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View Full Version : Nature mecha


poopinmymouth
September 27th, 2003, 08:21 PM
here is my concept i whipped out today, worked on it off and on for prolly 2 hours. (too long for whats there, I know) I am going to try to model this without extremely detailed orthographic views, which is what I normally do.

http://www.poopinmymouth.com/net/pcount/nature_mecha.jpg

poopinmymouth
September 30th, 2003, 04:15 AM
ok, stayed up late tonight. here is my start. Hair is photoshop so she isnt bald. I will add geom hair tomorrow

http://www.poopinmymouth.com/net/pcount/face_01.jpg

Neox
September 30th, 2003, 05:41 AM
nice work so far, have you planned her for realtime or rendering? and could i see some wires? i'm wireaddicted :D

poopinmymouth
September 30th, 2003, 10:36 AM
realtime baby. hopefully Ill keep it low enough for some HL2 action, but right now, i am not limiting myself. head stands at 1.8k poly's but i will lose prolly a hundred from the skull when geom hair is added. i will post wires tonight after work.

lou
September 30th, 2003, 01:42 PM
looking good overall, the features are formed really nicely. Some things that stand out to me though are the brow and the mouth. the brow looks a little too pronounced but it just might be because she has no eyebrows yet. I think the mouth looks a little strange because the upper lip juts out too much.

1.8k polys for a head is realtime? i need a new computer.