smurfbizkit
April 6th, 2008, 03:21 PM
Hi, I'm the team lead for Mideast Crisis 2 (http://www.isotx.com/mec2/), a 'Command and Conquer 3' total conversion and we are looking for a skilled concept artist to help finish the mod.
http://www.isotx.com/~users/smurfbizkit/mec2/mec2_banner.gif (http://www.isotx.com/mec2/)
What is MEC2?
MEC2 is the sequel to the popular 'Zero Hour' mod which was hailed by PC Gamer saying "the finished mod could easily be mistaken for a professionally developed project". With MEC2 we aim to eclipse the previous version in every way, the main one being in shifting the setting to the near-future and to a fictional conflict between the IDF, Guardians of Islam and the UN Peacekeepers.
Note: MEC2 is completely unbiased toward any of our factions.
Some samples images of the mod so far;
http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen2_thumb.jpg (http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen2.jpg) http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen7_thumb.jpg (http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen7.jpg)
The Team
The development team has a decade-long history of modding experience under its belt, most notibly; Blitzkrieg 2, MEC1, Halogen and Asylum (all for C&C games). The majority of us are aspiring game developers, passionate about creating games.
What type of concepts do we need?
The vast majority of the art in the project is already completed, which is somewhere around 100 objects that are already modeled, textured and ingame.
The bulk of the work that we need done is architectural; civilian tech buildings and some additional faction buildings. There also is some vehicle work that will be needed as well. It would also be great to have some mood, and more general map feel paintings done up...in order to offer a wider range of settings to play in.
You can see some examples of our Guardian Command (http://www.isotx.com/uploads/InterfaceLeader/mec/mec2_2-11-08_01.png) and Flame Turret (http://www.isotx.com/uploads/InterfaceLeader/mec/mec2_2-11-08_02.jpg) structures implemented ingame here (http://www.isotx.com/uploads/InterfaceLeader/mec/mec2_2-11-08_03.jpg).
More specific requirements
Most work would be done within the next couple months.
While not a requirement, it would be nice if you had experience creating neotoyko/anime inspired art before since the project does retain an under current of that style.
Is able to use instant messenger, this is the team's main method of communication (in addition to staff forums).
Contact
If you are interested, or want more information you can contact me at smurfbizkit[at]gmail[dot]com (please include a link to an online portfolio, or at least previous samples of your work).
http://www.isotx.com/~users/smurfbizkit/mec2/mec2_banner.gif (http://www.isotx.com/mec2/)
What is MEC2?
MEC2 is the sequel to the popular 'Zero Hour' mod which was hailed by PC Gamer saying "the finished mod could easily be mistaken for a professionally developed project". With MEC2 we aim to eclipse the previous version in every way, the main one being in shifting the setting to the near-future and to a fictional conflict between the IDF, Guardians of Islam and the UN Peacekeepers.
Note: MEC2 is completely unbiased toward any of our factions.
Some samples images of the mod so far;
http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen2_thumb.jpg (http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen2.jpg) http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen7_thumb.jpg (http://www.isotx.com/~users/smurfbizkit/mec2/screens/mec2_screen7.jpg)
The Team
The development team has a decade-long history of modding experience under its belt, most notibly; Blitzkrieg 2, MEC1, Halogen and Asylum (all for C&C games). The majority of us are aspiring game developers, passionate about creating games.
What type of concepts do we need?
The vast majority of the art in the project is already completed, which is somewhere around 100 objects that are already modeled, textured and ingame.
The bulk of the work that we need done is architectural; civilian tech buildings and some additional faction buildings. There also is some vehicle work that will be needed as well. It would also be great to have some mood, and more general map feel paintings done up...in order to offer a wider range of settings to play in.
You can see some examples of our Guardian Command (http://www.isotx.com/uploads/InterfaceLeader/mec/mec2_2-11-08_01.png) and Flame Turret (http://www.isotx.com/uploads/InterfaceLeader/mec/mec2_2-11-08_02.jpg) structures implemented ingame here (http://www.isotx.com/uploads/InterfaceLeader/mec/mec2_2-11-08_03.jpg).
More specific requirements
Most work would be done within the next couple months.
While not a requirement, it would be nice if you had experience creating neotoyko/anime inspired art before since the project does retain an under current of that style.
Is able to use instant messenger, this is the team's main method of communication (in addition to staff forums).
Contact
If you are interested, or want more information you can contact me at smurfbizkit[at]gmail[dot]com (please include a link to an online portfolio, or at least previous samples of your work).