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esJ
March 6th, 2008, 11:31 PM
The intro
Hey, I'm currently working on a game modification (essentially a free-to-download game) with a group of game development students (predominantly from the UK and US). We're quite early in development, in the concept and design phase at the moment. We're looking for a concept artist to create high-quality illustrations of environments and characters, and also to help define the visual style of the game.
A little info about myself, I'm starting a bachelors degree in videogame art this fall, I've previously worked on game-mod projects such as Zombie Panic (http://www.zombiepanic.org) which won the AMD and Logitech-sponsored Unreleased Mod of the Year 2007 award before being subsequently released a few months ago, and being featured in prominent gaming magazines (such as PCGamer and Gamestar) in the UK, Poland and Germany. My personal portfolio can be viewed here (http://esj.interlopers.net).

The game
Carpe Diem (working title) is a modification of Unreal Tournament 3, which is built on the Unreal Engine 3.0 (http://www.unrealtechnology.com/technology.php). We're aiming to create a story-driven cooperative third-person shooter-adventure for 2-4 players; a collaborative experience with the same level of depth and immersion you'd find in, for example, a singleplayer game of the same genre.
We are creating a vertical slice, which in laymans terms is a fully featured game except only a fraction of the duration. We're creating a fully fleshed-out game but with only an hour or so of play-time, which will allow us to focus on polishing up the gameplay and artwork to a near-commercial standard.

Narrative Setting
Our game takes place in the not-so distant future; during mankind’s struggle with itself in the third millennium it created two children through mitosis. Society divided itself into well-defined groups of those who obeyed the law, and those who didn’t. Known simply as Citizens or Criminals, the two factions distanced themselves from each other, ultimately resulting in the Citizens residing in citadels near the centre of each landmass, and Criminals fleeing to the coasts where they founded many smaller towns and cities of their own.
Having scoured the land of resources during the migration to the eventual citadels, the majority of the Citizen's technology is developed and used to maintain an insular self-sufficiency within the citadels' walls. The Criminals on the other hand, congregated into a tribal hierarchy, rely on stealing what technology they can from the Citizens and backwards engineering it - as a result of which their applications of it are often somewhat haphazard.


The art
Visual Style
The graphical style of the game is intended to appear somewhat larger-than-life whilst still maintaining a gritty and realistic, believable appearance. From an aesthetical standpoint, the environments and characters will look very gritty and futuristic, whilst retaining a slight comic-book style twist. The environments and characters will be characterised by an above average level of saturation aswell as harsh lighting (high contrast between bright areas and shadows in the recesses)
Reference: Sin City, Final Fantasy, Minority Report

example style references: 1 (http://www.johnwallin.net/site/pix/middlesection.jpg) 2 (http://features.cgsociety.org/gallerycrits/64489/64489_1160670312_large.jpg) 3 (http://features.cgsociety.org/gallerycrits/64489/64489_1150305083_large.jpg)


The team
The current development team is quite small, but quite dedicated and almost all of them are studying some kind of game-related course at college or university, with a view to go into the game industry, using this game as portfolio work.
Mark Sneddon : 3D/Environment Art, Game Design, Project Management
Begins studying BA(Hons) Videogame Art in Autumn 2008
Stan Lindsey : Level Design, Game Design
Currently studying BTEC Game Development, begins studying a foundation course in fine art in Autumn 2008
Simon Ashbery : Animation, Concept Art, Narrative Design
Currently studying BA(Hons) Animation Production
Mike Whitfield : Programming Lead
Luke Curley: Programming
Begins studying BS Computer Science in Autumn 2008

If you're interested in applying, or would like more information, feel free to contact me at sneddon.mark(AT)gmail.com, or via PM/post here; thanks for your time.