books, if nothing else for the sake of networking.
Matsign
April 21st, 2008, 07:01 PM
people resort to profanity when they have nothing better to say. So again, keep the lips locked and keep in mind where you are.
good tips here!
jrr
April 21st, 2008, 07:28 PM
oh man, i didn't know you were at ny comic con, i would have brought my portfolio over.
Qitsune
April 21st, 2008, 07:35 PM
I admit to being guilty of #2. They still hired me though, so I guess I was just too awesome (no seriously I just have good connections.)
Idiot Apathy
April 21st, 2008, 07:36 PM
Heheh loved this.
What's particularly funny is somehow when I was showing a friend at the Seattle Workshop some of my art on my iphone it ended up in your hands afterwards. :bashful:
Ilaekae
April 21st, 2008, 09:47 PM
"I just got this mental image of someone doodleing on napkins, back of recepets and the inside of foil gum wrappers trying to pass that off to you as a portfoilo....wow..."
WOW! Things have really changed since my first interview in 1876, Juju-bee...:P
I'm going to transfer my napkin things to real paper now...:yayca:
Rocul
April 22nd, 2008, 05:25 AM
I will keep these tips in my heart forever.
I was almost guilty of 2 as well with the person who interviewed me about an art scholarship. She seemed to like the older ones
Irene Gallo
April 22nd, 2008, 11:36 AM
Excellent points, Jason and Steph. And everyone else. I'll be doing portfolio reviews in May so I'll be sure to incorporate a lot of this discussion into my blog before then.
IdiotApathy -- That was different -- you were hanging out with a bunch of friends sharing sketchbooks. In that case, having a quick access to a gadgety portfolio (with good work on it) was a cool thing.
By the way — it’s easy for me to say what’s wrong with a presentation from my side of the desk, but there is a reason I never became a freelancer. I’d starve to death while falling into everyone if these pitfalls.
DSillustration
April 22nd, 2008, 11:38 AM
Heheh loved this.
What's particularly funny is somehow when I was showing a friend at the Seattle Workshop some of my art on my iphone it ended up in your hands afterwards. :bashful:
naw, that was actually cool.
You had a LOT of work, and all of it was good.
strych9ine
April 22nd, 2008, 11:54 AM
naw, that was actually cool.
You had a LOT of work, and all of it was good.
Plus his wonderful hand grease was all over that screen... it's a healing agent, he has the fingers of a god.
Kristina
April 22nd, 2008, 12:25 PM
This is some excellent advice guys. And while it mostly seems pretty common sense, having it in writing like this makes it easy to put on that mental checklist. I usually think of myself as fairly poised, but I know nerves get the best of me plenty of times- especially with that self-critiquing tendency. I don't think I've ever done it in front of an AD yet, but it's probably a habit to avoid period.
Here's something: Plain ol' figure drawing/painting. Does it ever have a place in a portfolio? I noticed a lot of that from my fellow hopefuls over NYCC and didn't feel it was MY place to knock it, but to me it created the impression of unnecessary filler. No matter how pretty, there's just no content.
Elwell
April 22nd, 2008, 12:35 PM
Here's something: Plain ol' figure drawing/painting. Does it ever have a place in a portfolio? I noticed a lot of that from my fellow hopefuls over NYCC and didn't feel it was MY place to knock it, but to me it created the impression of unnecessary filler. No matter how pretty, there's just no content.
It depends. For freelance illustration? No. For a staff concept art gig? Maybe. For school admissions? Definitely.
Always tailor your portfolio to the particular situation. There's no such thing as one-size-fits-all. And nothing in it should be filler of any sort, no matter how pretty.
scott*altmann
April 22nd, 2008, 12:46 PM
Here's something: Plain ol' figure drawing/painting. Does it ever have a place in a portfolio? I noticed a lot of that from my fellow hopefuls over NYCC and didn't feel it was MY place to knock it, but to me it created the impression of unnecessary filler. No matter how pretty, there's just no content.
Kristina - The AD for Magic:The Gathering stated that if he can't tell from an artists' illustrations that he/she can draw a figure than they aren't getting hired anyway. I thought that was pretty solid advice, and makes sense.
PS- We didn't get a chance to talk about your portfolio- soon!
AmishCommy
April 22nd, 2008, 01:18 PM
one more point about "less is more"; WotC AD said at NY comicCon: "I'll hire you on 3 good pieces in your portfolio, Just 3 good ones. But if you don't have those 3, 24 others are not going to convince me."
Peter Coene
April 22nd, 2008, 01:40 PM
I've made the iphone mistake, however, that was after they saw my portfolio and wondered if I had any newer stuff (I did, but didn't have time to go out and get it printed before the convention.)
Idiot Apathy
April 22nd, 2008, 02:44 PM
Thanks Irene and Dan! :)
Plus his wonderful hand grease was all over that screen... it's a healing agent, he has the fingers of a god.
I sell it as lip gloss if you are interested cody. It's a powerful aphrodisiac once mixed with tiger bile and rhino horn.
dkounios
April 22nd, 2008, 02:57 PM
wait wait wait...portfolio on the iphone!?
I understand where Peter is coming from...but an iphone as a portfolio? really?
DavePalumbo
April 22nd, 2008, 03:19 PM
"I'll hire you on 3 good pieces in your portfolio, Just 3 good ones. But if you don't have those 3, 24 others are not going to convince me."
and I bet you what: 3 good piece + 24 bad piece = you still not getting hired. A small group of half a dozen tight paintings goes much further than those same pieces with another half dozen mediocre pieces to fill it out. ALOT farther.
Irene Gallo
April 22nd, 2008, 03:45 PM
First: Figure drawing in portfolio? What Tristan said.
Now...
and I bet you what: 3 good piece + 24 bad piece = you still not getting hired. A small group of half a dozen tight paintings goes much further than those same pieces with another half dozen mediocre pieces to fill it out. ALOT farther.
This is very true. Artists get hired based on the worst piece in their portfolio, not their best. I have to assume a base level of ability. After that, if the artist gets particularly inspired, great!
REGNIRUTH
April 22nd, 2008, 04:39 PM
aside from portfolio, I think a confident attitude also helps to sell your service.
the more i read and discuss this sort of thing, the more it makes me realize the reality of the art world.
thanks!
Qitsune
April 22nd, 2008, 07:24 PM
aside from portfolio, I think a confident attitude also helps to sell your service.
the more i read and discuss this sort of thing, the more it makes me realize the reality of the art world.
thanks!
But don't act like you are the best thing since sliced bread either. No one wants to deal with a smart ass.
Ashkitty
April 23rd, 2008, 05:10 AM
Well.. I didn't want to start a new thread, so maybe someone can answer this for me real quick...
What about a really shy artist? Well-presented, good work, but shy and nervous? Will that kill someone's chances?
Rocul
April 23rd, 2008, 05:14 AM
This is very true. Artists get hired based on the worst piece in their portfolio, not their best. I have to assume a base level of ability.
I did not know that! Wow
Elwell
April 23rd, 2008, 09:53 AM
Well.. I didn't want to start a new thread, so maybe someone can answer this for me real quick...
What about a really shy artist? Well-presented, good work, but shy and nervous? Will that kill someone's chances?
Kill, no, but effect? Yes. Shy isn't so much a problem, but nervous is. This is less of a problem for freelancing because these days because so little contact is face-to-face, or even over the phone, but through email. But if you're applying for a staff position, how you come across at an interview is a big factor. People like to work with people they like.
Vhan Juju
April 23rd, 2008, 12:38 PM
I'm going to transfer my napkin things to real paper now...
If you have drawn some really cool stuff on napkins, I so gotta see it! (we need a thread just for drawing on those napkins!
s.ketch
April 23rd, 2008, 01:41 PM
No one wants to deal with a smart ass.
I guess I need to choose a new career path.
sfbcmatthew
April 23rd, 2008, 06:28 PM
Some very good advice here. I had some interesting experiences recently. Here's my list:
If you're a pleasant person, be pleasant, be yourself.
If you're in a negative mood, please, please, please say as little as possible. Your body language speaks volumes. I encountered a very negative situation where the artist was talking at length about why he thinks he hasn't gotten more work. I actually avoided passing the aisle on a second round as a result.
Let your work speak for itself. The old cliché is that a picture is worth a thousand words. Don't tell the AD what to think.
Never shake hands with an AD and tell them you just got over the flu. They'll surely remember you but for all the wrong reasons.
Time to take my Sudafed...
Elwell
April 23rd, 2008, 07:53 PM
Never shake hands with an AD and tell them you just got over the flu. They'll surely remember you but for all the wrong reasons.
Time to take my Sudafed...
Matthew,
IT WASN'T ME, I SWEAR!!!! REALLY!!!!
markwagner
April 24th, 2008, 12:22 AM
Do show me your sketchbook because I will know instantly where you are at in your evolution as an artist. I can tell how far along the road of seeing and hand/eye training you have been, and I can tell how much I can trust you.
~Mark
AD 13 years
Vhan Juju
April 24th, 2008, 11:03 AM
Do show me your sketchbook because I will know instantly where you are at in your evolution as an artist. I can tell how far along the road of seeing and hand/eye training you have been, and I can tell how much I can trust you.
whoa, wait, you mean you want to see a portfoilo, and a sketchbook? (just rying to clarify :) )
smugbug
April 25th, 2008, 11:46 AM
With a mention of comic cons and since SDCC is fast approaching:
* Remember, no matter where you're at - it's professionalism that counts. So, dress the part. That means, while it may be a con (SDCC in particular), don't dress up as your favorite character. That will NOT give you an edge.
Not that anyone here would do that....
Speaking of figure sketches - I often contain the figure work and sketches in a separate book (to allow the option to look through). Should I even bother this year (I intend on going to SDCC)?
(oh, before I forget: bring breath mints.)
DavePalumbo
April 25th, 2008, 12:23 PM
I often contain the figure work and sketches in a separate book (to allow the option to look through). Should I even bother this year (I intend on going to SDCC)?
hey, if nothing else, it's always fun to pass around when everyone's hanging out late night
s.ketch
April 25th, 2008, 01:05 PM
With a mention of comic cons and since SDCC is fast approaching:
* Remember, no matter where you're at - it's professionalism that counts. So, dress the part. That means, while it may be a con (SDCC in particular), don't dress up as your favorite character. That will NOT give you an edge.
I heard from the heads of some local game companies that its ok to dress comfortable, and to just dress like you would on a normal day. They also said that dressing up will make you look silly because everyone else will be in normal clothing. They said they want one to be them self, they want the person at the interview to be the same person if they are hired. So imho just dress like and be the person you want to be and be the artist you are, not what you think they expect. Common sense, but I think it should be pounded into everyone's head.
arttorney
April 25th, 2008, 04:16 PM
Agreed! I'd say it's a pretty good rule of thumb that if the person you want to be is Matter-Eater Lad then you should talk to a therapist rather than an art director. Don't go in costume to somewhere you will seek a job unless you are trying out to be a team mascot.
Peter Coene
April 25th, 2008, 05:48 PM
wait wait wait...portfolio on the iphone!?
I understand where Peter is coming from...but an iphone as a portfolio? really?
the iphone could access the internet and I had work online (my blog), it was easy to pull up the website and show them.
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